Monthly Archives: April 2015
Big Game project! So far so good.
The three characters I have created so far in action poses.
Introduction
During the later half of this semester we are taking the course of “big game project” in which we, the students get to create a game on a larger scale than the previous projects. Only this time with more experience and less production time… I work in a group of four people, two programmers and two artists. The game we are making is called “Glade” and it is a […]
Big Game project! So far so good.
The three characters I have created so far in action poses.
Introduction
During the later half of this semester we are taking the course of “big game project” in which we, the students get to create a game on a larger scale than the previous projects. Only this time with more experience and less production time… I work in a group of four people, two programmers and two artists. The game we are making is called “Glade” and it is a […]
Tamarrion, post 3
I’ve been feeling a bit under the weather this week, so I haven’t been able to get as much work done as I would’ve liked. Still, here’s the progress I’ve made on our game’s boss this week.
As you can see in the picture above, we’ve made some slight adjustments to the boss’s design after some feedback. We wanted to give our boss more of an undead feeling, but we didn’t want to break his armor or make him look […]
Tamarrion, post 3
I’ve been feeling a bit under the weather this week, so I haven’t been able to get as much work done as I would’ve liked. Still, here’s the progress I’ve made on our game’s boss this week.
As you can see in the picture above, we’ve made some slight adjustments to the boss’s design after some feedback. We wanted to give our boss more of an undead feeling, but we didn’t want to break his armor or make him look […]
Week two of BGP and Burning Steel
Hello again! And welcome to week two of the production of Burning Steel (aka Project Steel).
For this week have been working on 2 main things. I have been working on a style guide and the High Poly of the first pod.
The style guide is what the name implies. It is a guide to help the artist to keep the same style between each other and throughout the game. On Monday I did a rather fast version of the style guide […]
Week two of BGP and Burning Steel
Hello again! And welcome to week two of the production of Burning Steel (aka Project Steel).
For this week have been working on 2 main things. I have been working on a style guide and the High Poly of the first pod.
The style guide is what the name implies. It is a guide to help the artist to keep the same style between each other and throughout the game. On Monday I did a rather fast version of the style guide […]
Big Game: Week 2
Hello!
This week I have worked on a turnaround for the pod which I made a concept for. I spent more time researching techniques which I will use when working on the 3D racetrack mesh. I created two different placeholder racetracks for the programmers. I have worked on different pieces for the racetrack which will be modular. I had to remodel my racetrack from start.
I decided further my work on the concept to include a side, front, and back view of […]
Big Game: Week 2
Hello!
This week I have worked on a turnaround for the pod which I made a concept for. I spent more time researching techniques which I will use when working on the 3D racetrack mesh. I created two different placeholder racetracks for the programmers. I have worked on different pieces for the racetrack which will be modular. I had to remodel my racetrack from start.
I decided further my work on the concept to include a side, front, and back view of […]
Scrap Pirates – Big Game Project – Blog Post #1
Introduction – The Course & the Game Concept
Big Game Project is a course for the second year game design students’ at Uppsala University – Campus Gotland. There are three requirements for to get a passing grade in the course; weekly blog posts, a game project and a post mortem report in the end of the course. The game project will be designed and developed in teams of various sizes. In the weekly blog posts I will share some of the work […]
Scrap Pirates – Big Game Project – Blog Post #1
Introduction – The Course & the Game Concept
Big Game Project is a course for the second year game design students’ at Uppsala University – Campus Gotland. There are three requirements for to get a passing grade in the course; weekly blog posts, a game project and a post mortem report in the end of the course. The game project will be designed and developed in teams of various sizes. In the weekly blog posts I will share some of the work […]
BGP Week 3: Ghouls
We are progressing steadily, jump animations and spells has been implemented, and placeholder enemies have been given functional AI. The boss unit has been given it’s first set of animations, along with some planned recoloring, that I’ll get into later. The cave has also begun to take shape, with several assets being modeled by our 3D artists this week.
Personally, I’ve been been working on animations and concept art, as usually. I Made the concept art for the ghoul, an undead […]
BGP Week 3: Ghouls
We are progressing steadily, jump animations and spells has been implemented, and placeholder enemies have been given functional AI. The boss unit has been given it’s first set of animations, along with some planned recoloring, that I’ll get into later. The cave has also begun to take shape, with several assets being modeled by our 3D artists this week.
Personally, I’ve been been working on animations and concept art, as usually. I Made the concept art for the ghoul, an undead […]
Logical gymnastics
No blog post yesterday since i didn’t have any noticeable success so it didn’t feel worth it to write one.
Today i finished the input system for the spells, the idea behind the system is fairly simple; check if the stick is in* one of 9 specified positions*, return that position’s assigned number and place it into an array of Integers*. Then compare the array with the arrays included in the spells available to the player*, if they match then the player […]
Logical gymnastics
No blog post yesterday since i didn’t have any noticeable success so it didn’t feel worth it to write one.
Today i finished the input system for the spells, the idea behind the system is fairly simple; check if the stick is in* one of 9 specified positions*, return that position’s assigned number and place it into an array of Integers*. Then compare the array with the arrays included in the spells available to the player*, if they match then the player […]
BGP#2 – A Week of Iteration
Greetings!
As the title reads, this week has been a week where the assets has gone through some changes. There has also been some discussions about light and atmosphere related to texture work. Here’s an example of a lighting test we did just to see what color the textures should lean towards.
The ambiance light as well as the torch lighting you can see has a teal color. The textures will mostly also have a very small teal tint but will be shifting […]
BGP#2 – A Week of Iteration
Greetings!
As the title reads, this week has been a week where the assets has gone through some changes. There has also been some discussions about light and atmosphere related to texture work. Here’s an example of a lighting test we did just to see what color the textures should lean towards.
The ambiance light as well as the torch lighting you can see has a teal color. The textures will mostly also have a very small teal tint but will be shifting […]
Big Game Project Week 3
This week I have focused on giving the boss a lot of more polygons and smoothing him out and giving him more shape. Next week I will work on adding his beard and jewelery.
Here is some screenshots on how his mesh looks like right now.
The one in the last blog post was at about 4.500 in polycount and this one is closer to 15.000. It also need some more work on the back wich I […]
Big Game Project Week 3
This week I have focused on giving the boss a lot of more polygons and smoothing him out and giving him more shape. Next week I will work on adding his beard and jewelery.
Here is some screenshots on how his mesh looks like right now.
The one in the last blog post was at about 4.500 in polycount and this one is closer to 15.000. It also need some more work on the back wich I […]
Weeks 2 and 3 of Big game project
I’m mashing these two weeks into one post since the first official two weeks that I’ve been with the group are coming to a close.
Week 2
This was the first week that I spent with the group, during this time there was a lot of writing/documenting with the game design document and some trouble with offices.
The office troubles consisted of us getting placed in a ”common area”, the group saw problems with this since we would not be able to discuss […]
Weeks 2 and 3 of Big game project
I’m mashing these two weeks into one post since the first official two weeks that I’ve been with the group are coming to a close.
Week 2
This was the first week that I spent with the group, during this time there was a lot of writing/documenting with the game design document and some trouble with offices.
The office troubles consisted of us getting placed in a ”common area”, the group saw problems with this since we would not be able to discuss […]
Blogpost no.7 : Extra
Tjenare!
Som extra blogginlägg så ska jag berätta om en mindre artefakt som jag arbetade med under tiden jag satt och funderade på hur jag ska skulle lösa problem på andra artefakter jag arbetade med. Den här artefakten är inte svår eller jobbig att arbeta med och därför passade den perfekt för att öka självförtroendet och för att inte fastna i samma tankemönster som man lätt kan hamna i när man funderar på att lösa ett problem.
Det jag då arbetade med […]
Blogpost no.7 : Extra
Tjenare!
Som extra blogginlägg så ska jag berätta om en mindre artefakt som jag arbetade med under tiden jag satt och funderade på hur jag ska skulle lösa problem på andra artefakter jag arbetade med. Den här artefakten är inte svår eller jobbig att arbeta med och därför passade den perfekt för att öka självförtroendet och för att inte fastna i samma tankemönster som man lätt kan hamna i när man funderar på att lösa ett problem.
Det jag då arbetade med […]
Snow Day Mayhem – this week’s progress
I’ve gotten a lot done this week! My main focus has been the powerups, both art and sound, and the victory screen.
So for the powerups we have things like hot chocolate, which gives you a speed boost, freeze, which freezes a player, ice skates, which makes a player swirl around uncontrollably, mistletoe, which makes two players stick together, salt, which makes a player’s snowball smaller, and marshmallows, which slows down players. In total we have 12 powerups planned, but we’re […]
Snow Day Mayhem – this week’s progress
I’ve gotten a lot done this week! My main focus has been the powerups, both art and sound, and the victory screen.
So for the powerups we have things like hot chocolate, which gives you a speed boost, freeze, which freezes a player, ice skates, which makes a player swirl around uncontrollably, mistletoe, which makes two players stick together, salt, which makes a player’s snowball smaller, and marshmallows, which slows down players. In total we have 12 powerups planned, but we’re […]