Daily Archives: December 4, 2014

2D assignment


Our first task was to create 20 thumbnails from a concept we were provided with. I chose Clash of Heavens, where a regular person gets drawn into a war with ancient mythology and evil forces. My first thought was to design just a regular girl, but it soon evolved into a girl who had been part of the war for a while; which is why most of them are wearing armour. I also designed some creatures, just for fun.

Later we had to […]

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Program: Graphics

2D assignment


Our first task was to create 20 thumbnails from a concept we were provided with. I chose Clash of Heavens, where a regular person gets drawn into a war with ancient mythology and evil forces. My first thought was to design just a regular girl, but it soon evolved into a girl who had been part of the war for a while; which is why most of them are wearing armour. I also designed some creatures, just for fun.

Later we had to […]

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Program: Graphics

One of those days nothing happens

Today wasn’t very interesting in any regard, barley worth going through the fuss of making a blog post.
On the morning i started reading up on how sockets work using a tutorial linked on the programming skype group. (Can be found here: http://beej.us/guide/bgnet/output/html/multipage/syscalls.html) I felt unfocused during most of the day since all i did was reading and i didn’t manage to read the entire thing. Reading it during the evening again i am starting to feel like i […]

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Program: Programming

One of those days nothing happens

Today wasn’t very interesting in any regard, barley worth going through the fuss of making a blog post.
On the morning i started reading up on how sockets work using a tutorial linked on the programming skype group. (Can be found here: http://beej.us/guide/bgnet/output/html/multipage/syscalls.html) I felt unfocused during most of the day since all i did was reading and i didn’t manage to read the entire thing. Reading it during the evening again i am starting to feel like i […]

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Program: Programming

Space Shooter Assignment: Dia de la Piñata

Our last assignment in the course was to, in teams of six, create a concept document for a game based on two keywords with the following restrictions and requirements:
Restrictions:

2D (But you are free to decide perspective)
No Gravity (Not requiring a gravity system)
PC controls (Keyboard and/or mouse)
10 weeks (The scope of the production time of the concept should be 10 weeks)
No network (Not requiring network)
Single-player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first […]

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Program: Graphics

Space Shooter Assignment: Dia de la Piñata

Our last assignment in the course was to, in teams of six, create a concept document for a game based on two keywords with the following restrictions and requirements:
Restrictions:

2D (But you are free to decide perspective)
No Gravity (Not requiring a gravity system)
PC controls (Keyboard and/or mouse)
10 weeks (The scope of the production time of the concept should be 10 weeks)
No network (Not requiring network)
Single-player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first […]

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Program: Graphics

The Game Aesthetics

Strange to say, but the first time a really felt that I came in contact with the “aesthetics” of a game was when introduced to the MDA framework.
In short, MDA stands for Mechanics, Dynamics and Aesthetics.Mechanics could be the press of a button; Dynamics, what happens when the button is pressed. And the Aesthetics is the feedback of the dynamic (from using the mechanic).
(If you’re into game design, you’ve probably heard this a million time before)
But the thing about aesthetics […]

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Program: Graphics

The Game Aesthetics

Strange to say, but the first time a really felt that I came in contact with the “aesthetics” of a game was when introduced to the MDA framework.
In short, MDA stands for Mechanics, Dynamics and Aesthetics.Mechanics could be the press of a button; Dynamics, what happens when the button is pressed. And the Aesthetics is the feedback of the dynamic (from using the mechanic).
(If you’re into game design, you’ve probably heard this a million time before)
But the thing about aesthetics […]

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Program: Graphics

Adam Mayes Concept Challenge: Seriate

During the first week of October a peculiar situation arose were we first year students suddenly found ourselves with a week of nothing to do – or so we thought. A day later we were quite graciously handed both 100 pages worth of reading materials and a concept challenge with a deadline set for next week.
The instructions: 
The special thing about this concept challenge was that we had to build a game around a randomly generated narrative. We were offered two […]

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Program: Graphics

Adam Mayes Concept Challenge: Seriate

During the first week of October a peculiar situation arose were we first year students suddenly found ourselves with a week of nothing to do – or so we thought. A day later we were quite graciously handed both 100 pages worth of reading materials and a concept challenge with a deadline set for next week.
The instructions: 
The special thing about this concept challenge was that we had to build a game around a randomly generated narrative. We were offered two […]

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Program: Graphics

Visual Leak Detector – File and line number not available

When using Visual Leak Detector (vld) there are some problems you might encounter. The problem (I thought I had) was that it wouldn’t show what file and line number it found the memory leaks in. No matter how much I searched for this on google no one seemed to give me an answer that worked.

 
When the running was done the top line of the vld output said (inside the green rectangle): “0x0F37C260 (File and line number not available): MSVCR120D.dll!operator […]

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Program: Programming

Visual Leak Detector – File and line number not available

When using Visual Leak Detector (vld) there are some problems you might encounter. The problem (I thought I had) was that it wouldn’t show what file and line number it found the memory leaks in. No matter how much I searched for this on google no one seemed to give me an answer that worked.

 
When the running was done the top line of the vld output said (inside the green rectangle): “0x0F37C260 (File and line number not available): MSVCR120D.dll!operator […]

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Program: Programming

Visual Leak Detector – File and line number not available

When using Visual Leak Detector (vld) there are some problems you might encounter. The problem (I thought I had) was that it wouldn’t show what file and line number it found the memory leaks in. No matter how much I searched for this on google no one seemed to give me an answer that worked.

 
When the running was done the top line of the vld output said (inside the green rectangle): “0x0F37C260 (File and line number not available): MSVCR120D.dll!operator […]

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Program: Programming

Visual Leak Detector – File and line number not available

When using Visual Leak Detector (vld) there are some problems you might encounter. The problem (I thought I had) was that it wouldn’t show what file and line number it found the memory leaks in. No matter how much I searched for this on google no one seemed to give me an answer that worked.

 
When the running was done the top line of the vld output said (inside the green rectangle): “0x0F37C260 (File and line number not available): MSVCR120D.dll!operator […]

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Program: Programming