Daily Archives: November 21, 2014

My first Webserver!,*cough*…kind of.

So this week I have been working on assignment 2, making a web server using C++ and Winsock2 API. It went quite well at the start and in basically one day I got a simple server (if you can call it that) that could handle one connection. I received data from the user and I displayed some text in the web browser to the user.
 

As you can see the browser in the back and in […]

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Program: Programming

My first Webserver!,*cough*…kind of.

So this week I have been working on assignment 2, making a web server using C++ and Winsock2 API. It went quite well at the start and in basically one day I got a simple server (if you can call it that) that could handle one connection. I received data from the user and I displayed some text in the web browser to the user.
 

As you can see the browser in the back and in […]

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Program: Programming

It has been a Pong week..

This week has been fully packed with programming! We have gone through pointers and functions and a lot of fun stuff and by the end of the week we learned how to make pong with the sdl library! I am still a bit lost in the SDL library because I am new to it, but I am pretty used to the structure of the code, because I have done similar things in flash. This was a bit messy thought because […]

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Program: Programming

It has been a Pong week..

This week has been fully packed with programming! We have gone through pointers and functions and a lot of fun stuff and by the end of the week we learned how to make pong with the sdl library! I am still a bit lost in the SDL library because I am new to it, but I am pretty used to the structure of the code, because I have done similar things in flash. This was a bit messy thought because […]

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Program: Programming

Game Programming III Week Two: Network programming

I haven’t really done anything on my personal projects (or assignments) this week, therefore I feel that the only thing  I can write about is what we did on the lectures: an introduction to network programming using sockets.
For the uninitiated, sockets can be somewhat likened to electrical plugs. You decide on a port where you send or receive data, similar to choosing one specific outlet to plug in whatever electrical appliance you might have. You then create a socket and […]

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Program: Programming

Game Programming III Week Two: Network programming

I haven’t really done anything on my personal projects (or assignments) this week, therefore I feel that the only thing  I can write about is what we did on the lectures: an introduction to network programming using sockets.
For the uninitiated, sockets can be somewhat likened to electrical plugs. You decide on a port where you send or receive data, similar to choosing one specific outlet to plug in whatever electrical appliance you might have. You then create a socket and […]

/ Comments Off on Game Programming III Week Two: Network programming
Program: Programming

Game Programming III Week Two: Network programming

I haven’t really done anything on my personal projects (or assignments) this week, therefore I feel that the only thing  I can write about is what we did on the lectures: an introduction to network programming using sockets.
For the uninitiated, sockets can be somewhat likened to electrical plugs. You decide on a port where you send or receive data, similar to choosing one specific outlet to plug in whatever electrical appliance you might have. You then create a socket and […]

/ Comments Off on Game Programming III Week Two: Network programming
Program: Programming

Game Programming III Week Two: Network programming

I haven’t really done anything on my personal projects (or assignments) this week, therefore I feel that the only thing  I can write about is what we did on the lectures: an introduction to network programming using sockets.
For the uninitiated, sockets can be somewhat likened to electrical plugs. You decide on a port where you send or receive data, similar to choosing one specific outlet to plug in whatever electrical appliance you might have. You then create a socket and […]

/ Comments Off on Game Programming III Week Two: Network programming
Program: Programming

Programming Blog – Week 2

This week I created my linked list for the first assignment of this course.
A linked list is essentialy a number of nodes containing its data as well as having a pointer to the next node in the list.
The first idea I had for this was a struct Node shown below.
struct Node {
int data;
Node *next;
}
Then I had to tackle the problem of having several Nodes and where to store them, and while thinking of using actual std::lists or vectors a friend told me that I […]

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Program: Programming

Programming Blog – Week 2

This week I created my linked list for the first assignment of this course.
A linked list is essentialy a number of nodes containing its data as well as having a pointer to the next node in the list.
The first idea I had for this was a struct Node shown below.
struct Node {
int data;
Node *next;
}
Then I had to tackle the problem of having several Nodes and where to store them, and while thinking of using actual std::lists or vectors a friend told me that I […]

/ Comments Off on Programming Blog – Week 2
Program: Programming

Programming Blog – Week 2

This week I created my linked list for the first assignment of this course.
The first idea I had for this was a struct Node shown below.
struct Node {
int data;
Node *next;
}
Then I had to tackle the problem of having several Nodes and where to store them, and while thinking of using actual std::lists or vectors a friend told me that I only needed to define the root-node and the rest would just be layered through the Node *next without needing a way […]

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Program: Programming

Programming Blog – Week 2

This week I created my linked list for the first assignment of this course.
The first idea I had for this was a struct Node shown below.
struct Node {
int data;
Node *next;
}
Then I had to tackle the problem of having several Nodes and where to store them, and while thinking of using actual std::lists or vectors a friend told me that I only needed to define the root-node and the rest would just be layered through the Node *next without needing a way […]

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Program: Programming

Second week and Pointers!

This week we have gone through some new things that I have never actually done before. The main thing being pointers and memory allocation. Arrays and functions were also brought up, but I already knew the basics around these. Another thing that we learnt was type casting. I have always used the C way of casting, for example (float)variable, but the right way to do it in C++ is to type static_cast(variable); to cast the variable to a float value.
Memory allocation is something […]

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Program: Programming

Second week and Pointers!

This week we have gone through some new things that I have never actually done before. The main thing being pointers and memory allocation. Arrays and functions were also brought up, but I already knew the basics around these. Another thing that we learnt was type casting. I have always used the C way of casting, for example (float)variable, but the right way to do it in C++ is to type static_cast(variable); to cast the variable to a float value.
Memory allocation is something […]

/ Comments Off on Second week and Pointers!
Program: Programming

Second week and Pointers!

This week we have gone through some new things that I have never actually done before. The main thing being pointers and memory allocation. Arrays and functions were also brought up, but I already knew the basics around these. Another thing that we learnt was type casting. I have always used the C way of casting, for example (float)variable, but the right way to do it in C++ is to type static_cast(variable); to cast the variable to a float value.
Memory allocation is something […]

/ Comments Off on Second week and Pointers!
Program: Programming

Second week and Pointers!

This week we have gone through some new things that I have never actually done before. The main thing being pointers and memory allocation. Arrays and functions were also brought up, but I already knew the basics around these. Another thing that we learnt was type casting. I have always used the C way of casting, for example (float)variable, but the right way to do it in C++ is to type static_cast(variable); to cast the variable to a float value.
Memory allocation is something […]

/ Comments Off on Second week and Pointers!
Program: Programming

The second week of programming, also known as hell.

So going on into the second week I felt very confident, I had picked up all of the required material and I had a good grasp of everything we had gone through during the lectures. I felt like that week was maybe a 5/10 on a difficulty scale, doable but hard.
Now that the second week is done I can confrim that we have now started going with a speed very close to the one of light. This week we went […]

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Program: Programming

The second week of programming, also known as hell.

So going on into the second week I felt very confident, I had picked up all of the required material and I had a good grasp of everything we had gone through during the lectures. I felt like that week was maybe a 5/10 on a difficulty scale, doable but hard.
Now that the second week is done I can confrim that we have now started going with a speed very close to the one of light. This week we went […]

/ Comments Off on The second week of programming, also known as hell.
Program: Programming

Game Programming III – Second Week

This week I finished my linked list. I used templates for the data given to the nodes, and so all functions for the list are written in the header file. All methods have been completed and tested, now all that’s left for the linked list to be fully completed is some kind of unit testing.

In class we have been creating a UDP Chat, which also helped us to get ready for our second assignment, which is about writing a web […]

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Program: Programming

Game Programming III – Second Week

This week I finished my linked list. I used templates for the data given to the nodes, and so all functions for the list are written in the header file. All methods have been completed and tested, now all that’s left for the linked list to be fully completed is some kind of unit testing.

In class we have been creating a UDP Chat, which also helped us to get ready for our second assignment, which is about writing a web […]

/ Comments Off on Game Programming III – Second Week
Program: Programming

Pong!

Second week into the course and the focus has turned to games! For the last couple of days we have been working with building a working version of the classic game Pong, using the library SDL to create a visual window.
Pong is a very old game (Original arcade version released 1972) and also one of the most famous retro games. The game is a simple abstraction of tennis, split with two paddles, controlled by players, on each end of the screen […]

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Program: Programming

Pong!

Second week into the course and the focus has turned to games! For the last couple of days we have been working with building a working version of the classic game Pong, using the library SDL to create a visual window.
Pong is a very old game (Original arcade version released 1972) and also one of the most famous retro games. The game is a simple abstraction of tennis, split with two paddles, controlled by players, on each end of the screen […]

/ Comments Off on Pong!
Program: Programming

Pong!

Second week into the course and the focus has turned to games! For the last couple of days we have been working with building a working version of the classic game Pong, using the library SDL to create a visual window.
Pong is a very old game (Original arcade version released 1972) and also one of the most famous retro games. The game is a simple abstraction of tennis, split with two paddles, controlled by players, on each end of the screen […]

/ Comments Off on Pong!
Program: Programming

Pong!

Second week into the course and the focus has turned to games! For the last couple of days we have been working with building a working version of the classic game Pong, using the library SDL to create a visual window.
Pong is a very old game (Original arcade version released 1972) and also one of the most famous retro games. The game is a simple abstraction of tennis, split with two paddles, controlled by players, on each end of the screen […]

/ Comments Off on Pong!
Program: Programming