Daily Archives: February 14, 2014

2014-02-14

Today I  merged together our different codes into the main project since we will have our first playtesting at Monday. It was pretty tough since we have done things slightly different (even though we have tried to do things similar to each other from the start) and I had to be able to understand someone elses code. We also had different main.cpp’s and different engines, but with some help I managed to create one functioning code from three different ones.

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Program: Programming

2014-02-14

Today I  merged together our different codes into the main project since we will have our first playtesting at Monday. It was pretty tough since we have done things slightly different (even though we have tried to do things similar to each other from the start) and I had to be able to understand someone elses code. We also had different main.cpp’s and different engines, but with some help I managed to create one functioning code from three different ones.

/ Comments Off on 2014-02-14
Program: Programming

2014-02-14

Today I  merged together our different codes into the main project since we will have our first playtesting at Monday. It was pretty tough since we have done things slightly different (even though we have tried to do things similar to each other from the start) and I had to be able to understand someone elses code. We also had different main.cpp’s and different engines, but with some help I managed to create one functioning code from three different ones.

/ Comments Off on 2014-02-14
Program: Programming

2014-02-14

Today I  merged together our different codes into the main project since we will have our first playtesting at Monday. It was pretty tough since we have done things slightly different (even though we have tried to do things similar to each other from the start) and I had to be able to understand someone elses code. We also had different main.cpp’s and different engines, but with some help I managed to create one functioning code from three different ones.

/ Comments Off on 2014-02-14
Program: Programming

Not much progress today, with Olvier gone I had a hard time understanding his code properly while also making me reluctant to make any big changes as i don’t know what he is planning to do. I added a guard into the level loader and set it to update the same way the normally added guards was but i just could not get it to work. I also don’t quite understand the objects he have set to load from the […]

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Program: Programming

Not much progress today, with Olvier gone I had a hard time understanding his code properly while also making me reluctant to make any big changes as i don’t know what he is planning to do. I added a guard into the level loader and set it to update the same way the normally added guards was but i just could not get it to work. I also don’t quite understand the objects he have set to load from the […]

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Program: Programming

Escape grupp 4 – Light and Collision

My name is Robin Holmgren, and I work in group 4, aka. ”Boring warriors” on the concept ”Escape”.
We choose Escape because we felt it would be the most challenging to make, and most of us felt that we could actually want to play the game after it is done, the Light engine in particular drew our attention.
My primary job in the group so far has been implementing the light engine and some different managers, like Hull manager and Wall manager, […]

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Program: Programming

Escape grupp 4 – Light and Collision

My name is Robin Holmgren, and I work in group 4, aka. ”Boring warriors” on the concept ”Escape”.
We choose Escape because we felt it would be the most challenging to make, and most of us felt that we could actually want to play the game after it is done, the Light engine in particular drew our attention.
My primary job in the group so far has been implementing the light engine and some different managers, like Hull manager and Wall manager, […]

/ Comments Off on Escape grupp 4 – Light and Collision
Program: Programming

Escape grupp 4 – Light and Collision

My name is Robin Holmgren, and I work in group 4, aka. ”Boring warriors” on the concept ”Escape”.
We choose Escape because we felt it would be the most challenging to make, and most of us felt that we could actually want to play the game after it is done, the Light engine in particular drew our attention.
My primary job in the group so far has been implementing the light engine and some different managers, like Hull manager and Wall manager, […]

/ Comments Off on Escape grupp 4 – Light and Collision
Program: Programming

Escape grupp 4 – Light and Collision

My name is Robin Holmgren, and I work in group 4, aka. ”Boring warriors” on the concept ”Escape”.
We choose Escape because we felt it would be the most challenging to make, and most of us felt that we could actually want to play the game after it is done, the Light engine in particular drew our attention.
My primary job in the group so far has been implementing the light engine and some different managers, like Hull manager and Wall manager, […]

/ Comments Off on Escape grupp 4 – Light and Collision
Program: Programming