Daily Archives: April 29, 2015

Theme Park: Alpha Week – Seal the deal

Hi again!
Since the last update our game has gone through a re-haul to a battle arena type of game where penguin mothers will try to snatch the last penguin baby and hold on to it for as long as they can, while avoiding various traps and obstacles! To match the new direction, our input was changed to trackballs.
Tomorrow is alpha and we are feeling the heat but considering the major change that was made last Friday it’s better than it […]

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Program: Graphics

Theme Park: Alpha Week – Seal the deal

Hi again!
Since the last update our game has gone through a re-haul to a battle arena type of game where penguin mothers will try to snatch the last penguin baby and hold on to it for as long as they can, while avoiding various traps and obstacles! To match the new direction, our input was changed to trackballs.
Tomorrow is alpha and we are feeling the heat but considering the major change that was made last Friday it’s better than it […]

/ Comments Off on Theme Park: Alpha Week – Seal the deal
Program: Graphics

Past Alpha

As of today we are past the Alpha, at moment of  writing we haven’t technically been approved but our showing worked well enough even though the combinations of spells within Harakat didn’t get shown. But i get ahead of myself. The last two days have been filled with small fixes and putting together an alpha-worthy version. Other than a bunch of small fixes and tweaks i have been setting up a system for being able to add a number of […]

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Program: Programming

Past Alpha

As of today we are past the Alpha, at moment of  writing we haven’t technically been approved but our showing worked well enough even though the combinations of spells within Harakat didn’t get shown. But i get ahead of myself. The last two days have been filled with small fixes and putting together an alpha-worthy version. Other than a bunch of small fixes and tweaks i have been setting up a system for being able to add a number of […]

/ Comments Off on Past Alpha
Program: Programming

Wednesday, day before Alpha

Today is the day before alpha and we have to crunch pretty hard because of the overhaul. The good thing is that we have come much further than we had with any other idea. Which is comforting. Today I am just making as much as possible so that we have something playable at the alpha. Like making a win state and hp bars to make it able for the players to keep track of who is winning and so on. […]

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Program: Graphics

Wednesday, day before Alpha

Today is the day before alpha and we have to crunch pretty hard because of the overhaul. The good thing is that we have come much further than we had with any other idea. Which is comforting. Today I am just making as much as possible so that we have something playable at the alpha. Like making a win state and hp bars to make it able for the players to keep track of who is winning and so on. […]

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Program: Graphics

Snow Day Mayhem – the day before Alpha!

Again, bad at updating. Sorry.
Anywho, we got the input to work for four trackballs during friday and since then we have been able to implement a lot of things into the game, which feels great!
This is what it looks like right now:

We have four avatars that can move around, making snow underneath them disappear and their snowballs become bigger. If you flick the trackball quick enough you activate a dash, which can be used to knock away other players. […]

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Program: Graphics

Snow Day Mayhem – the day before Alpha!

Again, bad at updating. Sorry.
Anywho, we got the input to work for four trackballs during friday and since then we have been able to implement a lot of things into the game, which feels great!
This is what it looks like right now:

We have four avatars that can move around, making snow underneath them disappear and their snowballs become bigger. If you flick the trackball quick enough you activate a dash, which can be used to knock away other players. […]

/ Comments Off on Snow Day Mayhem – the day before Alpha!
Program: Graphics