Daily Archives: December 8, 2014

3D week 7: Anatomy!

This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]

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Program: Graphics

3D week 7: Anatomy!

This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]

/ Comments Off on 3D week 7: Anatomy!
Program: Graphics

3D week 7: Anatomy!

This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]

/ Comments Off on 3D week 7: Anatomy!
Program: Graphics

3D week 7: Anatomy!

This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]

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Program: Graphics

Keep your hand steady, it is time for Line Art.

Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]

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Program: Graphics

Keep your hand steady, it is time for Line Art.

Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]

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Program: Graphics

Constructions and turnarounds

Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]

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Program: Graphics

Constructions and turnarounds

Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]

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Program: Graphics

3D Week 8: 3D scanning

Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]

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Program: Graphics

3D Week 8: 3D scanning

Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]

/ Comments Off on 3D Week 8: 3D scanning
Program: Graphics

3D Week 8: 3D scanning

Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]

/ Comments Off on 3D Week 8: 3D scanning
Program: Graphics

3D Week 8: 3D scanning

Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]

/ Comments Off on 3D Week 8: 3D scanning
Program: Graphics

Keep your hand steady, it is time for Line Art.

Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]

/ Comments Off on Keep your hand steady, it is time for Line Art.
Program: Graphics

Keep your hand steady, it is time for Line Art.

Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]

/ Comments Off on Keep your hand steady, it is time for Line Art.
Program: Graphics

Constructions and turnarounds

Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]

/ Comments Off on Constructions and turnarounds
Program: Graphics

Constructions and turnarounds

Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]

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Program: Graphics

Classes, inheritance and the pureness of a virtual class

Hello, I’m back.
So over the last two weeks we’ve finished the introduction part of the course, and I am now in uncharted territory. I’ve learned more about classes, which I knew a little bit about before but not too much, and I am now a master of class inheritance and pure virtual classes! No, just kidding, it still is a bit confusing from time to time, especially when dealing with pointers and arrays that are filled with pointers that point […]

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Program: Programming

Classes, inheritance and the pureness of a virtual class

Hello, I’m back.
So over the last two weeks we’ve finished the introduction part of the course, and I am now in uncharted territory. I’ve learned more about classes, which I knew a little bit about before but not too much, and I am now a master of class inheritance and pure virtual classes! No, just kidding, it still is a bit confusing from time to time, especially when dealing with pointers and arrays that are filled with pointers that point […]

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Program: Programming

Incoming dump of posts for babel

Because of a tagging fluke on my behalf most of my blog posts from earlier weeks should be appearing on babel tonight. If babel doesn’t work like that i will just have to make a post linking to all those posts.
Today was a good start to what will hopefully be a productive week. I was in school before 9AM unlike most days last week and i was shown a tutorial on how to set up a basic application using winsock.
The […]

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Program: Programming

Incoming dump of posts for babel

Because of a tagging fluke on my behalf most of my blog posts from earlier weeks should be appearing on babel tonight. If babel doesn’t work like that i will just have to make a post linking to all those posts.
Today was a good start to what will hopefully be a productive week. I was in school before 9AM unlike most days last week and i was shown a tutorial on how to set up a basic application using winsock.
The […]

/ Comments Off on Incoming dump of posts for babel
Program: Programming

GameProgramming – week4

We have already gotten to week four as we go forth with more SDL.
Starting the week with explaining recursion.
Recursion is when a function calls it self so it will continue until it says stop or infinite. We used it to calculate a factorial value. Also explained how you can sort arrays ans about std::fstream with differs a bit from what we have used up until now to print text to a console window, used std::cout until now.
The rest of the […]

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Program: Programming

GameProgramming – week4

We have already gotten to week four as we go forth with more SDL.
Starting the week with explaining recursion.
Recursion is when a function calls it self so it will continue until it says stop or infinite. We used it to calculate a factorial value. Also explained how you can sort arrays ans about std::fstream with differs a bit from what we have used up until now to print text to a console window, used std::cout until now.
The rest of the […]

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Program: Programming

Week 4 of Game Programming 1 – Project preparation

In this week of Game Programming 1, we have been doing a lot of live coding. The code we have been writing is a blueprint for the upcomming project. The project is to create a game in the Simple DirectMedia Library. The game I and my partner (unoakerlund.wordpress.com) have decided to create is Bomberman, so a lot of time this week has gone to study the mechanics and objects that Bomberman contains.
The coding we have been doing is a blueprint that we […]

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Program: Programming

Week 4 of Game Programming 1 – Project preparation

In this week of Game Programming 1, we have been doing a lot of live coding. The code we have been writing is a blueprint for the upcomming project. The project is to create a game in the Simple DirectMedia Library. The game I and my partner (unoakerlund.wordpress.com) have decided to create is Bomberman, so a lot of time this week has gone to study the mechanics and objects that Bomberman contains.
The coding we have been doing is a blueprint that we […]

/ Comments Off on Week 4 of Game Programming 1 – Project preparation
Program: Programming