Daily Archives: November 11, 2014

Week 44: Assignment 3 UV and Texturing

This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model.
 
Displayed in UDK

 
Texture Set
Diffuse

Specular

Normal

 
UV Checker and Layout


 
While I am pleased with the fact that I could construct a humanoid model within the designated polygon budget (3000 triangles), the texturing is something more time could have been spent on. The […]

/ Comments Off on Week 44: Assignment 3 UV and Texturing
Program: Graphics

Week 44: Assignment 3 UV and Texturing

This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model.
 
Displayed in UDK

 
Texture Set
Diffuse

Specular

Normal

 
UV Checker and Layout


 
While I am pleased with the fact that I could construct a humanoid model within the designated polygon budget (3000 triangles), the texturing is something more time could have been spent on. The […]

/ Comments Off on Week 44: Assignment 3 UV and Texturing
Program: Graphics