Browsing '2017': Students starting in 2017

Postmortem of the ten weeks game project.

Hello everyone. In today’s blog, I am going to write about what I have learned from our ten weeks adventure. There is a lot to cover, so I am just going, to begin with, what I have learned and how it has impacted me.
In ten weeks we made a game which is all about to belong to a group. We did not want to do a network game, so we tried to create AIs that is smart enough to give […]

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Program: Programming

Postmortem of the ten weeks game project.

Hello everyone. In today’s blog, I am going to write about what I have learned from our ten weeks adventure. There is a lot to cover, so I am just going, to begin with, what I have learned and how it has impacted me.
In ten weeks we made a game which is all about to belong to a group. We did not want to do a network game, so we tried to create AIs that is smart enough to give […]

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Program: Programming

The End

The game development process is done and we’ve finished the game. The end result was according to plans. As we progressed with development quite a flaws in the design. Our group had some communication problems and we never seemed to be able to be flexible enough to do important changes to the design.

The development process went quite well and we had no trouble reaching our deadlines in time. Many team members wanted to stick the concept document which I found […]

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Program: Programming

The End

The game development process is done and we’ve finished the game. The end result was according to plans. As we progressed with development quite a flaws in the design. Our group had some communication problems and we never seemed to be able to be flexible enough to do important changes to the design.

The development process went quite well and we had no trouble reaching our deadlines in time. Many team members wanted to stick the concept document which I found […]

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Program: Programming

Composted Comments

1: (Already Graded) [cghaibel, “Creating a Projectile”]
https://wordpress.com/read/blogs/142440279/posts/3#comment-1
I think that the greatest strength of the text is how immersive it is. He explains his methods and though process in such a detailed and engaging manner that I forgot that I was reading a blog. It is very interesting to get such a clear view of how another graphic student approaches his tasks, and I found it all to be very relatable. However, I think the text would be a lot […]

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Program: Graphics

Composted Comments

1: (Already Graded) [cghaibel, “Creating a Projectile”]
https://wordpress.com/read/blogs/142440279/posts/3#comment-1
I think that the greatest strength of the text is how immersive it is. He explains his methods and though process in such a detailed and engaging manner that I forgot that I was reading a blog. It is very interesting to get such a clear view of how another graphic student approaches his tasks, and I found it all to be very relatable. However, I think the text would be a lot […]

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Program: Graphics

Postmortem

We did eventually manage to finish our project and present it to our fellow students on march the 15th, as planned. The game was very difficult, as it generally required several attempts to complete. However, it was not without some sense of joy that we discovered that many of the people that played our game actually kept retrying, eager to reach the end.

Unfortunately, some of the reasons behind the high difficulty was not due to our design. For instance, players […]

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Program: Graphics

Postmortem

We did eventually manage to finish our project and present it to our fellow students on march the 15th, as planned. The game was very difficult, as it generally required several attempts to complete. However, it was not without some sense of joy that we discovered that many of the people that played our game actually kept retrying, eager to reach the end.

Unfortunately, some of the reasons behind the high difficulty was not due to our design. For instance, players […]

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Program: Graphics

Postmortem

Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]

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Postmortem

Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]

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Ithaqua play testing

The play testing for our group was as important as it was for all the other groups. It gave us a lot of insight what players thought that we needed to change with the game and good feedback about what we had done right. We got both constructive criticism and good compliments about things that we had done nicely.
The first play testing, we had included enemy one with a very complex movement pattern which was made by our very talented […]

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Ithaqua play testing

The play testing for our group was as important as it was for all the other groups. It gave us a lot of insight what players thought that we needed to change with the game and good feedback about what we had done right. We got both constructive criticism and good compliments about things that we had done nicely.
The first play testing, we had included enemy one with a very complex movement pattern which was made by our very talented […]

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Ithaqua Sound making

For our Aetherial game, I was the lead sound and the sound tracks were not that complex. Most of them were short sounds and effects for different small things like shooting, taking damage, dying etc. I decided to take the role of lead sound because I have always been into music a lot, and thought that i could make some music and sounds for the game with my violin.
I had initially planned on using my violin at least for the […]

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Ithaqua Sound making

For our Aetherial game, I was the lead sound and the sound tracks were not that complex. Most of them were short sounds and effects for different small things like shooting, taking damage, dying etc. I decided to take the role of lead sound because I have always been into music a lot, and thought that i could make some music and sounds for the game with my violin.
I had initially planned on using my violin at least for the […]

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Revisiting Scrum

Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]

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Revisiting Scrum

Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]

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comment 1

-The link of original post:
https://wordpress.com/read/blogs/142496093/posts/4
 
-My comment:
So first, sorry for the late comment. I really like the Behemoth you have done! It has great concept, clear lines, and close attention to the details. Also the writing style of your blog was very clear for the readers to follow what you trying to express. You gave the readers a basic background of the character, and you explained your mental activities while making decisions to the character that the readers understand […]

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Program: Game Design

comment 1

-The link of original post:
https://wordpress.com/read/blogs/142496093/posts/4
 
-My comment:
So first, sorry for the late comment. I really like the Behemoth you have done! It has great concept, clear lines, and close attention to the details. Also the writing style of your blog was very clear for the readers to follow what you trying to express. You gave the readers a basic background of the character, and you explained your mental activities while making decisions to the character that the readers understand […]

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Program: Game Design

Final Comment: Gunnlaugur Arnarson

Hello Gunnlaugur,
This post which you have written here is well-written and informative. You give good details on both the positive and negative aspects of your group’s final product. You even explain the reasons behind these to a more than satisfactory degree.
From my memory, we have not been formally taught what a post-mortem is or what goes in it. Because of this, it’s quite acceptable, I believe, for you to have the following problem which I will discuss. I would have […]

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Final Comment: Gunnlaugur Arnarson

Hello Gunnlaugur,
This post which you have written here is well-written and informative. You give good details on both the positive and negative aspects of your group’s final product. You even explain the reasons behind these to a more than satisfactory degree.
From my memory, we have not been formally taught what a post-mortem is or what goes in it. Because of this, it’s quite acceptable, I believe, for you to have the following problem which I will discuss. I would have […]

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A reflection on “Postmortem” blog, by Vidar Grönros

sasadzigurski · Just now

Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]

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A reflection on “Postmortem” blog, by Vidar Grönros

sasadzigurski · Just now

Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]

/ Comments Off on A reflection on “Postmortem” blog, by Vidar Grönros

Comment 3.

Very well written and good structure. I like that you have written how your team dealt with scrum, as you say each team implements it differently. In terms of the week long sprints, I can imagine that things would be different if we did not have lessons during the weeks we we’re deep in game production. I can relate to what you’re saying about daily stand ups as we had the same issue. Did you see any benefit in meeting […]

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Program: Graphics

Comment 3.

Very well written and good structure. I like that you have written how your team dealt with scrum, as you say each team implements it differently. In terms of the week long sprints, I can imagine that things would be different if we did not have lessons during the weeks we we’re deep in game production. I can relate to what you’re saying about daily stand ups as we had the same issue. Did you see any benefit in meeting […]

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Program: Graphics