Daily Archives: February 2, 2014
Game Programming 2 and Game Developement introduction
The Project I last did with Jonas is no doubt in need of some finishing work, but we have 4 attempts left and there is not very much left to complete.
This post is not about that, all though I may be blogging about that project as well.
This post is about the current two courses: Game Programming 2 and Game Production – an introduction.
In the first course, game design and analysis – an introduction we all worked in groups and created […]
Game Programming 2 and Game Developement introduction
The Project I last did with Jonas is no doubt in need of some finishing work, but we have 4 attempts left and there is not very much left to complete.
This post is not about that, all though I may be blogging about that project as well.
This post is about the current two courses: Game Programming 2 and Game Production – an introduction.
In the first course, game design and analysis – an introduction we all worked in groups and created […]
Game Developement and Coding
This week we had our first scrum sprint, meaning we set up assignments for each group member to be done with by Friday. The assignments were either art, music or code to be used in the game we are making, Dangerous Dander.
Being a coder my assignments were to start on the different classes of our game objects as well as their inheritance structure. That basically means I had to make so called Parent classes from which other classes will inherit […]
Game Developement and Coding
This week we had our first scrum sprint, meaning we set up assignments for each group member to be done with by Friday. The assignments were either art, music or code to be used in the game we are making, Dangerous Dander.
Being a coder my assignments were to start on the different classes of our game objects as well as their inheritance structure. That basically means I had to make so called Parent classes from which other classes will inherit […]
Project Haunted Light 2013-02-02
Today I finally got the States working,I had goofed up the code because I had accidentally removed the while loop in main that keeps the game running, instead of just shutting it down after it has run one time. And after that I was going to start with the input for the game but it seems like we already have one up and running in the prototype.
So my task for the following week is to get a functional drawmanager and […]
Project Haunted Light 2013-02-02
Today I finally got the States working,I had goofed up the code because I had accidentally removed the while loop in main that keeps the game running, instead of just shutting it down after it has run one time. And after that I was going to start with the input for the game but it seems like we already have one up and running in the prototype.
So my task for the following week is to get a functional drawmanager and […]