Daily Archives: November 11, 2014

Week 44: Assignment 3 UV and Texturing
This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model.
Displayed in UDK
Texture Set
Diffuse
Specular
Normal
UV Checker and Layout
While I am pleased with the fact that I could construct a humanoid model within the designated polygon budget (3000 triangles), the texturing is something more time could have been spent on. The […]

Week 44: Assignment 3 UV and Texturing
This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model.
Displayed in UDK
Texture Set
Diffuse
Specular
Normal
UV Checker and Layout
While I am pleased with the fact that I could construct a humanoid model within the designated polygon budget (3000 triangles), the texturing is something more time could have been spent on. The […]