Monthly Archives: February 2014
Game Development- Introduction. Blog Post – 2
Last week i started to work with the enemy – movement pattern, but i had some work left to do, so i continued to work with it this week too. I have also started to implement a AudioManager because that’s something we need, at least when we have to use multiple audio files. Right now we are only using one musicfile/music clip and everything invoving the music is defined in Engine.h and Engin.cpp. But that’s are going to change when I’m […]
Game Development- Introduction. Blog Post – 2
Last week i started to work with the enemy – movement pattern, but i had some work left to do, so i continued to work with it this week too. I have also started to implement a AudioManager because that’s something we need, at least when we have to use multiple audio files. Right now we are only using one musicfile/music clip and everything invoving the music is defined in Engine.h and Engin.cpp. But that’s are going to change when I’m […]
More animations!
This week has been a really productive one for me. We as a team has made a lot of progress on our game. The game is nearing alpha deadline and is soon entering beta. I’ve experimented much on different styles for the game and I think i’m getting more used to it now. The two animations I will present to you in this post are two I think came out pretty good. You can see for yourself. They are both […]
More animations!
This week has been a really productive one for me. We as a team has made a lot of progress on our game. The game is nearing alpha deadline and is soon entering beta. I’ve experimented much on different styles for the game and I think i’m getting more used to it now. The two animations I will present to you in this post are two I think came out pretty good. You can see for yourself. They are both […]
No one was Kung-Fu Fighting
Sometimes nothing goes well, this is one of those times.
Imagine thus, like thunder from a clear sky comes the command – “Gosh, the main character should like totally be able to attack the guards or something like that, you know! You there, you look unoccupied, go make an animation for it, chop chop!”
Which leads us to the matter of the artifact of the day, namely today’s attempt at making the male main character’s attack animation.
And once again all that […]
No one was Kung-Fu Fighting
Sometimes nothing goes well, this is one of those times.
Imagine thus, like thunder from a clear sky comes the command – “Gosh, the main character should like totally be able to attack the guards or something like that, you know! You there, you look unoccupied, go make an animation for it, chop chop!”
Which leads us to the matter of the artifact of the day, namely today’s attempt at making the male main character’s attack animation.
And once again all that […]
2014-02-20 Second Artifact
Hello world!
These last days I’ve been working on creating enemies with movement patterns into the game. So far they have sprites and movement patterns in relationship to the player each one with similar codes except from the specific numbers which will be adjusted later in the main project (the actual game project).
This is what my code looks like “in-game” with the enemies standing on different range depending on what kind they are.
What function would the enemies contribute with to […]
2014-02-20 Second Artifact
Hello world!
These last days I’ve been working on creating enemies with movement patterns into the game. So far they have sprites and movement patterns in relationship to the player each one with similar codes except from the specific numbers which will be adjusted later in the main project (the actual game project).
This is what my code looks like “in-game” with the enemies standing on different range depending on what kind they are.
What function would the enemies contribute with to […]
Game Development Week 5, Graphical Work
Hello people.
This week I’ve taken a minor step back from the design part. I am still lead design but I’ve been focusing on the graphical parts. I’ve been taking care of environment and power up icons, Speed, energy and light power ups. Each power up increases the speed, energy or light. The Game is going to contain three of each type, making it possible to upgrade the character speed, light and energy three times. It exist one of each type […]
Game Development Week 5, Graphical Work
Hello people.
This week I’ve taken a minor step back from the design part. I am still lead design but I’ve been focusing on the graphical parts. I’ve been taking care of environment and power up icons, Speed, energy and light power ups. Each power up increases the speed, energy or light. The Game is going to contain three of each type, making it possible to upgrade the character speed, light and energy three times. It exist one of each type […]
Haunted Light – Base code for Enemies
Hello. Today I’ll be talking about the base for our enemy objects, how it works and how it’s different from the normal GameObject and also why that is. Both of the classes, EnemyObject and EnemyObjectManager, are heavily based on the already existing files PlayerObject, GameObject and GameObjectManager, with EnemyObject being a combination of GameObject and PlayerObject. The key differences are that the Enemy-ones doesn’t have keyboard and mouse as inputs, since you don’t control your enemies, and that EnemyObject doesn’t […]
Haunted Light – Base code for Enemies
Hello. Today I’ll be talking about the base for our enemy objects, how it works and how it’s different from the normal GameObject and also why that is. Both of the classes, EnemyObject and EnemyObjectManager, are heavily based on the already existing files PlayerObject, GameObject and GameObjectManager, with EnemyObject being a combination of GameObject and PlayerObject. The key differences are that the Enemy-ones doesn’t have keyboard and mouse as inputs, since you don’t control your enemies, and that EnemyObject doesn’t […]
Artifact : Button
The artifact of the week is the Button!
What is the Button ?
The button consists of three stages. Being there, being hovered and being selected as shown below. It has a sprite sheet of three sprites.
The button as it is in its original stage, nothing special it is just there and waiting for some action.
The button being hovered, now things will start to happen, upon mouse entering the sprite of the button the sprite will change into the second […]
Artifact : Button
The artifact of the week is the Button!
What is the Button ?
The button consists of three stages. Being there, being hovered and being selected as shown below. It has a sprite sheet of three sprites.
The button as it is in its original stage, nothing special it is just there and waiting for some action.
The button being hovered, now things will start to happen, upon mouse entering the sprite of the button the sprite will change into the second […]
A leap between dimensions
Alright, so I study graphics, and I am baffled by how many people are.. well, baffled.. by the idea that I can program as well! Are people’s personal ambitions really so low that the very concept of being good at more than one area is cause for the reactions that gett? Anyhow, I’ve been making games since I was 13, and by that, I mean that I’ve been handling/learning all vital areas connected to that; 2d-graphics, 3d-graphics, programming, sound design […]
A leap between dimensions
Alright, so I study graphics, and I am baffled by how many people are.. well, baffled.. by the idea that I can program as well! Are people’s personal ambitions really so low that the very concept of being good at more than one area is cause for the reactions that gett? Anyhow, I’ve been making games since I was 13, and by that, I mean that I’ve been handling/learning all vital areas connected to that; 2d-graphics, 3d-graphics, programming, sound design […]
Run, Mr Kimble. Run!
As I felt that making character sprites wasn’t really my thing I passed that task on to Viktor and proceeded making projectile sprites. There are four different main projectiles; the sponge which is the standard projectile for the main character, the mud ball which some of the children throws towards the player. Then there is the water balloon which can thrown using the Nubb Tubb and the water stream which is launched using the water thrower. I drew a […]
Run, Mr Kimble. Run!
As I felt that making character sprites wasn’t really my thing I passed that task on to Viktor and proceeded making projectile sprites. There are four different main projectiles; the sponge which is the standard projectile for the main character, the mud ball which some of the children throws towards the player. Then there is the water balloon which can thrown using the Nubb Tubb and the water stream which is launched using the water thrower. I drew a […]
Head First Into Making Sprites
These lasts weeks I’ve mainly been working on the main character. Last week I discussed how I designed the main character and showed the different stages she went through during the design process. This week I’m going to talk about how I turned the concept art into the sprite that is in the game at the moment.
The sprite I’m mainly going to talk about is the level one sprite that you see when you start the game. I’m almost complete […]
Head First Into Making Sprites
These lasts weeks I’ve mainly been working on the main character. Last week I discussed how I designed the main character and showed the different stages she went through during the design process. This week I’m going to talk about how I turned the concept art into the sprite that is in the game at the moment.
The sprite I’m mainly going to talk about is the level one sprite that you see when you start the game. I’m almost complete […]
Playground Panic map and sprites
This week I’ve been mostly working on the map background for the game. I also made a sprite for the male player character and a quick placeholder one for the basic enemy. This is the entire map as it is right now.
although not finished, it’s good enough for the alpha. I will add more stuff to it later, like some swings, more details like muddy footsteps and maybe some scattered toys. to make it look like a kindergarten […]
Playground Panic map and sprites
This week I’ve been mostly working on the map background for the game. I also made a sprite for the male player character and a quick placeholder one for the basic enemy. This is the entire map as it is right now.
although not finished, it’s good enough for the alpha. I will add more stuff to it later, like some swings, more details like muddy footsteps and maybe some scattered toys. to make it look like a kindergarten […]