Daily Archives: February 1, 2014

Week 2 of game development


Level 3

Level 2

Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]

/ Comments Off on Week 2 of game development
Program: Graphics

Week 2 of game development


Level 3

Level 2

Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]

/ Comments Off on Week 2 of game development
Program: Graphics

First week of game development

Our first week of game design was mostly scrum documentation and going over our design document. We took some time to re-define the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, of course there were some details in mechanics we decided […]

/ Comments Off on First week of game development
Program: Graphics

First week of game development

Our first week of game design was mostly scrum documentation and going over our design document. We took some time to re-define the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, of course there were some details in mechanics we decided […]

/ Comments Off on First week of game development
Program: Graphics

First week of game development

Our first week of game design was mostly scrum documentation and going over our design document. We took some time to redefine the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, off course there were some details in mechanics we decided […]

/ Comments Off on First week of game development
Program: Graphics

First week of game development

Our first week of game design was mostly scrum documentation and going over our design document. We took some time to redefine the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, off course there were some details in mechanics we decided […]

/ Comments Off on First week of game development
Program: Graphics

Week 2 of game development


Level 3

Level 2

Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]

/ Comments Off on Week 2 of game development
Program: Graphics

Week 2 of game development


Level 3

Level 2

Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]

/ Comments Off on Week 2 of game development
Program: Graphics

The SCRUM-Document has been handed in, we have completed our backlog and are concentrating on the sprint planning and review. Most of the features are intact, we may take away some items that will be placed in the map, the one thing we had to insert was the deadlines for each task we had put there in the first place.
Monday we are going to sit down and look at the Game Design Document and try to finish it as soon […]

/ Comments Off on
Program: Programming

The SCRUM-Document has been handed in, we have completed our backlog and are concentrating on the sprint planning and review. Most of the features are intact, we may take away some items that will be placed in the map, the one thing we had to insert was the deadlines for each task we had put there in the first place.
Monday we are going to sit down and look at the Game Design Document and try to finish it as soon […]

/ Comments Off on
Program: Programming

Angry Crowd Sprite

/ Comments Off on Angry Crowd Sprite
Program: Graphics

Angry Crowd Sprite

/ Comments Off on Angry Crowd Sprite
Program: Graphics

Concept art for our game; Aggressive Bystander

/ Comments Off on Concept art for our game; Aggressive Bystander
Program: Graphics

Concept art for our game; Aggressive Bystander

/ Comments Off on Concept art for our game; Aggressive Bystander
Program: Graphics

Second Week


 
This is the sprite sheet I’ve created for our game this week. Since we use a top down perspective in the game I have been looking at reference images from games with similar view. I’ve mostly looked at the animation from GTA 2 because I have always been fond of the overall graphics of that game. I also needed to see their solution to the top down movement animations. My work went slowly at first, because I have only […]

/ Comments Off on Second Week
Program: Graphics

Second Week


 
This is the sprite sheet I’ve created for our game this week. Since we use a top down perspective in the game I have been looking at reference images from games with similar view. I’ve mostly looked at the animation from GTA 2 because I have always been fond of the overall graphics of that game. I also needed to see their solution to the top down movement animations. My work went slowly at first, because I have only […]

/ Comments Off on Second Week
Program: Graphics

New plans!

Today I started working on some new stuff of my own. I’m planning to create a real-time demo of a game level. My goal is not to create a game but to create an atmosphere. I will use my best techniques to get top notch models. It will be rendered in Unity game engine, unless I change my mind.
Here’s a quick model preview below. It’s a rock prop with stalagmites. It’s very optimized and only has 142 polygons!
February 01, 2014 / Comments Off on New plans!

Program: Graphics

New plans!

Today I started working on some new stuff of my own. I’m planning to create a real-time demo of a game level. My goal is not to create a game but to create an atmosphere. I will use my best techniques to get top notch models. It will be rendered in Unity game engine, unless I change my mind.
Here’s a quick model preview below. It’s a rock prop with stalagmites. It’s very optimized and only has 142 polygons!
February 01, 2014 / Comments Off on New plans!

Program: Graphics