Daily Archives: September 12, 2014

Board Game Analysis – Game 1: Pandemic

Introduction

The first assignment in the course was to play three different board games and make an analysis of them. Get an understanding of their components, core systems, properties and player behaviours. The goal with the assignment was to get a basic idea of game analysis overall. But most importantly, to get an understanding of game systems in order to prevent us in the future from designing the same game systems multiple times by mistake.

Game Description

Pandemic takes place in a near […]

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Program: Programming

Board Game Analysis – Game 1: Pandemic

Introduction

The first assignment in the course was to play three different board games and make an analysis of them. Get an understanding of their components, core systems, properties and player behaviours. The goal with the assignment was to get a basic idea of game analysis overall. But most importantly, to get an understanding of game systems in order to prevent us in the future from designing the same game systems multiple times by mistake.

Game Description

Pandemic takes place in a near […]

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Program: Programming

Board Game Analysis #1 – Small World


Introduction to the game
Small World is a turn-based board game, for 2-5 players, where players battle for control over a world which is too small for everybody to live peacefully.
The game box includes:
Several different boards that are used depending on how many players there are.

4 Maps of Small World.
6 Player summary cheat sheets- These explain the different abilities granted by the different races and special powers.
14 Races.
20 special powers.
Tokens for every race.
Plenty of victory coins.
Several special pieces, like Fortresses, Mountains or […]

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Program: Graphics

Board Game Analysis #1 – Small World


Introduction to the game
Small World is a turn-based board game, for 2-5 players, where players battle for control over a world which is too small for everybody to live peacefully.
The game box includes:
Several different boards that are used depending on how many players there are.

4 Maps of Small World.
6 Player summary cheat sheets- These explain the different abilities granted by the different races and special powers.
14 Races.
20 special powers.
Tokens for every race.
Plenty of victory coins.
Several special pieces, like Fortresses, Mountains or […]

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Program: Graphics

A Game of Thrones: The Board Game

Foreword
What you are about to read is an analysis of a board game. The analysis will be structured in such a way that it will be easy to follow. It will begin with an introduction and then carry on with a basic look at what the game is followed with a listing of mechanics and explanations; then a list of the good and the bad followed by target audience and conclusions. Each subject matter that is touched on and explained […]

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Program: Graphics

A Game of Thrones: The Board Game

Foreword
What you are about to read is an analysis of a board game. The analysis will be structured in such a way that it will be easy to follow. It will begin with an introduction and then carry on with a basic look at what the game is followed with a listing of mechanics and explanations; then a list of the good and the bad followed by target audience and conclusions. Each subject matter that is touched on and explained […]

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Program: Graphics

Drakborgen Legenden

Drakborgen Legenden
I and my group had to choose a board game that we had to play and then analyze. My group
choose Drakborgen Legenden. Drakborgen Legenden is sort of a remake of Drakborgen that is a Swedish board game in a fantasy environment that was published by Alga 1985. The Expansion Drakborgen II came 1987. The game is created by Dan Glimne and Jakob Bonds and was inspired by role playing games like Dungeons & Dragons.

Here is a short explanation […]

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Program: Programming

Drakborgen Legenden

Drakborgen Legenden
I and my group had to choose a board game that we had to play and then analyze. My group
choose Drakborgen Legenden. Drakborgen Legenden is sort of a remake of Drakborgen that is a Swedish board game in a fantasy environment that was published by Alga 1985. The Expansion Drakborgen II came 1987. The game is created by Dan Glimne and Jakob Bonds and was inspired by role playing games like Dungeons & Dragons.

Here is a short explanation […]

/ Comments Off on Drakborgen Legenden
Program: Programming

Drakborgen Legenden

Drakborgen Legenden
I and my group had to choose a board game that we had to play and then analyze. My group
chose Drakborgen Legenden. Drakborgen Legenden is sort of a remake of Drakborgen that is a Swedish board game in a fantasy environment that was published by Alga 1985. The Expansion Drakborgen II came 1987. The game is created by Dan Glimne and Jakob Bonds and was inspired by role playing games like Dungeons & Dragons.

Here is a short explanation […]

/ Comments Off on Drakborgen Legenden
Program: Programming

Drakborgen Legenden

Drakborgen Legenden
I and my group had to choose a board game that we had to play and then analyze. My group
chose Drakborgen Legenden. Drakborgen Legenden is sort of a remake of Drakborgen that is a Swedish board game in a fantasy environment that was published by Alga 1985. The Expansion Drakborgen II came 1987. The game is created by Dan Glimne and Jakob Bonds and was inspired by role playing games like Dungeons & Dragons.

Here is a short explanation […]

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Program: Programming

A board game analysis

This blog post is going to be about an assignment in the course Advanced Game design.
 
The class is split up in groups for when we do assignments and this is about when we play and analyze a board game. The assignment is to play a board game 3 times and analyze it. We do this to better understand how the game system works and how it is built and what components it is built with. This helps us understand the […]

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Program: Graphics

A board game analysis

This blog post is going to be about an assignment in the course Advanced Game design.
 
The class is split up in groups for when we do assignments and this is about when we play and analyze a board game. The assignment is to play a board game 3 times and analyze it. We do this to better understand how the game system works and how it is built and what components it is built with. This helps us understand the […]

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Program: Graphics

Week 2: The MDA Framework and SiSSYFiGHT

This week we were taught about the MDA Framework and worked on modifying the card game SiSSYFiGHT.
MDA stands for Mechanics, Dynamics, Aesthetics and makes up the fundamentals of how you design a game. Mechanics is all the systems at work. For example, if you were playing a card game, then you could say that the systems include drawing cards, playing cards and resolving their effects, basically setting the rules on how the game is played. If Mechanics is how the […]

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Program: Graphics

Week 2: The MDA Framework and SiSSYFiGHT

This week we were taught about the MDA Framework and worked on modifying the card game SiSSYFiGHT.
MDA stands for Mechanics, Dynamics, Aesthetics and makes up the fundamentals of how you design a game. Mechanics is all the systems at work. For example, if you were playing a card game, then you could say that the systems include drawing cards, playing cards and resolving their effects, basically setting the rules on how the game is played. If Mechanics is how the […]

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Program: Graphics

Board Game Analysis I – Small World

Small World is a board game where 2-5 players try to conquer and control as much territory of a map as they can, in order to gain the biggest amount of victory coins and win the game.

 
The Best and Worst Sides Of the Game
What is good with Small World is the randomized combinations of fantasy races and special powers. They make every time you play the game unique, and they also give variety to every turn played in the […]

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Program: Programming

Board Game Analysis I – Small World

Small World is a board game where 2-5 players try to conquer and control as much territory of a map as they can, in order to gain the biggest amount of victory coins and win the game.

 
The Best and Worst Sides Of the Game
What is good with Small World is the randomized combinations of fantasy races and special powers. They make every time you play the game unique, and they also give variety to every turn played in the […]

/ Comments Off on Board Game Analysis I – Small World
Program: Programming

Board Game Analysis I – Small World

Small World is a board game where 2-5 players try to conquer and control as much territory of a map as they can, in order to gain the biggest amount of victory coins and win the game.

 
The Best and Worst Sides Of the Game
What is good with Small World is the randomized combinations of fantasy races and special powers. They make every time you play the game unique, and they also give variety to every turn played in the […]

/ Comments Off on Board Game Analysis I – Small World
Program: Programming

Board Game Analysis I – Small World

Small World is a board game where 2-5 players try to conquer and control as much territory of a map as they can, in order to gain the biggest amount of victory coins and win the game.

 
The Best and Worst Sides Of the Game
What is good with Small World is the randomized combinations of fantasy races and special powers. They make every time you play the game unique, and they also give variety to every turn played in the […]

/ Comments Off on Board Game Analysis I – Small World
Program: Programming

Board Game Analysis 1

So, long time since last. This time I am not going to write about programming or any digital game. We got a group assignment where we were to pick a board game, play it, and then write an analysis about it.
So, we picked Carcassonne with River expansion. It is a turn based strategy game for two to five players. The players take turn drawing tiles, placing them and followers in order to score as much points as possible by the games […]

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Program: Programming

Board Game Analysis 1

So, long time since last. This time I am not going to write about programming or any digital game. We got a group assignment where we were to pick a board game, play it, and then write an analysis about it.
So, we picked Carcassonne with River expansion. It is a turn based strategy game for two to five players. The players take turn drawing tiles, placing them and followers in order to score as much points as possible by the games […]

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Program: Programming

Boardgame Analysis – Drakborgen Legenden

Right, so this time I’m actually going to perform an analysis of the board game Drakborgen Legenden.
Basically this is a board game where you choose a character at the start of the game and venture into a castle that a dragon calls home, hoping to loot the most treasure, fight monsters and make it out in one piece before the sun sets.
The character that you choose have five main stats, Strength, Agility, Armor, Mentality (I suppose it […]

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Program: Graphics

Boardgame Analysis – Drakborgen Legenden

Right, so this time I’m actually going to perform an analysis of the board game Drakborgen Legenden.
Basically this is a board game where you choose a character at the start of the game and venture into a castle that a dragon calls home, hoping to loot the most treasure, fight monsters and make it out in one piece before the sun sets.
The character that you choose have five main stats, Strength, Agility, Armor, Mentality (I suppose it […]

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Program: Graphics

Space Shooter idea #1

So some kind of generic Gradius 3 game/asteroid.
Except with the “unique” mechanics: “Thrust” – accelerate forward to mouse location. If enemy is hit during the way they gain the players momentum+x and bouncy around like you would play pool. If two enemies collide something will happen ofcourse.
Second mechanic: “Portal” creates a portal in a solid map object making it passable for the ship and other debris for a duration of time. can also be used to travel from the bottom […]

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Program: Programming

Space Shooter idea #1

So some kind of generic Gradius 3 game/asteroid.
Except with the “unique” mechanics: “Thrust” – accelerate forward to mouse location. If enemy is hit during the way they gain the players momentum+x and bouncy around like you would play pool. If two enemies collide something will happen ofcourse.
Second mechanic: “Portal” creates a portal in a solid map object making it passable for the ship and other debris for a duration of time. can also be used to travel from the bottom […]

/ Comments Off on Space Shooter idea #1
Program: Programming