Author Archives: Linus Börjesson

About Linus Börjesson

2014  Graphics

Less than good week…

This week I have been doing minor stuff. I haven’t done much since I shall not continue this education after the summer. But since I have just done some minor stuff this week, then I shall just write about the making of a power up that I made to the group.
We talked about in the group that we wanted to have a power up in the form of a disco ball that auto target and destroy the enemy. I […]

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Program: Graphics

Less than good week…

This week I have been doing minor stuff. I haven’t done much since I shall not continue this education after the summer. But since I have just done some minor stuff this week, then I shall just write about the making of a power up that I made to the group.
We talked about in the group that we wanted to have a power up in the form of a disco ball that auto target and destroy the enemy. I […]

/ Comments Off on Less than good week…
Program: Graphics

Less than good week…

This week I have been doing minor stuff. I haven’t done much since I shall not continue this education after the summer. But since I have just done some minor stuff this week, then I shall just write about the making of a power up that I made to the group.
We talked about in the group that we wanted to have a power up in the form of a disco ball that auto target and destroy the enemy. I […]

/ Comments Off on Less than good week…
Program: Graphics

Less than good week…

This week I have been doing minor stuff. I haven’t done much since I shall not continue this education after the summer. But since I have just done some minor stuff this week, then I shall just write about the making of a power up that I made to the group.
We talked about in the group that we wanted to have a power up in the form of a disco ball that auto target and destroy the enemy. I […]

/ Comments Off on Less than good week…
Program: Graphics

Dragon Animation version 2.

Continuing the animation of the dragon.

I wrote about the animation of the dragon in a post 2 weeks ago, this week I will continue to write about the animation and the alterations I made to the wing design. 

The last wing design I had was just something that I threw together to have some large wing but I eventually grew to dislike the way the way how the wings looked. So it was a very simple choice to alter the visual […]

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Program: Graphics

Dragon Animation version 2.

Continuing the animation of the dragon.

I wrote about the animation of the dragon in a post 2 weeks ago, this week I will continue to write about the animation and the alterations I made to the wing design. 

The last wing design I had was just something that I threw together to have some large wing but I eventually grew to dislike the way the way how the wings looked. So it was a very simple choice to alter the visual […]

/ Comments Off on Dragon Animation version 2.
Program: Graphics

Dragon Animation version 2.

Continuing the animation of the dragon.

I wrote about the animation of the dragon in a post 2 weeks ago, this week I will continue to write about the animation and the alterations I made to the wing design. 

The last wing design I had was just something that I threw together to have some large wing but I eventually grew to dislike the way the way how the wings looked. So it was a very simple choice to alter the visual […]

/ Comments Off on Dragon Animation version 2.
Program: Graphics

Dragon Animation version 2.

Continuing the animation of the dragon.

I wrote about the animation of the dragon in a post 2 weeks ago, this week I will continue to write about the animation and the alterations I made to the wing design. 

The last wing design I had was just something that I threw together to have some large wing but I eventually grew to dislike the way the way how the wings looked. So it was a very simple choice to alter the visual […]

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Program: Graphics

Projectile creation and animation

This week I have continued making animations to the game. Since I last wrote about the dragon’s animation, this week, I will write about the making of the projectile. How it was made and the animation process. 

I started with brainstorming the look of the projectile. It had to have some kind of relation to singing or some kind of tune. The visualization of the projectile should be a beam that traveled from the dragon to the crystallized enemy and shatter […]

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Program: Graphics

Projectile creation and animation

This week I have continued making animations to the game. Since I last wrote about the dragon’s animation, this week, I will write about the making of the projectile. How it was made and the animation process. 

I started with brainstorming the look of the projectile. It had to have some kind of relation to singing or some kind of tune. The visualization of the projectile should be a beam that traveled from the dragon to the crystallized enemy and shatter […]

/ Comments Off on Projectile creation and animation
Program: Graphics

Projectile creation and animation

This week I have continued making animations to the game. Since I last wrote about the dragon’s animation, this week, I will write about the making of the projectile. How it was made and the animation process. 

I started with brainstorming the look of the projectile. It had to have some kind of relation to singing or some kind of tune. The visualization of the projectile should be a beam that traveled from the dragon to the crystallized enemy and shatter […]

/ Comments Off on Projectile creation and animation
Program: Graphics

Projectile creation and animation

This week I have continued making animations to the game. Since I last wrote about the dragon’s animation, this week, I will write about the making of the projectile. How it was made and the animation process. 

I started with brainstorming the look of the projectile. It had to have some kind of relation to singing or some kind of tune. The visualization of the projectile should be a beam that traveled from the dragon to the crystallized enemy and shatter […]

/ Comments Off on Projectile creation and animation
Program: Graphics

Animations

This week I have mostly been focusing on the different animations for the game npc’s and avatar. All though many different animations are and will be done. I have chosen to focus on the most challenging and interesting animation for me. The challenge of the flying of the dragon avatar was proven to be very hard than I anticipated. We needed the dragon animation to contribute to the game by stimulating a sense that the dragon is keeping the beat […]

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Program: Graphics

Animations

This week I have mostly been focusing on the different animations for the game npc’s and avatar. All though many different animations are and will be done. I have chosen to focus on the most challenging and interesting animation for me. The challenge of the flying of the dragon avatar was proven to be very hard than I anticipated. We needed the dragon animation to contribute to the game by stimulating a sense that the dragon is keeping the beat […]

/ Comments Off on Animations
Program: Graphics

Animations

This week I have mostly been focusing on the different animations for the game npc’s and avatar. All though many different animations are and will be done. I have chosen to focus on the most challenging and interesting animation for me. The challenge of the flying of the dragon avatar was proven to be very hard than I anticipated. We needed the dragon animation to contribute to the game by stimulating a sense that the dragon is keeping the beat […]

/ Comments Off on Animations
Program: Graphics

Animations

This week I have mostly been focusing on the different animations for the game npc’s and avatar. All though many different animations are and will be done. I have chosen to focus on the most challenging and interesting animation for me. The challenge of the flying of the dragon avatar was proven to be very hard than I anticipated. We needed the dragon animation to contribute to the game by stimulating a sense that the dragon is keeping the beat […]

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Program: Graphics

Dragon Song Bloggpost 1.

Concept Art-

For the project of the rhythmical game Dragon Song, my role is to lead the graphical output to the game as well asdesign the avatar for the protagonist of the game which is what I will cover in this blogpost.

The game needed a protagonist that could match the protagonist of the game concept that our group chose. In the concept, the protagonist was a dragon and we liked the idea of a playable dragon for our game so […]

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Program: Graphics

Dragon Song Bloggpost 1.

Concept Art-

For the project of the rhythmical game Dragon Song, my role is to lead the graphical output to the game as well asdesign the avatar for the protagonist of the game which is what I will cover in this blogpost.

The game needed a protagonist that could match the protagonist of the game concept that our group chose. In the concept, the protagonist was a dragon and we liked the idea of a playable dragon for our game so […]

/ Comments Off on Dragon Song Bloggpost 1.
Program: Graphics

Dragon Song Bloggpost 1.

Concept Art-

For the project of the rhythmical game Dragon Song, my role is to lead the graphical output to the game as well asdesign the avatar for the protagonist of the game which is what I will cover in this blogpost.

The game needed a protagonist that could match the protagonist of the game concept that our group chose. In the concept, the protagonist was a dragon and we liked the idea of a playable dragon for our game so […]

/ Comments Off on Dragon Song Bloggpost 1.
Program: Graphics

Dragon Song Bloggpost 1.

Concept Art-

For the project of the rhythmical game Dragon Song, my role is to lead the graphical output to the game as well asdesign the avatar for the protagonist of the game which is what I will cover in this blogpost.

The game needed a protagonist that could match the protagonist of the game concept that our group chose. In the concept, the protagonist was a dragon and we liked the idea of a playable dragon for our game so […]

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Program: Graphics

Second week.

The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]

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Program: Graphics

Second week.

The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]

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Program: Graphics

Second week.

The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]

/ Comments Off on Second week.
Program: Graphics

Second week.

The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]

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Program: Graphics