Daily Archives: February 13, 2014

Tutorial Levels – A handy thing

This past week, group number 4 have been heavy at work on the upcoming ALPHA-version of our Stealth-game, With Intent. With he deadline creeping closer every minute; Theodor Gerhamn and I have been doing some work on a tutorial level. Our tutorial level will (If people react the way we hope) teach the player how to use the controls without the need of excessive handholding, giving the player a better feeling of immersion.

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Program: Graphics

Tutorial Levels – A handy thing

This past week, group number 4 have been heavy at work on the upcoming ALPHA-version of our Stealth-game, With Intent. With he deadline creeping closer every minute; Theodor Gerhamn and I have been doing some work on a tutorial level. Our tutorial level will (If people react the way we hope) teach the player how to use the controls without the need of excessive handholding, giving the player a better feeling of immersion.

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Program: Graphics

Project Aurora, post 4

Today our group met with our teacher Marcus for a pre-alpha screening and chat how things are going in the project. We didn’t get any negative feedback and he thought we were right on track….phew!After the meeting I went straight to work and now with some more fun stuff. Player mechanics!…I also moved alot of code though.
I started adding some methods for an attack/dash move on the player so it moves more fluently when attacking and not teleports from on […]

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Program: Programming

Project Aurora, post 4

Today our group met with our teacher Marcus for a pre-alpha screening and chat how things are going in the project. We didn’t get any negative feedback and he thought we were right on track….phew!After the meeting I went straight to work and now with some more fun stuff. Player mechanics!…I also moved alot of code though.
I started adding some methods for an attack/dash move on the player so it moves more fluently when attacking and not teleports from on […]

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Program: Programming

Pre-Alpha done!

Fourth week in to our game development. A week full of expectations and hard work.
Today we have had an meeting with our teacher Markus. A meeting that was about how we was in line with our development for the alpha version of our game, this is called Pre-Alpha. The meeting went well and our teacher didn’t had much “complains” about our game. It was more or less only the controls that was criticized as they were not really convincing and a bit […]

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Program: Graphics

Pre-Alpha done!

Fourth week in to our game development. A week full of expectations and hard work.
Today we have had an meeting with our teacher Markus. A meeting that was about how we was in line with our development for the alpha version of our game, this is called Pre-Alpha. The meeting went well and our teacher didn’t had much “complains” about our game. It was more or less only the controls that was criticized as they were not really convincing and a bit […]

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Program: Graphics

Game Development- Introduction. Blog Post – 1

In this course all student are split into 12 groups of about 6-8 people in each group. Each group will together developing a game which is based on a concept document.
In my group we are 3 programmers and 3 graphic artists.  We did chose to create a game based from the concept document ESCAPE.
Why did we choose ESCAPE?
We did chose ESCAPE because we felt it was the most interesting concept of the one we could choose. We did also had a voting where […]

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Program: Programming

Game Development- Introduction. Blog Post – 1

In this course all student are split into 12 groups of about 6-8 people in each group. Each group will together developing a game which is based on a concept document.
In my group we are 3 programmers and 3 graphic artists.  We did chose to create a game based from the concept document ESCAPE.
Why did we choose ESCAPE?
We did chose ESCAPE because we felt it was the most interesting concept of the one we could choose. We did also had a voting where […]

/ Comments Off on Game Development- Introduction. Blog Post – 1
Program: Programming

Game Development- Introduction. Blog Post – 1

In this course all student are split into 12 groups of about 6-8 people in each group. Each group will together developing a game which is based on a concept document.
In my group we are 3 programmers and 3 graphic artists.  We did chose to create a game based from the concept document ESCAPE.
Why did we choose ESCAPE?
We did chose ESCAPE because we felt it was the most interesting concept of the one we could choose. We did also had a voting where […]

/ Comments Off on Game Development- Introduction. Blog Post – 1
Program: Programming

Game Development- Introduction. Blog Post – 1

In this course all student are split into 12 groups of about 6-8 people in each group. Each group will together developing a game which is based on a concept document.
In my group we are 3 programmers and 3 graphic artists.  We did chose to create a game based from the concept document ESCAPE.
Why did we choose ESCAPE?
We did chose ESCAPE because we felt it was the most interesting concept of the one we could choose. We did also had a voting where […]

/ Comments Off on Game Development- Introduction. Blog Post – 1
Program: Programming

Tutorial Levels – A handy thing

This past week, group number 5 have been heavy at work on the upcoming ALPHA-version of our Stealth-game, With Intent. With he deadline creeping closer every minute; Theodor Gerhamn and I have been doing some work on a tutorial level. Our tutorial level will (If people react the way we hope) teach the player how to use the controls without the need of excessive handholding, giving the player a better feeling of immersion.

Above is the first concept image of […]

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Program: Graphics

Tutorial Levels – A handy thing

This past week, group number 5 have been heavy at work on the upcoming ALPHA-version of our Stealth-game, With Intent. With he deadline creeping closer every minute; Theodor Gerhamn and I have been doing some work on a tutorial level. Our tutorial level will (If people react the way we hope) teach the player how to use the controls without the need of excessive handholding, giving the player a better feeling of immersion.

Above is the first concept image of […]

/ Comments Off on Tutorial Levels – A handy thing
Program: Graphics

Escape – Group 4 – Week 4 – Start Menu State

This past week, I’ve been working on the main menu. The first state that the player runs into when the game starts. First and foremost, I’ve been working on the menu’s visual function. Doing this first will make it easier for me to program the practical functions.

I decided to work on programming the main menu, because of my little experience with C++ and programming overall. Graphics was done by Henrik Forsman. The design is inspired by 1950s commercial light signs […]

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Program: Programming

Escape – Group 4 – Week 4 – Start Menu State

This past week, I’ve been working on the main menu. The first state that the player runs into when the game starts. First and foremost, I’ve been working on the menu’s visual function. Doing this first will make it easier for me to program the practical functions.

I decided to work on programming the main menu, because of my little experience with C++ and programming overall. Graphics was done by Henrik Forsman. The design is inspired by 1950s commercial light signs […]

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Program: Programming

Designing our Game


This Week
We’ve been occupied with work all week, day in and day out. It’s incredibly stressfull, but to be fair, we’ve been very productive in our respective line of work.
I’ve been mapping out, re-designing, adjusting numbers and writing on our Game Design Document. There’s so much to do, and so much to test when it comes to Game Design. It’s almost like a obsessive compulsion disorder; I can’t get enough of Game Design.
Spent quite a lot of time reading […]

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Program: Programming

Designing our Game


This Week
We’ve been occupied with work all week, day in and day out. It’s incredibly stressfull, but to be fair, we’ve been very productive in our respective line of work.
I’ve been mapping out, re-designing, adjusting numbers and writing on our Game Design Document. There’s so much to do, and so much to test when it comes to Game Design. It’s almost like a obsessive compulsion disorder; I can’t get enough of Game Design.
Spent quite a lot of time reading […]

/ Comments Off on Designing our Game
Program: Programming

Designing our Game


This Week
We’ve been occupied with work all week, day in and day out. It’s incredibly stressfull, but to be fair, we’ve been very productive in our respective line of work.
I’ve been mapping out, re-designing, adjusting numbers and writing on our Game Design Document. There’s so much to do, and so much to test when it comes to Game Design. It’s almost like a obsessive compulsion disorder; I can’t get enough of Game Design.
Spent quite a lot of time reading […]

/ Comments Off on Designing our Game
Program: Programming

Designing our Game


This Week
We’ve been occupied with work all week, day in and day out. It’s incredibly stressfull, but to be fair, we’ve been very productive in our respective line of work.
I’ve been mapping out, re-designing, adjusting numbers and writing on our Game Design Document. There’s so much to do, and so much to test when it comes to Game Design. It’s almost like a obsessive compulsion disorder; I can’t get enough of Game Design.
Spent quite a lot of time reading […]

/ Comments Off on Designing our Game
Program: Programming

Programming Project 2 – Part 1

Hello again!
I have now started the next couple of courses, game programming II and An introduction to game development, those two courses work in tandem with us having been split into teams and tasked with creating a game.

The game we are making was designed by another group of students in an earlier course, in the beginning of our current course every team chose between thirteen different concepts and now we will try to create that game.
My role in […]

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Program: Programming

Programming Project 2 – Part 1

Hello again!
I have now started the next couple of courses, game programming II and An introduction to game development, those two courses work in tandem with us having been split into teams and tasked with creating a game.

The game we are making was designed by another group of students in an earlier course, in the beginning of our current course every team chose between thirteen different concepts and now we will try to create that game.
My role in […]

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Program: Programming

2014-02-13

Hello world!
Today I havent gotten much code done since we have had a few meetings about our project which took up pretty much of our time and energy. I did however apply one more sprite for the cloud (again, but this time for the more organized version of my code) buuut I did not get it to work for some reason so I wasted time creating one more class called Cloud2 (instead of making it inherit everything from Cloud1) with […]

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Program: Programming

2014-02-13

Hello world!
Today I havent gotten much code done since we have had a few meetings about our project which took up pretty much of our time and energy. I did however apply one more sprite for the cloud (again, but this time for the more organized version of my code) buuut I did not get it to work for some reason so I wasted time creating one more class called Cloud2 (instead of making it inherit everything from Cloud1) with […]

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Program: Programming

Haunted Light – AnimatedSprite

Hello. Today I’ll be covering the AnimatedSprite class I’ve been creating for this project. It was a though one because of a lot of core changes in the program. Using SFML made it easier than I expected though because of its versatility. It also helped that I actually planned what the class was going to contain, and then build on from there. I even think that part saved me a lot of hassle since I first “sketched up” a first […]

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Program: Programming

Haunted Light – AnimatedSprite

Hello. Today I’ll be covering the AnimatedSprite class I’ve been creating for this project. It was a though one because of a lot of core changes in the program. Using SFML made it easier than I expected though because of its versatility. It also helped that I actually planned what the class was going to contain, and then build on from there. I even think that part saved me a lot of hassle since I first “sketched up” a first […]

/ Comments Off on Haunted Light – AnimatedSprite
Program: Programming