Daily Archives: December 15, 2014

Weekly programming – Client positions in fast paced networked games (v50)

Me and my current studygroup have designed a networking skeleton over the past week for our multiplayer space shooter project. We had already decided on using a server-client network model. After discussing how to solve the networking without causing input lag and with a good structure we started working on it.
We chose to split the networking code into a “low end”-part that recieves and sends packets, a “message converter”-part that translates packets into our own message class, and a “message handler”-part that sorts and delivers messages […]

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Program: Programming

Weekly programming – Client positions in fast paced networked games (v50)

Me and my current studygroup have designed a networking skeleton over the past week for our multiplayer space shooter project. We had already decided on using a server-client network model. After discussing how to solve the networking without causing input lag and with a good structure we started working on it.
We chose to split the networking code into a “low end”-part that recieves and sends packets, a “message converter”-part that translates packets into our own message class, and a “message handler”-part that sorts and delivers messages […]

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Program: Programming

Weekly programming – Client positions in fast paced networked games (v50)

Me and my current studygroup have designed a networking skeleton over the past week for our multiplayer space shooter project. We had already decided on using a server-client network model. After discussing how to solve the networking without causing input lag and with a good structure we started working on it.
We chose to split the networking code into a “low end”-part that recieves and sends packets, a “message converter”-part that translates packets into our own message class, and a “message handler”-part that sorts and delivers messages […]

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Program: Programming

Weekly programming – Client positions in fast paced networked games (v50)

Me and my current studygroup have designed a networking skeleton over the past week for our multiplayer space shooter project. We had already decided on using a server-client network model. After discussing how to solve the networking without causing input lag and with a good structure we started working on it.
We chose to split the networking code into a “low end”-part that recieves and sends packets, a “message converter”-part that translates packets into our own message class, and a “message handler”-part that sorts and delivers messages […]

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Program: Programming

Post mortem: Motion Capture Shoot

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Program: Graphics

Post mortem: Motion Capture Shoot

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Program: Graphics

Motion Capture for Games, Reflective Blog 02

This is a report on the first part of Assignment 2 for the Motion Capture course. For Assignment 2, we have been tasked to record a motion capture shoot, clean the data, and then import the data into MotionBuilder. In this post I will reflect on the shoot I did together with Björn Berndtsson.

We were assigned to do 6 takes for this assignment. Along with the assignment instructions, we received three different shootlists with example takes we could choose […]

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Program: Graphics

Motion Capture for Games, Reflective Blog 02

This is a report on the first part of Assignment 2 for the Motion Capture course. For Assignment 2, we have been tasked to record a motion capture shoot, clean the data, and then import the data into MotionBuilder. In this post I will reflect on the shoot I did together with Björn Berndtsson.

We were assigned to do 6 takes for this assignment. Along with the assignment instructions, we received three different shootlists with example takes we could choose […]

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Program: Graphics

11.12.14

Det här kommer bli min development diary för ett projekt som jag kommer jobba med i några veckors tid. Alla inlägg kommer bli taggade med Space Invaders(klicka här för att komma till taggen).
This first part of the assignment is to create a game using C/C++ and Simple DirectMedia Library (SDL). Writing a clone of a classic arcade game is highly recommended.
Det här är uppgiften vi har fått.
Det första jag gjorde var att välja ett spel, jag har jobbat tidigare(i […]

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Program: Programming

11.12.14

Det här kommer bli min development diary för ett projekt som jag kommer jobba med i några veckors tid. Alla inlägg kommer bli taggade med Space Invaders(klicka här för att komma till taggen).
This first part of the assignment is to create a game using C/C++ and Simple DirectMedia Library (SDL). Writing a clone of a classic arcade game is highly recommended.
Det här är uppgiften vi har fått.
Det första jag gjorde var att välja ett spel, jag har jobbat tidigare(i […]

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Program: Programming

Winter Game Jam – Fight for the Justice League!

This Friday we had our second Game Jam at Uni and as the first one we had many participants. The big difference from this and the first game jam was that this game jam lasted Friday-Sunday!! This resulted in two long sleepless nights 🙂 My lovely team consisting of four first year programmers and two artists: 
                                   – Team Ädelpatrasket Von Wackenhooths –This time the theme […]

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Program: Graphics

Winter Game Jam – Fight for the Justice League!

This Friday we had our second Game Jam at Uni and as the first one we had many participants. The big difference from this and the first game jam was that this game jam lasted Friday-Sunday!! This resulted in two long sleepless nights 🙂 My lovely team consisting of four first year programmers and two artists: 
                                   – Team Ädelpatrasket Von Wackenhooths –This time the theme […]

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Program: Graphics

Bomberman Begins

Too be honest, I have really been slacking this week (and a big part of my classmates have too). Maybe it is because it is soon Christmas. Maybe it is tiredness from the game-jam we had, combined with the hobbit movie marathon and a lot of alumni guest lectures that took up our time. We have at least done something this week. We put together functionality for images other than Bitmap files for our games projects, which really just was […]

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Program: Programming

Bomberman Begins

Too be honest, I have really been slacking this week (and a big part of my classmates have too). Maybe it is because it is soon Christmas. Maybe it is tiredness from the game-jam we had, combined with the hobbit movie marathon and a lot of alumni guest lectures that took up our time. We have at least done something this week. We put together functionality for images other than Bitmap files for our games projects, which really just was […]

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Program: Programming

Programming: Week 5

I haven’t made any posts for quite some time, mostly because I didn’t want to post about something incomplete. A lot has been happening recently and I have been working on several areas: doing exercises, analyzing Arkanoid game code, doing SDL 2 tutorials, and more. So this post won’t be strictly about what we did during the fifth week but rather a selection of various topics I covered in the two previous weeks.
Advanced topics: Recursion
We were introduced to the concept […]

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Program: Programming

Programming: Week 5

I haven’t made any posts for quite some time, mostly because I didn’t want to post about something incomplete. A lot has been happening recently and I have been working on several areas: doing exercises, analyzing Arkanoid game code, doing SDL 2 tutorials, and more. So this post won’t be strictly about what we did during the fifth week but rather a selection of various topics I covered in the two previous weeks.
Advanced topics: Recursion
We were introduced to the concept […]

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Program: Programming

Week 5: Arkanoid and final project

This week we have completed our Arkanoid Game and me and Axel have started to talk about how we want to start to work on our final project.
In arkanoid we added a class for paddle and ball, we also added collision. The collision we used checked if the X axis overlapped the other X axis and same with Y axis. If both overlapped we have collision.
We also learned how to add pictures with other format then .bmp and how to […]

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Program: Programming

Week 5: Arkanoid and final project

This week we have completed our Arkanoid Game and me and Axel have started to talk about how we want to start to work on our final project.
In arkanoid we added a class for paddle and ball, we also added collision. The collision we used checked if the X axis overlapped the other X axis and same with Y axis. If both overlapped we have collision.
We also learned how to add pictures with other format then .bmp and how to […]

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Program: Programming

Week 5: Arkanoid and final project

This week we have completed our Arkanoid Game and me and Axel have started to talk about how we want to start to work on our final project.
In arkanoid we added a class for paddle and ball, we also added collision. The collision we used checked if the X axis overlapped the other X axis and same with Y axis. If both overlapped we have collision.
We also learned how to add pictures with other format then .bmp and how to […]

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Program: Programming

Week 5: Arkanoid and final project

This week we have completed our Arkanoid Game and me and Axel have started to talk about how we want to start to work on our final project.
In arkanoid we added a class for paddle and ball, we also added collision. The collision we used checked if the X axis overlapped the other X axis and same with Y axis. If both overlapped we have collision.
We also learned how to add pictures with other format then .bmp and how to […]

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Program: Programming