Daily Archives: February 20, 2014

The timing is right!

Well this week started off pretty badly with me feeling like I’ve got a flu. It turned out to be a little bit worse when I went to the doctor and now I have to pop pills that make me sleepy and stay away from people so I don’t spread the illness.This couldn’t have come at a worse time either right before the alpha for the game is supposed to be done.Needless to say I’ve not got much work done […]

/ Comments Off on The timing is right!
Program: Programming

The timing is right!

Well this week started off pretty badly with me feeling like I’ve got a flu. It turned out to be a little bit worse when I went to the doctor and now I have to pop pills that make me sleepy and stay away from people so I don’t spread the illness.This couldn’t have come at a worse time either right before the alpha for the game is supposed to be done.Needless to say I’ve not got much work done […]

/ Comments Off on The timing is right!
Program: Programming

The timing is right!

Well this week started off pretty badly with me feeling like I’ve got a flu. It turned out to be a little bit worse when I went to the doctor and now I have to pop pills that make me sleepy and stay away from people so I don’t spread the illness.This couldn’t have come at a worse time either right before the alpha for the game is supposed to be done.Needless to say I’ve not got much work done […]

/ Comments Off on The timing is right!
Program: Programming

The timing is right!

Well this week started off pretty badly with me feeling like I’ve got a flu. It turned out to be a little bit worse when I went to the doctor and now I have to pop pills that make me sleepy and stay away from people so I don’t spread the illness.This couldn’t have come at a worse time either right before the alpha for the game is supposed to be done.Needless to say I’ve not got much work done […]

/ Comments Off on The timing is right!
Program: Programming

Making a Game Part 2 – AI

This week I chose one of the more difficult artifacts on the sprint planning: making the enemies chase and then kill the player.
My first thoughts about this was to just make the player “lose the game” if he collided with any of the patrolling guards.
Now, instead of doing a collision-check I made a function that returns the distance between the player and a guard (cycling through all the guards in their Update()-method):

Which basically just does a pythagorean calculation and […]

/ Comments Off on Making a Game Part 2 – AI
Program: Programming

Making a Game Part 2 – AI

This week I chose one of the more difficult artifacts on the sprint planning: making the enemies chase and then kill the player.
My first thoughts about this was to just make the player “lose the game” if he collided with any of the patrolling guards.
Now, instead of doing a collision-check I made a function that returns the distance between the player and a guard (cycling through all the guards in their Update()-method):

Which basically just does a pythagorean calculation and […]

/ Comments Off on Making a Game Part 2 – AI
Program: Programming

A place to hide

This week, with the Alpha deadline coming up, much attention and work have been given to create objects to hide behind.

In our game we have guards and cameras that will detect you if you cross their line of sight (will be shown by a coloured cone, moving back and forth from the enemy). In order to escape you must either stealth past them or kill them. A big part of our stealth gameplay is to hide behind corners and […]

/ Comments Off on A place to hide
Program: Graphics

A place to hide

This week, with the Alpha deadline coming up, much attention and work have been given to create objects to hide behind.

In our game we have guards and cameras that will detect you if you cross their line of sight (will be shown by a coloured cone, moving back and forth from the enemy). In order to escape you must either stealth past them or kill them. A big part of our stealth gameplay is to hide behind corners and […]

/ Comments Off on A place to hide
Program: Graphics

ALPHA Presentation

Don’t be good, be great – Jay Z

While listening to one of our worlds greatest hip-hoppers, Jay Z, song F.U.T.W. I’ve got the feeling of not being satisfied. Wanting more and more. I don’t settle to be good at something, I wan’t to be great. I wan’t to reach the big stage, and I want to be there now.
Tomorrow we’ll have our presentation of the ALPHA for our game Suit ‘em Up. This means that we will talk about our game […]

/ Comments Off on ALPHA Presentation
Program: Graphics

ALPHA Presentation

Don’t be good, be great – Jay Z

While listening to one of our worlds greatest hip-hoppers, Jay Z, song F.U.T.W. I’ve got the feeling of not being satisfied. Wanting more and more. I don’t settle to be good at something, I wan’t to be great. I wan’t to reach the big stage, and I want to be there now.
Tomorrow we’ll have our presentation of the ALPHA for our game Suit ‘em Up. This means that we will talk about our game […]

/ Comments Off on ALPHA Presentation
Program: Graphics

Speeches and Presentations

This week, as my duty as the producer of the group, I’ve been preparing for the ALPHA-presentation, as well as improving the main-menu concept a little bit and helped out with some odds and ends. As the main menu is not that interesting, and the odds and ends are a bit sparse, I’ve decided to write about what I’m going to talk about tomorrow (Friday 21/2-2014)! The following is not a script, but just the general outline I’ll follow when […]

/ Comments Off on Speeches and Presentations
Program: Graphics

Speeches and Presentations

This week, as my duty as the producer of the group, I’ve been preparing for the ALPHA-presentation, as well as improving the main-menu concept a little bit and helped out with some odds and ends. As the main menu is not that interesting, and the odds and ends are a bit sparse, I’ve decided to write about what I’m going to talk about tomorrow (Friday 21/2-2014)! The following is not a script, but just the general outline I’ll follow when […]

/ Comments Off on Speeches and Presentations
Program: Graphics

2014-02-20 Second Artifact

Hello world!
These last days I’ve been working on creating enemies with movement patterns into the game. So far they have sprites and movement patterns in relationship to the player  each one with similar codes except from the specific numbers which will be adjusted later in the main project (the actual game project).
This is what my code looks like “in-game” with the enemies standing on different range depending on what kind they are.
What function would the enemies contribute with to […]

/ Comments Off on 2014-02-20 Second Artifact
Program: Programming

2014-02-20 Second Artifact

Hello world!
These last days I’ve been working on creating enemies with movement patterns into the game. So far they have sprites and movement patterns in relationship to the player  each one with similar codes except from the specific numbers which will be adjusted later in the main project (the actual game project).
This is what my code looks like “in-game” with the enemies standing on different range depending on what kind they are.
What function would the enemies contribute with to […]

/ Comments Off on 2014-02-20 Second Artifact
Program: Programming

Drowning in code When working on WeaponManager

So as you can see above I have been working on the WeaponManager for this past week.
I have drew my thought the first day thinking I have nailed it it looked something like this:

thinking I NAILED it!
Then after a good nights sleep I realized I was SO wrong in how I thought and how I began to code, removing everything and starting from scratch was inevitable.  SO I started working on paper again and the pattern you see above was […]

/ Comments Off on Drowning in code When working on WeaponManager
Program: Programming

Drowning in code When working on WeaponManager

So as you can see above I have been working on the WeaponManager for this past week.
I have drew my thought the first day thinking I have nailed it it looked something like this:

thinking I NAILED it!
Then after a good nights sleep I realized I was SO wrong in how I thought and how I began to code, removing everything and starting from scratch was inevitable.  SO I started working on paper again and the pattern you see above was […]

/ Comments Off on Drowning in code When working on WeaponManager
Program: Programming

Playground Panic map and sprites

This week I’ve been mostly working on the map background for the game. I also made a sprite for the male player character and a quick placeholder one for the basic enemy. This is the entire map as it is right now.
although not finished, it’s good enough for the alpha. I will add more stuff to it later, like some swings, more details like muddy footsteps and maybe some scattered toys. to make it look like a kindergarten […]

/ Comments Off on Playground Panic map and sprites
Program: Graphics

Playground Panic map and sprites

This week I’ve been mostly working on the map background for the game. I also made a sprite for the male player character and a quick placeholder one for the basic enemy. This is the entire map as it is right now.
although not finished, it’s good enough for the alpha. I will add more stuff to it later, like some swings, more details like muddy footsteps and maybe some scattered toys. to make it look like a kindergarten […]

/ Comments Off on Playground Panic map and sprites
Program: Graphics

Pumpmeter increase & “Blue Cow” power-up SFX

All the sound effects I’ve done so far has been pretty straight forward, although our game has a very distinct cartoonish feel to it I decided I would keep all “real” sounds simple and realistic. The sounds of feet hitting concrete or a cane striking another human being should be as similar to the real sound as possible because I wanted to keep our game from becoming too surreal. When it was time for me to produce sounds for things […]

/ Comments Off on Pumpmeter increase & “Blue Cow” power-up SFX
Program: Graphics

Pumpmeter increase & “Blue Cow” power-up SFX

All the sound effects I’ve done so far has been pretty straight forward, although our game has a very distinct cartoonish feel to it I decided I would keep all “real” sounds simple and realistic. The sounds of feet hitting concrete or a cane striking another human being should be as similar to the real sound as possible because I wanted to keep our game from becoming too surreal. When it was time for me to produce sounds for things […]

/ Comments Off on Pumpmeter increase & “Blue Cow” power-up SFX
Program: Graphics

Pumpmeter increase & “Blue Cow” power-up SFX

All the sound effects I’ve done so far has been pretty straight forward, although our game has a very distinct cartoonish feel to it I decided I would keep all “real” sounds simple and realistic. The sounds of feet hitting concrete or a cane striking another human being should be as similar to the real sound as possible because I wanted to keep our game from becoming too surreal. When it was time for me to produce sounds for things […]

/ Comments Off on Pumpmeter increase & “Blue Cow” power-up SFX
Program: Graphics

Pumpmeter increase & “Blue Cow” power-up SFX

All the sound effects I’ve done so far has been pretty straight forward, although our game has a very distinct cartoonish feel to it I decided I would keep all “real” sounds simple and realistic. The sounds of feet hitting concrete or a cane striking another human being should be as similar to the real sound as possible because I wanted to keep our game from becoming too surreal. When it was time for me to produce sounds for things […]

/ Comments Off on Pumpmeter increase & “Blue Cow” power-up SFX
Program: Graphics

Project “Bloody Badgers” 2014-02-20 Running Animation

Time really does fly by. It’s Thursday once again, and Thursdays means new blog post. Since I’ve been having trouble with scheduling all my schoolwork this week there won’t be a whole lot of content for me to blog about. I did finish some, which I will talk about now, but sadly not as much as I had planned during this sprint. I will have to continue working with that during the rest of the week instead.
Amongst the things I had […]

/ Comments Off on Project “Bloody Badgers” 2014-02-20 Running Animation
Program: Graphics

Project “Bloody Badgers” 2014-02-20 Running Animation

Time really does fly by. It’s Thursday once again, and Thursdays means new blog post. Since I’ve been having trouble with scheduling all my schoolwork this week there won’t be a whole lot of content for me to blog about. I did finish some, which I will talk about now, but sadly not as much as I had planned during this sprint. I will have to continue working with that during the rest of the week instead.
Amongst the things I had […]

/ Comments Off on Project “Bloody Badgers” 2014-02-20 Running Animation
Program: Graphics