Daily Archives: November 23, 2014

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

/ Comments Off on Week#2 – Lines and naked people
Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

/ Comments Off on Week#2 – Lines and naked people
Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

/ Comments Off on Week#2 – Lines and naked people
Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

/ Comments Off on Week#2 – Lines and naked people
Program: Graphics

Mocap Cleanup

Here is a video update of what I have been doing in the Mocap studio this week, I have been cleaning mocap data for my first assignment. The video is of the very final steps of cleaning unwanted elements and looking through the data to spot any mistakes.

/ Comments Off on Mocap Cleanup
Program: Graphics

Mocap Cleanup

Here is a video update of what I have been doing in the Mocap studio this week, I have been cleaning mocap data for my first assignment. The video is of the very final steps of cleaning unwanted elements and looking through the data to spot any mistakes.

/ Comments Off on Mocap Cleanup
Program: Graphics

Texture Assignment Final

After getting some feedback from my teacher I decided to redo some things, including scaling down the pattern of the metal texture so that it repeated itself more times inside the texture instead of repeating the texture as many times for the same result. It did help somewhat with the problem I had wit dark patches appearing in Unreal that where not really visible inside photoshop.
The stone texture got a new normal map with deeper lines between the stones as […]

/ Comments Off on Texture Assignment Final
Program: Graphics

Texture Assignment Final

After getting some feedback from my teacher I decided to redo some things, including scaling down the pattern of the metal texture so that it repeated itself more times inside the texture instead of repeating the texture as many times for the same result. It did help somewhat with the problem I had wit dark patches appearing in Unreal that where not really visible inside photoshop.
The stone texture got a new normal map with deeper lines between the stones as […]

/ Comments Off on Texture Assignment Final
Program: Graphics