Daily Archives: February 5, 2014

Photoshop fun

I love to draw, so I thought I’d practice some figure drawing from reference.

The first one I drew was Renekton, a humanoid lizard from League of Legends.I used a small brush with low opacity for my sketch which served as guidelines when later drew more precisely on another layer. The main goal for me was to keep the proportions same as much as I could and I believe I did a good […]

/ Comments Off on Photoshop fun
Program: Programming

Photoshop fun

I love to draw, so I thought I’d practice some figure drawing from reference.

The first one I drew was Renekton, a humanoid lizard from League of Legends.I used a small brush with low opacity for my sketch which served as guidelines when later drew more precisely on another layer. The main goal for me was to keep the proportions same as much as I could and I believe I did a good […]

/ Comments Off on Photoshop fun
Program: Programming

2014-02-05

Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]

/ Comments Off on 2014-02-05
Program: Programming

2014-02-05

Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]

/ Comments Off on 2014-02-05
Program: Programming

2014-02-05

Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]

/ Comments Off on 2014-02-05
Program: Programming

2014-02-05

Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]

/ Comments Off on 2014-02-05
Program: Programming

Production and re-do.

We have started our first sprint and are now in production, this Monday we set up our sprint planning and started writing on our individual parts of the code. I remade the Hiding prototype and then went on to work with player movement for our alpha. I really should start writing each day because i can barley remember the lectures we had since this Monday. I feel like days are starting to float together. We missed our meeting with our […]

/ Comments Off on Production and re-do.
Program: Programming

Production and re-do.

We have started our first sprint and are now in production, this Monday we set up our sprint planning and started writing on our individual parts of the code. I remade the Hiding prototype and then went on to work with player movement for our alpha. I really should start writing each day because i can barley remember the lectures we had since this Monday. I feel like days are starting to float together. We missed our meeting with our […]

/ Comments Off on Production and re-do.
Program: Programming

Tiles


today I’ve been working a lot on tiles for the walls in out game. I am now on the third tile-sheet since I started. First i did them in 32×32 pixel tiles, where the wall was on about half of the tile and the other half was to be floor. Then we decided that the tiles would be bigger, so I redid them in 64×64 pixels but still with the same layout. Then we realized it was not optimal […]

/ Comments Off on Tiles
Program: Graphics

Tiles


today I’ve been working a lot on tiles for the walls in out game. I am now on the third tile-sheet since I started. First i did them in 32×32 pixel tiles, where the wall was on about half of the tile and the other half was to be floor. Then we decided that the tiles would be bigger, so I redid them in 64×64 pixels but still with the same layout. Then we realized it was not optimal […]

/ Comments Off on Tiles
Program: Graphics

More Photoshop

So today I continued practicing reference drawing, because. . .
This time I drew Udyr, another character from League of Legends.I focused on the sketch a lot more today since I believed that a better sketch would improve the final image considerably. Looking back now I’m not very sure yet, this image is much nicer than the one yesterday but it is probably just the amount of […]

/ Comments Off on More Photoshop
Program: Programming

More Photoshop

So today I continued practicing reference drawing, because. . .
This time I drew Udyr, another character from League of Legends.I focused on the sketch a lot more today since I believed that a better sketch would improve the final image considerably. Looking back now I’m not very sure yet, this image is much nicer than the one yesterday but it is probably just the amount of […]

/ Comments Off on More Photoshop
Program: Programming

Planning

Last week we were very busy with planning, designing and making decisions. The assignment for that week was to create a complete scrum backlog as we are required to work with scrum for this course. After meeting with our teacher, our scrum master and getting some feedback from our teacher’s assistants we started to get a complete idea of what we want to create and at the end of the week I felt that we had come so far in […]

/ Comments Off on Planning
Program: Graphics

Planning

Last week we were very busy with planning, designing and making decisions. The assignment for that week was to create a complete scrum backlog as we are required to work with scrum for this course. After meeting with our teacher, our scrum master and getting some feedback from our teacher’s assistants we started to get a complete idea of what we want to create and at the end of the week I felt that we had come so far in […]

/ Comments Off on Planning
Program: Graphics