Daily Archives: November 23, 2014
Week#2 – Lines and naked people
Hi! Allow me to give you a rundown of what went down this week.
LINES!
I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]
Week#2 – Lines and naked people
Hi! Allow me to give you a rundown of what went down this week.
LINES!
I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]
Week#2 – Lines and naked people
Hi! Allow me to give you a rundown of what went down this week.
LINES!
I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]
Week#2 – Lines and naked people
Hi! Allow me to give you a rundown of what went down this week.
LINES!
I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]
Mocap Cleanup
Here is a video update of what I have been doing in the Mocap studio this week, I have been cleaning mocap data for my first assignment. The video is of the very final steps of cleaning unwanted elements and looking through the data to spot any mistakes.
Mocap Cleanup
Here is a video update of what I have been doing in the Mocap studio this week, I have been cleaning mocap data for my first assignment. The video is of the very final steps of cleaning unwanted elements and looking through the data to spot any mistakes.
Texture Assignment Final
After getting some feedback from my teacher I decided to redo some things, including scaling down the pattern of the metal texture so that it repeated itself more times inside the texture instead of repeating the texture as many times for the same result. It did help somewhat with the problem I had wit dark patches appearing in Unreal that where not really visible inside photoshop.
The stone texture got a new normal map with deeper lines between the stones as […]
Texture Assignment Final
After getting some feedback from my teacher I decided to redo some things, including scaling down the pattern of the metal texture so that it repeated itself more times inside the texture instead of repeating the texture as many times for the same result. It did help somewhat with the problem I had wit dark patches appearing in Unreal that where not really visible inside photoshop.
The stone texture got a new normal map with deeper lines between the stones as […]