Monthly Archives: April 2015

BGP#3 – Filling Empty Spaces

Greetings!
This week has consisted of stones. There have been many iterations regarding stones, i.e. the floor and wall. I’m afraid I don’t have any screens of the different iterations, perhaps somewhere in the nether but nothing I feel like searching for, you’ll just have to take my word for it.
In the end things have turned out well. And we have decided to go for sandstone as the primary stone. And very big ones.
[…]

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Program: Graphics

BGP#3 – Filling Empty Spaces

Greetings!
This week has consisted of stones. There have been many iterations regarding stones, i.e. the floor and wall. I’m afraid I don’t have any screens of the different iterations, perhaps somewhere in the nether but nothing I feel like searching for, you’ll just have to take my word for it.
In the end things have turned out well. And we have decided to go for sandstone as the primary stone. And very big ones.
[…]

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Program: Graphics

Dance Dance!

As I said in my wall of text last time, I skinned and rigged the almost complete lowpoly-model of Tamarrion and sent it into motionbuilder to apply some animations so that we could test in the engine. This morning we managed to get both characters with the animations of the character we created during the last course applied to them sent to the coders to add into the Unity project.
This is what they did.

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Program: Graphics

Dance Dance!

As I said in my wall of text last time, I skinned and rigged the almost complete lowpoly-model of Tamarrion and sent it into motionbuilder to apply some animations so that we could test in the engine. This morning we managed to get both characters with the animations of the character we created during the last course applied to them sent to the coders to add into the Unity project.
This is what they did.

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Program: Graphics

Tamarrion Low-Poly

Yesterday I finished the work on the low-poly mesh of the character that I am working on. There may still need to be some adjustments to do on the main body but it is nearly complete and I added the boots and her face. The only thing left is her hair before moving on to create her armour pieces, I already started a bit with the leather corset that she will be wearing.
As I had already created a base mesh […]

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Program: Graphics

Tamarrion Low-Poly

Yesterday I finished the work on the low-poly mesh of the character that I am working on. There may still need to be some adjustments to do on the main body but it is nearly complete and I added the boots and her face. The only thing left is her hair before moving on to create her armour pieces, I already started a bit with the leather corset that she will be wearing.
As I had already created a base mesh […]

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Program: Graphics

Nothing much

A slow day today, I worked mainly on making a spell show up when a button was pressed and setting up cool downs for the sticks which empties the stick paths over time.
The most interesting things today was helping another programmer with his spell system which would only fire one spell and then stop working. In the end we concluded that he had set it up wrong and setting it back up fixed the issue. I also played around with […]

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Program: Programming

Nothing much

A slow day today, I worked mainly on making a spell show up when a button was pressed and setting up cool downs for the sticks which empties the stick paths over time.
The most interesting things today was helping another programmer with his spell system which would only fire one spell and then stop working. In the end we concluded that he had set it up wrong and setting it back up fixed the issue. I also played around with […]

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Program: Programming

BGP – Scrap Pirates – Week 3

For the third week of the Big Game Project, I’ve been finishing and saving the main rough animations for the first player character as sprite sheets, as well as begun cleaning some of the animation. I spent a bit longer than expected with the shoot-animation, though it turned out very simple in the end (only being two frames long). I did a couple of different tests with the character holding his arms in different positions to see what felt and […]

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Program: Graphics

BGP – Scrap Pirates – Week 3

For the third week of the Big Game Project, I’ve been finishing and saving the main rough animations for the first player character as sprite sheets, as well as begun cleaning some of the animation. I spent a bit longer than expected with the shoot-animation, though it turned out very simple in the end (only being two frames long). I did a couple of different tests with the character holding his arms in different positions to see what felt and […]

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Program: Graphics

Big Game Project – Week 3 – Level Design


We are now three weeks into production on our vertical slice for the Gotland Game conference. Our group consists of 7 people and the game we are making is called NAAR.
Most of my time so far has been spent on the level design. So I started by making some simple sketches on the layout after a few iterations I had something that was ready for the next step. I started to block out the level in 3ds max with simple meshes. I started with […]

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Program: Graphics

Big Game Project – Week 3 – Level Design


We are now three weeks into production on our vertical slice for the Gotland Game conference. Our group consists of 7 people and the game we are making is called NAAR.
Most of my time so far has been spent on the level design. So I started by making some simple sketches on the layout after a few iterations I had something that was ready for the next step. I started to block out the level in 3ds max with simple meshes. I started with […]

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Program: Graphics

The sum of its inputs

Finally the system for handling inputs is complete, the reason i didn’t post yesterday is because i spent all day getting to a point where i could test the function for comparing two integer arrays to each other. (actually checking if the first array contains the second at some part) However, when testing to make sure the function worked as it should i kept getting an error claiming that the variables were out of scope. 
After several hours of searching […]

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Program: Programming

The sum of its inputs

Finally the system for handling inputs is complete, the reason i didn’t post yesterday is because i spent all day getting to a point where i could test the function for comparing two integer arrays to each other. (actually checking if the first array contains the second at some part) However, when testing to make sure the function worked as it should i kept getting an error claiming that the variables were out of scope. 
After several hours of searching […]

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Program: Programming

Theme Park, first sprint

So this week is our second week after starting to use the scrum and time for second sprint. I started with finishing all the still images for all 8 angles on the kids, both idle and slide state. I did not have time to draw “that special kid” yet, that will have to wait until I´m done with all the basics needed for alpha. I really hope I´ll get time to implement it tho. it would add a lot of […]

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Program: Graphics

Theme Park, first sprint

So this week is our second week after starting to use the scrum and time for second sprint. I started with finishing all the still images for all 8 angles on the kids, both idle and slide state. I did not have time to draw “that special kid” yet, that will have to wait until I´m done with all the basics needed for alpha. I really hope I´ll get time to implement it tho. it would add a lot of […]

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Program: Graphics

BGP Week 2 – Camera

So, this is going to be a rather short blog post, since most of the stuff I did was “chore” programming. Things that needed to be done, but aren’t really food for an interesting blog post..
One thing which importance is often forgotten in 3D games is that of the camera. It is, by far *the* most vital thing, that could easily, and completely, break the experience. And it’s no wonder either.. When designing a game, you go to great lengths […]

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Program: Graphics

BGP Week 2 – Camera

So, this is going to be a rather short blog post, since most of the stuff I did was “chore” programming. Things that needed to be done, but aren’t really food for an interesting blog post..
One thing which importance is often forgotten in 3D games is that of the camera. It is, by far *the* most vital thing, that could easily, and completely, break the experience. And it’s no wonder either.. When designing a game, you go to great lengths […]

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Program: Graphics

Theme Park Banner

Just a quick update on what I’ve been currently working on this past week.
I’ve been working on the banner for our Theme Park game, called PvGvP (player vs god vs player).The basic idea for the game is to have two players fight each other in an arena, while avoiding various traps around the arena. These traps are activated/controlled by a third player aka the god.
This player will be in control over the various traps and their job is to try […]

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Program: Graphics

Theme Park Banner

Just a quick update on what I’ve been currently working on this past week.
I’ve been working on the banner for our Theme Park game, called PvGvP (player vs god vs player).The basic idea for the game is to have two players fight each other in an arena, while avoiding various traps around the arena. These traps are activated/controlled by a third player aka the god.
This player will be in control over the various traps and their job is to try […]

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Program: Graphics

Exploring Wind: Week 3 of production.

Hello everyone and welcome to week three of the project, Exploring Wind.
So this week, I’ve been working a lot with the character after we got told that our current design’s silhouette was a bit too close to a concept we had taken inspiration from. So I took on the task to redesign the poncho that the character is wearing to make sure it gets it’s own, unique look.
I started out with making small thumbnails using only gray scale to make […]

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Program: Graphics

Exploring Wind: Week 3 of production.

Hello everyone and welcome to week three of the project, Exploring Wind.
So this week, I’ve been working a lot with the character after we got told that our current design’s silhouette was a bit too close to a concept we had taken inspiration from. So I took on the task to redesign the poncho that the character is wearing to make sure it gets it’s own, unique look.
I started out with making small thumbnails using only gray scale to make […]

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Program: Graphics

BGP Art – Trees and LODs

Not a lot has changed since last week, regarding my work responsibilites. I have mostly been starting on new assets and finishing others. 
Among these, we now have all 6 completed trees + 1 dead tree.
 

[…]

April 20, 2015 / Comments Off on BGP Art – Trees and LODs
Program: Graphics

BGP Art – Trees and LODs

Not a lot has changed since last week, regarding my work responsibilites. I have mostly been starting on new assets and finishing others. 
Among these, we now have all 6 completed trees + 1 dead tree.
 

[…]

April 20, 2015 / Comments Off on BGP Art – Trees and LODs
Program: Graphics