Monthly Archives: February 2016

Game Development – 1st Blog Entry

Hello, and welcome!
My name is Peo Björn Johansson, and I’m currently studying Game Design and Graphics at Uppsala University, Campus Gotland. 
In this series of blog entries I will write about the progress of the group project that I’m currently participating in. The group consists of a team of six people, half of which are coders and half of which are artists. I am one of the artists.
We are developing a video game in the so called “space shooter” genre. It […]

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Program: Graphics

Game Development – 1st Blog Entry

Hello, and welcome!
My name is Peo Björn Johansson, and I’m currently studying Game Design and Graphics at Uppsala University, Campus Gotland. 
In this series of blog entries I will write about the progress of the group project that I’m currently participating in. The group consists of a team of six people, half of which are coders and half of which are artists. I am one of the artists.
We are developing a video game in the so called “space shooter” genre. It […]

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Program: Graphics

Making of Enemies in Colossus Core

Hello readers!,
my name is Peter aka. Baein which is my online alias. I’m one of three programmers in group 12 and I’m currently working on a game which spawned of the concept document which group 15 had made which was called Colossus Core.
Earth is dying and to save earth you need to gather life element from the core of alien planets, which is done by defeating the core colossus thus harvesting the life element and (hopefully) save planet Earth. You’re represented by a ship of the name of […]

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Program: Programming

Making of Enemies in Colossus Core

Hello readers!,
my name is Peter aka. Baein which is my online alias. I’m one of three programmers in group 12 and I’m currently working on a game which spawned of the concept document which group 15 had made which was called Colossus Core.
Earth is dying and to save earth you need to gather life element from the core of alien planets, which is done by defeating the core colossus thus harvesting the life element and (hopefully) save planet Earth. You’re represented by a ship of the name of […]

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Program: Programming

Week 3

Förra veckan arbetade jag huvudsakligen med tre olika programmeringsuppgifter. Först skrev jag med en draw manager för vårt spel. Jag använde en struktur som var ganska lik spelet jag skrev i SDL och det var till stor hjälp. Efter ett några timmars arbete var den färdig, men dagen efter fick vi från en av mentorerna veta att den inte skulle behövas för tillfället vilket var lite tråkigt att höra.
Input managern var inte så svårskriven, men det tog sin tid. Jag […]

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Program: Programming

Week 3

Förra veckan arbetade jag huvudsakligen med tre olika programmeringsuppgifter. Först skrev jag med en draw manager för vårt spel. Jag använde en struktur som var ganska lik spelet jag skrev i SDL och det var till stor hjälp. Efter ett några timmars arbete var den färdig, men dagen efter fick vi från en av mentorerna veta att den inte skulle behövas för tillfället vilket var lite tråkigt att höra.
Input managern var inte så svårskriven, men det tog sin tid. Jag […]

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Program: Programming

Spelutveckling vecka 3

I och med att deadlinen till design dokumentet började närma sig tog jag på mig uppgiften om att göra en framsida till dokumentet.
 

Jag började uppgiften med att göra några thumbnails, där jag snabbt skissade upp några idéer på hur det kunde se ut. Det var under det här stadiet jag insåg att jag var helt värdelös på att rita flygplan! Och jag ville inte spendera x antal timmar på att lära mig rita det heller, så fick lösa det på […]

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Program: Graphics

Spelutveckling vecka 3

I och med att deadlinen till design dokumentet började närma sig tog jag på mig uppgiften om att göra en framsida till dokumentet.
 

Jag började uppgiften med att göra några thumbnails, där jag snabbt skissade upp några idéer på hur det kunde se ut. Det var under det här stadiet jag insåg att jag var helt värdelös på att rita flygplan! Och jag ville inte spendera x antal timmar på att lära mig rita det heller, så fick lösa det på […]

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Program: Graphics

Electrical Wires

My name is Thea Falkenmark and I’m one of three graphic artists in group 13. Our game is the game Trowl. It’s about a magical owl mom, whom flies above a train, searching for her lost owlets.
This week I have worked on a lot of artefacts. This because we had to go into crunch mode in order to get all the concept art ready for the design document.
The one that I had the most trouble with was the electrical wire. […]

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Program: Graphics

Electrical Wires

My name is Thea Falkenmark and I’m one of three graphic artists in group 13. Our game is the game Trowl. It’s about a magical owl mom, whom flies above a train, searching for her lost owlets.
This week I have worked on a lot of artefacts. This because we had to go into crunch mode in order to get all the concept art ready for the design document.
The one that I had the most trouble with was the electrical wire. […]

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Program: Graphics

MERMAID RIVER BLOG #1 – Just keep swimming

Hello!
Name’s Johannes and I’m currently working on Mermaid River, a 2D-sidescroller shooter with a lot of muscle behind it! You’re playing as our pirate Captain Skipleg with two (one) small legs, one giant uppe body and a harpoon to boot! He’s on a mission to retrieve his lost treasure from the depths of the deep blue sea where, unfortunately, ”fishy” enemies and Mermaid Witches reside.
This week I’ve been assigned with doing lineart (and some editing) for our hero’s swim animation (see Figure 1.1)  which was […]

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Program: Graphics

MERMAID RIVER BLOG #1 – Just keep swimming

Hello!
Name’s Johannes and I’m currently working on Mermaid River, a 2D-sidescroller shooter with a lot of muscle behind it! You’re playing as our pirate Captain Skipleg with two (one) small legs, one giant uppe body and a harpoon to boot! He’s on a mission to retrieve his lost treasure from the depths of the deep blue sea where, unfortunately, ”fishy” enemies and Mermaid Witches reside.
This week I’ve been assigned with doing lineart (and some editing) for our hero’s swim animation (see Figure 1.1)  which was […]

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Program: Graphics

Denna Vecka: HighScore och Pickups

Den här veckan har jag haft i uppgift att jobba på pickups och highscore. Detta bestämdes på vårt skrum möte i början av veckan.
En av pickups är luftbubblor. Då vårat spel utspelar sig under vattnet så valde vi luftbubblor för att ingen kan hålla andan under vattnet för evigt. Vi bytte ut liv mot luft så om du blir skadad tappar du luft. Detta gör att spelet blir svårare ju längre du kommer då luftbubblor blir svårare att hitta. Luften […]

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Program: Programming

Denna Vecka: HighScore och Pickups

Den här veckan har jag haft i uppgift att jobba på pickups och highscore. Detta bestämdes på vårt skrum möte i början av veckan.
En av pickups är luftbubblor. Då vårat spel utspelar sig under vattnet så valde vi luftbubblor för att ingen kan hålla andan under vattnet för evigt. Vi bytte ut liv mot luft så om du blir skadad tappar du luft. Detta gör att spelet blir svårare ju längre du kommer då luftbubblor blir svårare att hitta. Luften […]

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Program: Programming

[5SD033] Introduction & Collision System

Hey, my name is Alex and in the next couple of weeks I will post once a week about the progress on my team’s project. The project is a game called Datepocalypse, it’s a ”space” shooter game with a romantic and apocalyptic twist, a couple who got superpowers from their first kiss while a power plant explodes. You play as two avatars, first one is controlled with W, A, S & D and the second one is controlled with the arrow […]

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Program: Programming

[5SD033] Introduction & Collision System

Hey, my name is Alex and in the next couple of weeks I will post once a week about the progress on my team’s project. The project is a game called Datepocalypse, it’s a ”space” shooter game with a romantic and apocalyptic twist, a couple who got superpowers from their first kiss while a power plant explodes. You play as two avatars, first one is controlled with W, A, S & D and the second one is controlled with the arrow […]

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Program: Programming

Week 3

 
This week i have worked on the background of group 19s assigned game ”Mermaid River”.
One thing i kept in mind from the very start was to make sure the colors didn’t take up too much attention and that the line art wasn’t too sharp since i want the focus to be aimed at the character, the enemies and other things related to the actual gameplay.  I really had to be careful with that particular part because it’s not always easy […]

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Program: Graphics

Week 3

 
This week i have worked on the background of group 19s assigned game ”Mermaid River”.
One thing i kept in mind from the very start was to make sure the colors didn’t take up too much attention and that the line art wasn’t too sharp since i want the focus to be aimed at the character, the enemies and other things related to the actual gameplay.  I really had to be careful with that particular part because it’s not always easy […]

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Program: Graphics

Game Design, Movement patterns

So this is my first post in this series of posts documenting our work and progress on our space-shooter. I work in group 18, and we are making a game called Potato Pirates.
Potato Pirates is a 2-dimensional space shooter side-scroller in which you control an airplane and meet enemy airplanes. I worked on the movement patterns for the enemies that the player faces.
In the game we have a stealth feature for the player, meaning that the player can play through […]

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Program: Programming

Game Design, Movement patterns

So this is my first post in this series of posts documenting our work and progress on our space-shooter. I work in group 18, and we are making a game called Potato Pirates.
Potato Pirates is a 2-dimensional space shooter side-scroller in which you control an airplane and meet enemy airplanes. I worked on the movement patterns for the enemies that the player faces.
In the game we have a stealth feature for the player, meaning that the player can play through […]

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Program: Programming

Blog week 1: Finalizing boss

Hello my name is Theo Bengtsson, this is a blog I will use to document my progress in game-design at Campus Gotland.  My group is creating a game based on an giraffe fighting through space, my role as an Art director is to supervise the art direction in the game, I’m primarily in charge of designing the characters, animate them and design other different art-assets for the game. It’s demanding but fun, especially since there are only two people including […]

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Program: Programming

Blog week 1: Finalizing boss

Hello my name is Theo Bengtsson, this is a blog I will use to document my progress in game-design at Campus Gotland.  My group is creating a game based on an giraffe fighting through space, my role as an Art director is to supervise the art direction in the game, I’m primarily in charge of designing the characters, animate them and design other different art-assets for the game. It’s demanding but fun, especially since there are only two people including […]

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Program: Programming

5SD033 Vecka 4

Veckans uppgift i spel projektet var att programmera ett system för powerups. Min första plan var att göra en base klass med alla olika powerup child klasser för att lättare hantera deras funktioner i player entity klassen. Två av spelets powerups är en kanon och en harpun som kräver projektiler för att användas. skulle hantera deras funktioner så som kollision och rörelse i powerup child klasserna. Efter konsulterade med Tommie angående vilka system vi behövde ha i spelet för att […]

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Program: Programming

5SD033 Vecka 4

Veckans uppgift i spel projektet var att programmera ett system för powerups. Min första plan var att göra en base klass med alla olika powerup child klasser för att lättare hantera deras funktioner i player entity klassen. Två av spelets powerups är en kanon och en harpun som kräver projektiler för att användas. skulle hantera deras funktioner så som kollision och rörelse i powerup child klasserna. Efter konsulterade med Tommie angående vilka system vi behövde ha i spelet för att […]

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Program: Programming