Daily Archives: September 30, 2014

Board game analysis: Arkham Horror

Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.

Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]

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Program: Graphics

Board game analysis: Arkham Horror

Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.

Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]

/ Comments Off on Board game analysis: Arkham Horror
Program: Graphics

Board game analysis: Arkham Horror

Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.

Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]

/ Comments Off on Board game analysis: Arkham Horror
Program: Graphics

Board game analysis: Arkham Horror

Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.

Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]

/ Comments Off on Board game analysis: Arkham Horror
Program: Graphics

3D modeling a Viking Longship

I have been working on a viking long ship in my 3D class and are now getting to a point where there is mostly details left to do. I have been working to get the boats shape and then started to add the important parts. Every time I look at my reference pictures I always find something new about it. For one thing I thought the mast was in two parts, because in the schematic underneath you can see on the top part that […]

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Program: Graphics

3D modeling a Viking Longship

I have been working on a viking long ship in my 3D class and are now getting to a point where there is mostly details left to do. I have been working to get the boats shape and then started to add the important parts. Every time I look at my reference pictures I always find something new about it. For one thing I thought the mast was in two parts, because in the schematic underneath you can see on the top part that […]

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Program: Graphics

Boardgame analysis | Carcasonne

Game description
In Carcassonne 2-5 players create a land with cities, roads, cloisters and farmland. By drawing a tile and placing it adjacent to another tile you make your city bigger, your road longer and your farmland wider in order to gain more score and win the game. When a player has put down a tile they can place a follower on that tile. When a follower is placed at a land type they become a specific type of follower. A […]

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Program: Graphics

Boardgame analysis | Carcasonne

Game description
In Carcassonne 2-5 players create a land with cities, roads, cloisters and farmland. By drawing a tile and placing it adjacent to another tile you make your city bigger, your road longer and your farmland wider in order to gain more score and win the game. When a player has put down a tile they can place a follower on that tile. When a follower is placed at a land type they become a specific type of follower. A […]

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Program: Graphics

Boardgame analysis | Carcasonne

Game description
In Carcassonne 2-5 players create a land with cities, roads, cloisters and farmland. By drawing a tile and placing it adjacent to another tile you make your city bigger, your road longer and your farmland wider in order to gain more score and win the game. When a player has put down a tile they can place a follower on that tile. When a follower is placed at a land type they become a specific type of follower. A […]

/ Comments Off on Boardgame analysis | Carcasonne
Program: Graphics

Boardgame analysis | Carcasonne

Game description
In Carcassonne 2-5 players create a land with cities, roads, cloisters and farmland. By drawing a tile and placing it adjacent to another tile you make your city bigger, your road longer and your farmland wider in order to gain more score and win the game. When a player has put down a tile they can place a follower on that tile. When a follower is placed at a land type they become a specific type of follower. A […]

/ Comments Off on Boardgame analysis | Carcasonne
Program: Graphics

3D modeling a Viking Longship

I have been working on a viking long ship in my 3D class and are now getting to a point where there is mostly details left to do. I have been working to get the boats shape and then started to add the important parts. Every time I look at my reference pictures I always find something new about it. For one thing I thought the mast was in two parts, because in the schematic underneath you can see on the top part that […]

/ Comments Off on 3D modeling a Viking Longship
Program: Graphics

3D modeling a Viking Longship

I have been working on a viking long ship in my 3D class and are now getting to a point where there is mostly details left to do. I have been working to get the boats shape and then started to add the important parts. Every time I look at my reference pictures I always find something new about it. For one thing I thought the mast was in two parts, because in the schematic underneath you can see on the top part that […]

/ Comments Off on 3D modeling a Viking Longship
Program: Graphics

Some progress on Project SlashR

I sat down for a couple of hours and drew some more ground for the game, just to get something done. I covered the basic ground chunks and some platforms. They are drawn in such a way that you can move them around and build a landscape without too much of a hassle. I also drew a quick idea for the main character. I will now move on to draw some more ground and and decoration objects aswell as a few […]

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Program: Graphics

Some progress on Project SlashR

I sat down for a couple of hours and drew some more ground for the game, just to get something done. I covered the basic ground chunks and some platforms. They are drawn in such a way that you can move them around and build a landscape without too much of a hassle. I also drew a quick idea for the main character. I will now move on to draw some more ground and and decoration objects aswell as a few […]

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Program: Graphics

3D I, Week 4

Hello again. This is my blog report for last week, week 39, or week 4 of the 3D course. Apologies for the delay in getting this post up, I’ve been busy with work for the Game Design class, and have fallen behind a bit with my 3D.
In any case, in this post I will detail the texture progress of my crate for Assignment 1.


My crate model in 3DS Max, with a UV checker laid over it.

I chose to texture […]

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Program: Graphics

3D I, Week 4

Hello again. This is my blog report for last week, week 39, or week 4 of the 3D course. Apologies for the delay in getting this post up, I’ve been busy with work for the Game Design class, and have fallen behind a bit with my 3D.
In any case, in this post I will detail the texture progress of my crate for Assignment 1.


My crate model in 3DS Max, with a UV checker laid over it.

I chose to texture […]

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Program: Graphics

Impending Doom

We got an assignment about designing an impending doom game and writing an essay about the game we wanted to make. I just finished my essay and sent it in and thought I should share it here on my blog too.

Under the knife
When the player starts up the game the character is lying on an autopsy table in a quiet, white room in a mortuary. The player can look around in the room but is unable to move any limbs […]

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Program: Programming

Impending Doom

We got an assignment about designing an impending doom game and writing an essay about the game we wanted to make. I just finished my essay and sent it in and thought I should share it here on my blog too.

Under the knife
When the player starts up the game the character is lying on an autopsy table in a quiet, white room in a mortuary. The player can look around in the room but is unable to move any limbs […]

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Program: Programming

Some progress on Project SlashR

I sat down for a couple of hours and drew some more ground for the game, just to get something done. I covered the basic ground chunks and some platforms. They are drawn in such a way that you can move them around and build a landscape without too much of a hassle. I also drew a quick idea for the main character. I will now move on to draw some more ground and and decoration objects aswell as a few […]

/ Comments Off on Some progress on Project SlashR
Program: Graphics

Some progress on Project SlashR

I sat down for a couple of hours and drew some more ground for the game, just to get something done. I covered the basic ground chunks and some platforms. They are drawn in such a way that you can move them around and build a landscape without too much of a hassle. I also drew a quick idea for the main character. I will now move on to draw some more ground and and decoration objects aswell as a few […]

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Program: Graphics

Betrayal at House on the Hill analysis.

Introduction:

Hello! This week we played Betrayal at House on the Hill. Betrayal at House on the Hill is a very interesting and unique game in the sense that it a game match is played in two phases.
The Game:
The object of the game in the first phase it to explore a haunted mansion together with the other players, you can find different items in rooms which can be used to defeat the traitor in the second game phase. No one […]

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Program: Graphics

Betrayal at House on the Hill analysis.

Introduction:

Hello! This week we played Betrayal at House on the Hill. Betrayal at House on the Hill is a very interesting and unique game in the sense that it a game match is played in two phases.
The Game:
The object of the game in the first phase it to explore a haunted mansion together with the other players, you can find different items in rooms which can be used to defeat the traitor in the second game phase. No one […]

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Program: Graphics

Week 3 assignment

Why I’m a bit late
I have been sick now for a week and I am just now starting to pick up the alarming amount of work that builds up in just one week! The group that I was in was not complete, so it was only Simon Strandh and I, working on each other’s crates.

 
Before                                             […]

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Program: Graphics

Week 3 assignment

Why I’m a bit late
I have been sick now for a week and I am just now starting to pick up the alarming amount of work that builds up in just one week! The group that I was in was not complete, so it was only Simon Strandh and I, working on each other’s crates.

 
Before                                             […]

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Program: Graphics