Author Archives: Viktor Nilsson

Board game understanding 2


This week I have played “Super Dungeon Explorer”.
Super Dungeon Explorer is a board game where the players controls their units on a grid in order to kill their opponents. One or two player will play as the evil consul and the rest as heroes. The consuls mission is to spawn and control monsters/creeps/bosses on the battlefield in order to kill all the heroes. The heroes mission is to kill the main boss, this by moving, attacking or taking other […]

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Program: Programming

Board game understanding 2


This week I have played “Super Dungeon Explorer”.
Super Dungeon Explorer is a board game where the players controls their units on a grid in order to kill their opponents. One or two player will play as the evil consul and the rest as heroes. The consuls mission is to spawn and control monsters/creeps/bosses on the battlefield in order to kill all the heroes. The heroes mission is to kill the main boss, this by moving, attacking or taking other […]

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Program: Programming

Board game understanding 2


This week I have played “Super Dungeon Explorer”.
Super Dungeon Explorer is a board game where the players controls their units on a grid in order to kill their opponents. One or two player will play as the evil consul and the rest as heroes. The consuls mission is to spawn and control monsters/creeps/bosses on the battlefield in order to kill all the heroes. The heroes mission is to kill the main boss, this by moving, attacking or taking other […]

/ Comments Off on Board game understanding 2
Program: Programming

Board game understanding 2


This week I have played “Super Dungeon Explorer”.
Super Dungeon Explorer is a board game where the players controls their units on a grid in order to kill their opponents. One or two player will play as the evil consul and the rest as heroes. The consuls mission is to spawn and control monsters/creeps/bosses on the battlefield in order to kill all the heroes. The heroes mission is to kill the main boss, this by moving, attacking or taking other […]

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Program: Programming

Board Game Understanding

In this course we have been divided into groups and given the task to play three different board games. The assignment we have received is to analyze three games by finding its core system. By playing the game at least 3 times, we should get a better understanding how the game system works for each of these games. This week we have been playing Battlestar Galactica (The Board Game).

Battlestar Galactica is a board game where you cooperate with other […]

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Program: Programming

Board Game Understanding

In this course we have been divided into groups and given the task to play three different board games. The assignment we have received is to analyze three games by finding its core system. By playing the game at least 3 times, we should get a better understanding how the game system works for each of these games. This week we have been playing Battlestar Galactica (The Board Game).

Battlestar Galactica is a board game where you cooperate with other […]

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Program: Programming

Board Game Understanding

In this course we have been divided into groups and given the task to play three different board games. The assignment we have received is to analyze three games by finding its core system. By playing the game at least 3 times, we should get a better understanding how the game system works for each of these games. This week we have been playing Battlestar Galactica (The Board Game).

Battlestar Galactica is a board game where you cooperate with other […]

/ Comments Off on Board Game Understanding
Program: Programming

Board Game Understanding

In this course we have been divided into groups and given the task to play three different board games. The assignment we have received is to analyze three games by finding its core system. By playing the game at least 3 times, we should get a better understanding how the game system works for each of these games. This week we have been playing Battlestar Galactica (The Board Game).

Battlestar Galactica is a board game where you cooperate with other […]

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Program: Programming

Game Development- Introduction. Blog Post – 6

Now it’s only a week left before the final presentation occurs. We have all features of our game implemented so we are now focuses on finish all our levels in the game. As i said last week, we will have one tutorial level on the top floor of the building, which then continues with three bigger levels until you reach the lowest/first floor.
In my group i am the person who has taken the responsibility to create our level design. I […]

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Program: Programming

Game Development- Introduction. Blog Post – 6

Now it’s only a week left before the final presentation occurs. We have all features of our game implemented so we are now focuses on finish all our levels in the game. As i said last week, we will have one tutorial level on the top floor of the building, which then continues with three bigger levels until you reach the lowest/first floor.
In my group i am the person who has taken the responsibility to create our level design. I […]

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Program: Programming

Game Development- Introduction. Blog Post – 6

Now it’s only a week left before the final presentation occurs. We have all features of our game implemented so we are now focuses on finish all our levels in the game. As i said last week, we will have one tutorial level on the top floor of the building, which then continues with three bigger levels until you reach the lowest/first floor.
In my group i am the person who has taken the responsibility to create our level design. I […]

/ Comments Off on Game Development- Introduction. Blog Post – 6
Program: Programming

Game Development- Introduction. Blog Post – 6

Now it’s only a week left before the final presentation occurs. We have all features of our game implemented so we are now focuses on finish all our levels in the game. As i said last week, we will have one tutorial level on the top floor of the building, which then continues with three bigger levels until you reach the lowest/first floor.
In my group i am the person who has taken the responsibility to create our level design. I […]

/ Comments Off on Game Development- Introduction. Blog Post – 6
Program: Programming

Game Development- Introduction. Blog Post – 5

This week, there has not been much coding, but i have continued to work slightly with the soundmanager and soundeffects for the game. The parts that i had put more time on this week are level design and a tutorial for the game.
As the Final presentation is about 2 weeks from now, we needed to start build several levels to the game. In our design document, we had written that the game will contain 4 floors/ 4 levels. But probably we […]

/ Comments Off on Game Development- Introduction. Blog Post – 5
Program: Programming

Game Development- Introduction. Blog Post – 5

This week, there has not been much coding, but i have continued to work slightly with the soundmanager and soundeffects for the game. The parts that i had put more time on this week are level design and a tutorial for the game.
As the Final presentation is about 2 weeks from now, we needed to start build several levels to the game. In our design document, we had written that the game will contain 4 floors/ 4 levels. But probably we […]

/ Comments Off on Game Development- Introduction. Blog Post – 5
Program: Programming

Game Development- Introduction. Blog Post – 5

This week, there has not been much coding, but i have continued to work slightly with the soundmanager and soundeffects for the game. The parts that i had put more time on this week are level design and a tutorial for the game.
As the Final presentation is about 2 weeks from now, we needed to start build several levels to the game. In our design document, we had written that the game will contain 4 floors/ 4 levels. But probably we […]

/ Comments Off on Game Development- Introduction. Blog Post – 5
Program: Programming

Game Development- Introduction. Blog Post – 5

This week, there has not been much coding, but i have continued to work slightly with the soundmanager and soundeffects for the game. The parts that i had put more time on this week are level design and a tutorial for the game.
As the Final presentation is about 2 weeks from now, we needed to start build several levels to the game. In our design document, we had written that the game will contain 4 floors/ 4 levels. But probably we […]

/ Comments Off on Game Development- Introduction. Blog Post – 5
Program: Programming

Game Development- Introduction. Blog Post – 4

Playtesting is approaching and so even the Beta presentation. We have manged to put together a playable game but we still missing some important parts to really call it a Beta. As it is right now the game is too difficult and the player dont get any feedback about what happens. Feed back is something we working on right now because it’s important for the player to be able to figure out what to do in some situations, otherwise it […]

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Program: Programming

Game Development- Introduction. Blog Post – 4

Playtesting is approaching and so even the Beta presentation. We have manged to put together a playable game but we still missing some important parts to really call it a Beta. As it is right now the game is too difficult and the player dont get any feedback about what happens. Feed back is something we working on right now because it’s important for the player to be able to figure out what to do in some situations, otherwise it […]

/ Comments Off on Game Development- Introduction. Blog Post – 4
Program: Programming

Game Development- Introduction. Blog Post – 4

Playtesting is approaching and so even the Beta presentation. We have manged to put together a playable game but we still missing some important parts to really call it a Beta. As it is right now the game is too difficult and the player dont get any feedback about what happens. Feed back is something we working on right now because it’s important for the player to be able to figure out what to do in some situations, otherwise it […]

/ Comments Off on Game Development- Introduction. Blog Post – 4
Program: Programming

Game Development- Introduction. Blog Post – 4

Playtesting is approaching and so even the Beta presentation. We have manged to put together a playable game but we still missing some important parts to really call it a Beta. As it is right now the game is too difficult and the player dont get any feedback about what happens. Feed back is something we working on right now because it’s important for the player to be able to figure out what to do in some situations, otherwise it […]

/ Comments Off on Game Development- Introduction. Blog Post – 4
Program: Programming

Game Development- Introduction. Blog Post – 2

Last week i started to work with the enemy – movement pattern, but i had some work left to do, so i continued to work with it this week too. I have also started to implement a AudioManager because that’s something we need, at least when we have to use multiple audio files. Right now we are only using one musicfile/music clip and everything invoving the music is defined in Engine.h and Engin.cpp. But that’s are going to change when I’m […]

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Program: Programming

Game Development- Introduction. Blog Post – 2

Last week i started to work with the enemy – movement pattern, but i had some work left to do, so i continued to work with it this week too. I have also started to implement a AudioManager because that’s something we need, at least when we have to use multiple audio files. Right now we are only using one musicfile/music clip and everything invoving the music is defined in Engine.h and Engin.cpp. But that’s are going to change when I’m […]

/ Comments Off on Game Development- Introduction. Blog Post – 2
Program: Programming

Game Development- Introduction. Blog Post – 2

Last week i started to work with the enemy – movement pattern, but i had some work left to do, so i continued to work with it this week too. I have also started to implement a AudioManager because that’s something we need, at least when we have to use multiple audio files. Right now we are only using one musicfile/music clip and everything invoving the music is defined in Engine.h and Engin.cpp. But that’s are going to change when I’m […]

/ Comments Off on Game Development- Introduction. Blog Post – 2
Program: Programming

Game Development- Introduction. Blog Post – 2

Last week i started to work with the enemy – movement pattern, but i had some work left to do, so i continued to work with it this week too. I have also started to implement a AudioManager because that’s something we need, at least when we have to use multiple audio files. Right now we are only using one musicfile/music clip and everything invoving the music is defined in Engine.h and Engin.cpp. But that’s are going to change when I’m […]

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Program: Programming