Daily Archives: April 17, 2015

Big Game Project, Week 1-2

Hello again, it is once again time to fill this blog with some content.
A couple of weeks ago I started a course in which we students are tasked with creating a game during this time. The game is supposed to have market viability, even though we aren’t expected to have a complete game at the end of the course. Instead we are a creating vertical slices or demos of our games which showcase the essentials of  the game.
At the start […]

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Program: Graphics

Big Game Project, Week 1-2

Hello again, it is once again time to fill this blog with some content.
A couple of weeks ago I started a course in which we students are tasked with creating a game during this time. The game is supposed to have market viability, even though we aren’t expected to have a complete game at the end of the course. Instead we are a creating vertical slices or demos of our games which showcase the essentials of  the game.
At the start […]

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Program: Graphics

End of Week 3

Now the 3rd week of the project has come to an end, it has gone by really fast and it feels like it should be Wednesday and not Friday. So where are we in the planning? The coders are still doing really well and it looks like we will be able to make our ALPHA-deadline next Friday. On the art side all items needed for the environments have at least base meshes although some still need polishing on the high-polys. […]

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Program: Graphics

End of Week 3

Now the 3rd week of the project has come to an end, it has gone by really fast and it feels like it should be Wednesday and not Friday. So where are we in the planning? The coders are still doing really well and it looks like we will be able to make our ALPHA-deadline next Friday. On the art side all items needed for the environments have at least base meshes although some still need polishing on the high-polys. […]

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Program: Graphics

Start of Spirit Boom!

So this was the start week of me being a producer and I do have to say it’s been one of my hardest working week ever.
First thing first a bit of a back story of the project:
The first week we had to create a concept document that was suppose to be either passed or not. Well that was the information we worked under. The condition changed, to us being red lit. Now that was interesting.
What happens then, yes then we […]

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Program: Programming

Start of Spirit Boom!

So this was the start week of me being a producer and I do have to say it’s been one of my hardest working week ever.
First thing first a bit of a back story of the project:
The first week we had to create a concept document that was suppose to be either passed or not. Well that was the information we worked under. The condition changed, to us being red lit. Now that was interesting.
What happens then, yes then we […]

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Program: Programming

BGP Week 2-3: Early level generation with splines

Big Game Project has started! For those who don’t now, Big Game Project (BGP) is the examinatory course of the program. It can be summarized as “create any game you want, with any team you can get your hands on, and with any production methods you want”. It is meant for us to show understanding of what we have been taught during these two years, and apply it.
I got hijacked into a team consisting of William Nordin,

April 17, 2015 / Comments Off on BGP Week 2-3: Early level generation with splines
Program: Programming

BGP Week 2-3: Early level generation with splines

Big Game Project has started! For those who don’t now, Big Game Project (BGP) is the examinatory course of the program. It can be summarized as “create any game you want, with any team you can get your hands on, and with any production methods you want”. It is meant for us to show understanding of what we have been taught during these two years, and apply it.
I got hijacked into a team consisting of William Nordin,

April 17, 2015 / Comments Off on BGP Week 2-3: Early level generation with splines
Program: Programming

Big Game Project – Post 1

The second year project that is set to be displayed at the Gotland Game Conference (GGC) has started production, and with that progress blogs every week until the big day, this being the first.
The project is done in teams and my team, called Team GG (The GG stands for Gravity Grind which was the name of the concept) consists of:
Jonas Lundgren as the Producer and Lead Programmer (https://enfisk1994.wordpress.com/)
Laban Melander as the Lead Designer (https://labanmelander.wordpress.com/)
Valdemar Ribbing as the Lead […]

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Program: Programming

Big Game Project – Post 1

The second year project that is set to be displayed at the Gotland Game Conference (GGC) has started production, and with that progress blogs every week until the big day, this being the first.
The project is done in teams and my team, called Team GG (The GG stands for Gravity Grind which was the name of the concept) consists of:
Jonas Lundgren as the Producer and Lead Programmer (https://enfisk1994.wordpress.com/)
Laban Melander as the Lead Designer (https://labanmelander.wordpress.com/)
Valdemar Ribbing as the Lead […]

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Program: Programming

Big Game Project, Spirit Boom

This week I’ve been working on style guides for our game called Spirit boom. Up until now i did not know that simply filming my work would be enough, but i have been told that it is. So from now on I will mostly post speed paint videos of my work for this game.
after all a picture says more than a thousand words, and , this video has 8820 frames so, I guess that’s more than 8 million words… or maybe not its just […]

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Program: Graphics

Big Game Project, Spirit Boom

This week I’ve been working on style guides for our game called Spirit boom. Up until now i did not know that simply filming my work would be enough, but i have been told that it is. So from now on I will mostly post speed paint videos of my work for this game.
after all a picture says more than a thousand words, and , this video has 8820 frames so, I guess that’s more than 8 million words… or maybe not its just […]

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Program: Graphics

Big Game Project, Week 2 – GUI

Hi, New week == new blog post.
At the beginning of this week I migrated all the gui stuff I did previous week into the real project. I had to do some tweaks here and there to make it all come together.
I added functionality in most the gui objects so they hold an image behind all buttons and stuff. So when our talented graphical artists have time to make textures and nice art to the gui I can just slap […]

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Program: Programming

Big Game Project, Week 2 – GUI

Hi, New week == new blog post.
At the beginning of this week I migrated all the gui stuff I did previous week into the real project. I had to do some tweaks here and there to make it all come together.
I added functionality in most the gui objects so they hold an image behind all buttons and stuff. So when our talented graphical artists have time to make textures and nice art to the gui I can just slap […]

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Program: Programming

Week three, Big Game Project

Animations in Unreal Engine (3D)
Note: This article assumes basic knowledge about the unreal engine 4 framework, including Blueprints.
Unreal uses state machines to power their animation system in their latest engine, as of 2015. They use a visual editor to set up the state machine, at the creators disposal are two different node types. There is the State node and the Conduit node.

Conceptually, it is best to think of a state as just an organized portion of an AnimGraph that we know the […]

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Program: Programming

Week three, Big Game Project

Animations in Unreal Engine (3D)
Note: This article assumes basic knowledge about the unreal engine 4 framework, including Blueprints.
Unreal uses state machines to power their animation system in their latest engine, as of 2015. They use a visual editor to set up the state machine, at the creators disposal are two different node types. There is the State node and the Conduit node.

Conceptually, it is best to think of a state as just an organized portion of an AnimGraph that we know the […]

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Program: Programming

Big Game project! So far so good.


The three characters I have created so far in action poses.

Introduction
During the later half of this semester we are taking the course of “big game project” in which we, the students get to create a game on a larger scale than the previous projects. Only this time with more experience and less production time… I work in a group of four people, two programmers and two artists. The game we are making is called “Glade” and it is a […]

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Program: Graphics

Big Game project! So far so good.


The three characters I have created so far in action poses.

Introduction
During the later half of this semester we are taking the course of “big game project” in which we, the students get to create a game on a larger scale than the previous projects. Only this time with more experience and less production time… I work in a group of four people, two programmers and two artists. The game we are making is called “Glade” and it is a […]

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Program: Graphics

Tamarrion, post 3

I’ve been feeling a bit under the weather this week, so I haven’t been able to get as much work done as I would’ve liked. Still, here’s the progress I’ve made on our game’s boss this week.

As you can see in the picture above, we’ve made some slight adjustments to the boss’s design after some feedback. We wanted to give our boss more of an undead feeling, but we didn’t want to break his armor or make him look […]

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Program: Graphics

Tamarrion, post 3

I’ve been feeling a bit under the weather this week, so I haven’t been able to get as much work done as I would’ve liked. Still, here’s the progress I’ve made on our game’s boss this week.

As you can see in the picture above, we’ve made some slight adjustments to the boss’s design after some feedback. We wanted to give our boss more of an undead feeling, but we didn’t want to break his armor or make him look […]

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Program: Graphics

Week two of BGP and Burning Steel

Hello again! And welcome to week two of the production of Burning Steel (aka Project Steel).
For this week have been working on 2 main things. I have been working on a style guide and the High Poly of the first pod.
The style guide is what the name implies. It is a guide to help the artist to keep the same style between each other and throughout the game. On Monday I did a rather fast version of the style guide […]

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Program: Graphics

Week two of BGP and Burning Steel

Hello again! And welcome to week two of the production of Burning Steel (aka Project Steel).
For this week have been working on 2 main things. I have been working on a style guide and the High Poly of the first pod.
The style guide is what the name implies. It is a guide to help the artist to keep the same style between each other and throughout the game. On Monday I did a rather fast version of the style guide […]

/ Comments Off on Week two of BGP and Burning Steel
Program: Graphics

Big Game: Week 2

Hello!
This week I have worked on a turnaround for the pod which I made a concept for. I spent more time researching techniques which I will use when working on the 3D racetrack mesh. I created two different placeholder racetracks for the programmers. I have worked on different pieces for the racetrack which will be modular. I had to remodel my racetrack from start.
I decided further my work on the concept to include a side, front, and back view of […]

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Program: Graphics

Big Game: Week 2

Hello!
This week I have worked on a turnaround for the pod which I made a concept for. I spent more time researching techniques which I will use when working on the 3D racetrack mesh. I created two different placeholder racetracks for the programmers. I have worked on different pieces for the racetrack which will be modular. I had to remodel my racetrack from start.
I decided further my work on the concept to include a side, front, and back view of […]

/ Comments Off on Big Game: Week 2
Program: Graphics