Daily Archives: February 12, 2014
2014-02-12 – An artifact
The end of this project is drawing closer and we are all starting to see some result from our hard work – gamewise as well as learningwise.
One of my tasks has been to create a code for the paralax function which will consist of a couple of layers of mountains or hills disappearing in the horizon, a story box and clouds. As soon as I figured out how to work with the paralax and different layers it was pretty easy […]
2014-02-12 – An artifact
The end of this project is drawing closer and we are all starting to see some result from our hard work – gamewise as well as learningwise.
One of my tasks has been to create a code for the paralax function which will consist of a couple of layers of mountains or hills disappearing in the horizon, a story box and clouds. As soon as I figured out how to work with the paralax and different layers it was pretty easy […]
The Blog, a Resurrection!
New times and new blog-posts!
Recently in the course Game Development – Introduction my group began developing a game from a concept created by another group of student. The concept was called Possession, a Shooter style game inspired by east-Asian lore.
As a part of the course we are supposed to take an artefact for the game that we have worked on or completed and describe our work process. The one I have chosen for this blog post is the death […]
The Blog, a Resurrection!
New times and new blog-posts!
Recently in the course Game Development – Introduction my group began developing a game from a concept created by another group of student. The concept was called Possession, a Shooter style game inspired by east-Asian lore.
As a part of the course we are supposed to take an artefact for the game that we have worked on or completed and describe our work process. The one I have chosen for this blog post is the death […]
2014-02-12
Today I applied my States to the main project and made the spawn and despawn of the next part of the gameplay-area works flawlessly (at least so far, you never know when things starts getting messed up).
I ahve also cleaned up my code and re-organized it a bit by creating classes and making them work.
2014-02-12
Today I applied my States to the main project and made the spawn and despawn of the next part of the gameplay-area works flawlessly (at least so far, you never know when things starts getting messed up).
I ahve also cleaned up my code and re-organized it a bit by creating classes and making them work.
The steep learning curve of animation.
During the past three weeks of our ten week project, I took up the work to animate the main character of our game. I thought this would be good practice since I’ve been animating some before in Adobe flash, although nothing more complicated than stick figures.The previous experience in animating movement did help. But this time I needed not to animate a straw-thin character, I had to animate a body with some actual mass. I started off with animating the […]
The steep learning curve of animation.
During the past three weeks of our ten week project, I took up the work to animate the main character of our game. I thought this would be good practice since I’ve been animating some before in Adobe flash, although nothing more complicated than stick figures.The previous experience in animating movement did help. But this time I needed not to animate a straw-thin character, I had to animate a body with some actual mass. I started off with animating the […]
10 week game project
This week I have worked with doing the parallax background. The one image above is a test of how it might look in the end. We want something like mountains at night with a moon in the back. And use dark colors to get the feel we want for the game wich is lonely/melancholy. We want it to have a cartoonish look and the world it takes place in is old China and Japan, so we take inspiration from […]
10 week game project
This week I have worked with doing the parallax background. The one image above is a test of how it might look in the end. We want something like mountains at night with a moon in the back. And use dark colors to get the feel we want for the game wich is lonely/melancholy. We want it to have a cartoonish look and the world it takes place in is old China and Japan, so we take inspiration from […]
Artifact Blogpost
I will be talking about an artifact I’ve worked on this week. I’ve been working on a functionality for hiding, it has been delayed by several things. At first i was starting work on the guards until i checked my phone and saw that Oliver had already started doing that so that’s two hours down the drain. Then Git stopped working and delayed me for another three hours. Eventually i was able to do actual work on it however. First […]
Artifact Blogpost
I will be talking about an artifact I’ve worked on this week. I’ve been working on a functionality for hiding, it has been delayed by several things. At first i was starting work on the guards until i checked my phone and saw that Oliver had already started doing that so that’s two hours down the drain. Then Git stopped working and delayed me for another three hours. Eventually i was able to do actual work on it however. First […]
University Projects: Escape 2.0
Hey everyone!
Started on a new university project and we are supposed to be keeping a weekly blog up so I guess I will start here. In this project my role is that of a Designer and Artist. I fill in niches and help getting bigger parts done most of the time right now though.
So this week my work has been separated into 2 different artifacts if we could say that. My job is to finish both the elevator pitch and […]
University Projects: Escape 2.0
Hey everyone!
Started on a new university project and we are supposed to be keeping a weekly blog up so I guess I will start here. In this project my role is that of a Designer and Artist. I fill in niches and help getting bigger parts done most of the time right now though.
So this week my work has been separated into 2 different artifacts if we could say that. My job is to finish both the elevator pitch and […]
University Projects: Escape 2.0
Hey everyone!
Started on a new university project (Surpriiiiiise!) and we are supposed to be keeping a weekly blog up so I guess I will start here. In this project my role is that of a Designer and Artist. I fill in niches and help getting bigger parts done most of the time right now though.
So this week my work has been separated into 2 different artifacts if we could say that. My job is to finish both the elevator pitch […]
University Projects: Escape 2.0
Hey everyone!
Started on a new university project (Surpriiiiiise!) and we are supposed to be keeping a weekly blog up so I guess I will start here. In this project my role is that of a Designer and Artist. I fill in niches and help getting bigger parts done most of the time right now though.
So this week my work has been separated into 2 different artifacts if we could say that. My job is to finish both the elevator pitch […]
SoundRipples, Guard Patrolling and Light-prototype
I have been working on two things today. I continued with our guard’s detection of sounds around them and got our PatrolState working.
I’m having a SoundRippleManager to hold a vector of SoundRipples, which is basically an object with position, volume and time alive. The SoundRipple will stay alive for about 1 second and during this time it will draw an expanding circle from its origin to represent our visual respond to the sound.
When a new SoundRipple is created it checks […]
SoundRipples, Guard Patrolling and Light-prototype
I have been working on two things today. I continued with our guard’s detection of sounds around them and got our PatrolState working.
I’m having a SoundRippleManager to hold a vector of SoundRipples, which is basically an object with position, volume and time alive. The SoundRipple will stay alive for about 1 second and during this time it will draw an expanding circle from its origin to represent our visual respond to the sound.
When a new SoundRipple is created it checks […]