Author Archives: Andreas Calmius

Big Game Project – Week 7 & 8

So The course is over and this post is a bit late, due to various reasons, so i’m going to go through what happened and what I did during the last two weeks before GGC. We decided to set up level streaming to make run steady over 30 fps. and work on less powerful computers. … Continue reading Big Game Project – Week 7 & 8

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Program: Graphics

Big Game Project – Week 7 & 8

So The course is over and this post is a bit late, due to various reasons, so i’m going to go through what happened and what I did during the last two weeks before GGC. We decided to set up level streaming to make run steady over 30 fps. and work on less powerful computers. … Continue reading Big Game Project – Week 7 & 8

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Program: Graphics

Big Game Project – Week 6 – ScreenShots

  During the last week I focused on getting some areas of the level as close to its final visuals as possible, to be able to take some screenshots of it, for promotional material for the Gotland Game Conference. For next week’s beta I plan to have the entire level finished, and if I get time also to … Continue reading Big Game Project – Week 6 – ScreenShots

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Program: Graphics

Big Game Project – Week 6 – ScreenShots

  During the last week I focused on getting some areas of the level as close to its final visuals as possible, to be able to take some screenshots of it, for promotional material for the Gotland Game Conference. For next week’s beta I plan to have the entire level finished, and if I get time also to … Continue reading Big Game Project – Week 6 – ScreenShots

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Program: Graphics

Big Game Project – Week 5 – Alpha

This Week we had the alpha testing for the project, we got some very useful feedback during the testing session. We have fallen a bit behind schedule and we didn’t have everything we wanted implemented to the alpha. As it looks now we might need to cut some parts out of the game and focus … Continue reading Big Game Project – Week 5 – Alpha

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Program: Graphics

Big Game Project – Week 5 – Alpha

This Week we had the alpha testing for the project, we got some very useful feedback during the testing session. We have fallen a bit behind schedule and we didn’t have everything we wanted implemented to the alpha. As it looks now we might need to cut some parts out of the game and focus … Continue reading Big Game Project – Week 5 – Alpha

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Program: Graphics

Big Game Project – Week 4 – Building the Level

The Fourth week of BGB has come to an end this post covers what I have been doing during the last week. So this week I have started to build the level.
I use the unreal blueprints to create different segments of the walls by combining the rock meshes, so far I have two different walls, a tunnel, a roof segment and cave opening, these were built with the rocks that had finished UV mapping I have several more at my disposal, […]

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Program: Graphics

Big Game Project – Week 4 – Building the Level

The Fourth week of BGB has come to an end this post covers what I have been doing during the last week. So this week I have started to build the level.
I use the unreal blueprints to create different segments of the walls by combining the rock meshes, so far I have two different walls, a tunnel, a roof segment and cave opening, these were built with the rocks that had finished UV mapping I have several more at my disposal, […]

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Program: Graphics

Big Game Project – Week 3 – Level Design


We are now three weeks into production on our vertical slice for the Gotland Game conference. Our group consists of 7 people and the game we are making is called NAAR.
Most of my time so far has been spent on the level design. So I started by making some simple sketches on the layout after a few iterations I had something that was ready for the next step. I started to block out the level in 3ds max with simple meshes. I started with […]

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Program: Graphics

Big Game Project – Week 3 – Level Design


We are now three weeks into production on our vertical slice for the Gotland Game conference. Our group consists of 7 people and the game we are making is called NAAR.
Most of my time so far has been spent on the level design. So I started by making some simple sketches on the layout after a few iterations I had something that was ready for the next step. I started to block out the level in 3ds max with simple meshes. I started with […]

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Program: Graphics

Week 9 – Hidden Rooms

This week I have worked with the rooms and I have continued my work of adding details to them. Since I already have gone through this process in an earlier post, I will focus on explaining how I created the hidden rooms and my thoughts about them.
The anticipated idea of the hidden rooms; when the player goes beneath the wall the hidden room will become revealed. In the hidden rooms the player can find treasure chests that contain textiles that […]

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Program: Graphics

Week 9 – Hidden Rooms

This week I have worked with the rooms and I have continued my work of adding details to them. Since I already have gone through this process in an earlier post, I will focus on explaining how I created the hidden rooms and my thoughts about them.
The anticipated idea of the hidden rooms; when the player goes beneath the wall the hidden room will become revealed. In the hidden rooms the player can find treasure chests that contain textiles that […]

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Program: Graphics

Week 9 – Hidden Rooms

This week I have worked with the rooms and I have continued my work of adding details to them. Since I already have gone through this process in an earlier post, I will focus on explaining how I created the hidden rooms and my thoughts about them.
The anticipated idea of the hidden rooms; when the player goes beneath the wall the hidden room will become revealed. In the hidden rooms the player can find treasure chests that contain textiles that […]

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Program: Graphics

Week 9 – Hidden Rooms

This week I have worked with the rooms and I have continued my work of adding details to them. Since I already have gone through this process in an earlier post, I will focus on explaining how I created the hidden rooms and my thoughts about them.
The anticipated idea of the hidden rooms; when the player goes beneath the wall the hidden room will become revealed. In the hidden rooms the player can find treasure chests that contain textiles that […]

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Program: Graphics

Game Project Week 8 – Adding Details

This week I continued my work with the environment adding details which I have covered in an earlier blog post so I’m just going to go into more depth about the work flow.
I started to fringe the edges using a couple brushes that I created earlier. I placed the fringe in a layer which is placed underneath the texture layer, at that point it looked pretty badly and nothing like a thorn piece of clothing, which I was aiming for. […]

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Program: Graphics

Game Project Week 8 – Adding Details

This week I continued my work with the environment adding details which I have covered in an earlier blog post so I’m just going to go into more depth about the work flow.
I started to fringe the edges using a couple brushes that I created earlier. I placed the fringe in a layer which is placed underneath the texture layer, at that point it looked pretty badly and nothing like a thorn piece of clothing, which I was aiming for. […]

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Program: Graphics

Game Project Week 8 – Adding Details

This week I continued my work with the environment adding details which I have covered in an earlier blog post so I’m just going to go into more depth about the work flow.
I started to fringe the edges using a couple brushes that I created earlier. I placed the fringe in a layer which is placed underneath the texture layer, at that point it looked pretty badly and nothing like a thorn piece of clothing, which I was aiming for. […]

/ Comments Off on Game Project Week 8 – Adding Details
Program: Graphics

Game Project Week 8 – Adding Details

This week I continued my work with the environment adding details which I have covered in an earlier blog post so I’m just going to go into more depth about the work flow.
I started to fringe the edges using a couple brushes that I created earlier. I placed the fringe in a layer which is placed underneath the texture layer, at that point it looked pretty badly and nothing like a thorn piece of clothing, which I was aiming for. […]

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Program: Graphics

Game Project Week 7 – Textures

So it’s week 7 of our game project and it’s time for another blog post, this week I have continued my work on the graphics for the rooms. We decided to go for another texture for the walls because its resolution was too low and some of the details on the texture were a bit blurry, due to that I started this week by making a new texture. You can see a comparison of the old and new texture further down on the page.
I started by adding the different lines on to the main texture, on one […]

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Program: Graphics

Game Project Week 7 – Textures

So it’s week 7 of our game project and it’s time for another blog post, this week I have continued my work on the graphics for the rooms. We decided to go for another texture for the walls because its resolution was too low and some of the details on the texture were a bit blurry, due to that I started this week by making a new texture. You can see a comparison of the old and new texture further down on the page.
I started by adding the different lines on to the main texture, on one […]

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Program: Graphics

Game Project Week 7 – Textures

So it’s week 7 of our game project and it’s time for another blog post, this week I have continued my work on the graphics for the rooms. We decided to go for another texture for the walls because its resolution was too low and some of the details on the texture were a bit blurry, due to that I started this week by making a new texture. You can see a comparison of the old and new texture further down on the page.
I started by adding the different lines on to the main texture, on one […]

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Program: Graphics

Game Project Week 7 – Textures

So it’s week 7 of our game project and it’s time for another blog post, this week I have continued my work on the graphics for the rooms. We decided to go for another texture for the walls because its resolution was too low and some of the details on the texture were a bit blurry, due to that I started this week by making a new texture. You can see a comparison of the old and new texture further down on the page.
I started by adding the different lines on to the main texture, on one […]

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Program: Graphics

Game Project week 6

This week has been a bit hectic, due to that we had an extra lecture in our other course so some time was lost and I haven’t been able to put down as much work as I wanted this week. But still I have been able to get some things done.
I have been working on the graphics for the rooms, we have the layout and design finished so now we are able to make them look like we want them […]

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Program: Graphics

Game Project week 6

This week has been a bit hectic, due to that we had an extra lecture in our other course so some time was lost and I haven’t been able to put down as much work as I wanted this week. But still I have been able to get some things done.
I have been working on the graphics for the rooms, we have the layout and design finished so now we are able to make them look like we want them […]

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Program: Graphics