Daily Archives: February 3, 2014

Even more collision!

Today I worked some more on the collision-checks for the game. I got the line-circle collision to work with SFML. The code had been working for a while before I realized I had forgotten to update the players collider position when the player moved. Now it has been implemented and I will put it to the test tomorrow.
I have also added a check between two circles. Most of the objects (I believe all the objects but the projectiles) will have […]

/ Comments Off on Even more collision!
Program: Programming

Even more collision!

Today I worked some more on the collision-checks for the game. I got the line-circle collision to work with SFML. The code had been working for a while before I realized I had forgotten to update the players collider position when the player moved. Now it has been implemented and I will put it to the test tomorrow.
I have also added a check between two circles. Most of the objects (I believe all the objects but the projectiles) will have […]

/ Comments Off on Even more collision!
Program: Programming

“Terminal” Production Start

We had our first real Sprint Plan meeting this Monday and putting everything down in a document made things feel a lot clearer. Now I know what I should do this week. I’ve made a GUI sample and will continue adding to it by creating icons. I have never made anything like a GUI before so I thought it’d be a bit of a challenge to get into the right mindset, but with the help and feedback from my group […]

/ Comments Off on “Terminal” Production Start
Program: Graphics

“Terminal” Production Start

We had our first real Sprint Plan meeting this Monday and putting everything down in a document made things feel a lot clearer. Now I know what I should do this week. I’ve made a GUI sample and will continue adding to it by creating icons. I have never made anything like a GUI before so I thought it’d be a bit of a challenge to get into the right mindset, but with the help and feedback from my group […]

/ Comments Off on “Terminal” Production Start
Program: Graphics

Ballerina

30 minute spitpaint I did yesterday of a ballerina. I wanted to paint the dark side of the ballet world. I loved painting this and might put more time on it sometime.

/ Comments Off on Ballerina
Program: Graphics

Ballerina

30 minute spitpaint I did yesterday of a ballerina. I wanted to paint the dark side of the ballet world. I loved painting this and might put more time on it sometime.

/ Comments Off on Ballerina
Program: Graphics

Welcome

Hey! May I say, you look good today!Welcome, to my blog!I’ll catch you around, okey?

/ Comments Off on Welcome
Program: Programming

Welcome

Hey! May I say, you look good today!Welcome, to my blog!I’ll catch you around, okey?

/ Comments Off on Welcome
Program: Programming

2014-02-03

Hello world, 
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]

/ Comments Off on 2014-02-03
Program: Programming

2014-02-03

Hello world, 
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]

/ Comments Off on 2014-02-03
Program: Programming

2014-02-03

Hello world, 
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]

/ Comments Off on 2014-02-03
Program: Programming

2014-02-03

Hello world, 
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]

/ Comments Off on 2014-02-03
Program: Programming

Weekly Report 2014-02-03

Things really started off this week. The group projected entered its first development week while our individual courses truly began. With schedules and homework assigned accordingly. A fairly simple task was assigned (for those well versed in Photoshop at least) involving the capturing of silhouettes from various images, their fundamental concept and story, and then changing it to something else.
Between the group project and specialised courses it feels like I’m barely given enough time for individual studies and practice, but […]

/ Comments Off on Weekly Report 2014-02-03
Program: Graphics

Weekly Report 2014-02-03

Things really started off this week. The group projected entered its first development week while our individual courses truly began. With schedules and homework assigned accordingly. A fairly simple task was assigned (for those well versed in Photoshop at least) involving the capturing of silhouettes from various images, their fundamental concept and story, and then changing it to something else.
Between the group project and specialised courses it feels like I’m barely given enough time for individual studies and practice, but […]

/ Comments Off on Weekly Report 2014-02-03
Program: Graphics

Escape week 2 day one

Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40’s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]

/ Comments Off on Escape week 2 day one
Program: Programming

Escape week 2 day one

Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40’s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]

/ Comments Off on Escape week 2 day one
Program: Programming

Escape week 2 day one

Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40′s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]

/ Comments Off on Escape week 2 day one
Program: Programming

Escape week 2 day one

Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40′s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]

/ Comments Off on Escape week 2 day one
Program: Programming

Morning post to make up for Thu -Fre.

Forgot to make a blog post about Thursday and Friday so here’s a short summary.
Thursday we had two lectures and then went to F15 to work on our Scrum, Friday we had a short lecture in the morning and then went to finish our scrum planning, we had forgot to add deadlines to our backlog so we had to get that done before we could send it in. During the afternoon i was going to work with some SFML practice […]

/ Comments Off on Morning post to make up for Thu -Fre.
Program: Programming

Morning post to make up for Thu -Fre.

Forgot to make a blog post about Thursday and Friday so here’s a short summary.
Thursday we had two lectures and then went to F15 to work on our Scrum, Friday we had a short lecture in the morning and then went to finish our scrum planning, we had forgot to add deadlines to our backlog so we had to get that done before we could send it in. During the afternoon i was going to work with some SFML practice […]

/ Comments Off on Morning post to make up for Thu -Fre.
Program: Programming

Developing the game using SCRUM

This Post was created -2014 02 02
Last wednesday, we thought we’d try to get some basic stuff to our Project up and running by the Sprint Review/planning on (last) friday.
We initiated the Game states StartState, the first screen containing quit, play and options button, GameState, in which the acctual gameplay is, optionState, change volume and such.
By “initiated” I mean just made the hpp and cpp files with some empty methods. We also made a StateManager to go with that […]

/ Comments Off on Developing the game using SCRUM
Program: Programming

Developing the game using SCRUM

This Post was created -2014 02 02
Last wednesday, we thought we’d try to get some basic stuff to our Project up and running by the Sprint Review/planning on (last) friday.
We initiated the Game states StartState, the first screen containing quit, play and options button, GameState, in which the acctual gameplay is, optionState, change volume and such.
By “initiated” I mean just made the hpp and cpp files with some empty methods. We also made a StateManager to go with that […]

/ Comments Off on Developing the game using SCRUM
Program: Programming