Browsing '2015': Students starting in 2015

Comment Juste

Hey!
Interesting post! I think its really good that you are helping out you’re artists with easier tasks within art. That is super efficient and you save a lot of time. I find this good also because I, the same as you, have previous experience with art so I too help my artists out whenever needed and I find this super efficient for the group so I think you should keep doing that!
I would have liked to know a bit more […]

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Program: Game Design

Comment Juste

Hey!
Interesting post! I think its really good that you are helping out you’re artists with easier tasks within art. That is super efficient and you save a lot of time. I find this good also because I, the same as you, have previous experience with art so I too help my artists out whenever needed and I find this super efficient for the group so I think you should keep doing that!
I would have liked to know a bit more […]

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Program: Game Design

Sprint 5 – Scrum

So we have been working with scrum in our group (obviously), and it has been working out very well for us. For most in the group, it is the first time working with Scrum, however, me personally have been working with game design and Scrum before so I felt quite comfortable with Scrum and I felt like I had a good idea of what it was all about and how it worked.
Since I did game design and graphics before, I […]

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Program: Game Design

Sprint 5 – Scrum

So we have been working with scrum in our group (obviously), and it has been working out very well for us. For most in the group, it is the first time working with Scrum, however, me personally have been working with game design and Scrum before so I felt quite comfortable with Scrum and I felt like I had a good idea of what it was all about and how it worked.
Since I did game design and graphics before, I […]

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Program: Game Design

Sprint 4 – Alpha

Hey hey,
So this week we have been preparing for the Alpha. This Monday, 2018-02-12 we had our first playtesting in before the Alpha where we got quite good feedback. It would seem a lot of testers liked our game and they said it looked really well and was a good, so that was nice to hear.
Me personally have prepared for the Alpha presentation this week which will be on Thursday this week, 2018-02-15. I as the producer of the team […]

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Program: Game Design

Sprint 4 – Alpha

Hey hey,
So this week we have been preparing for the Alpha. This Monday, 2018-02-12 we had our first playtesting in before the Alpha where we got quite good feedback. It would seem a lot of testers liked our game and they said it looked really well and was a good, so that was nice to hear.
Me personally have prepared for the Alpha presentation this week which will be on Thursday this week, 2018-02-15. I as the producer of the team […]

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Program: Game Design

Sprint 3 – Game design

Yo yo blogg,
For this course we were to pick a concept from the previous course and make a game out of that concept document. We chose the game Behemoth and are making a game where the player control a giant spaceship, the biggest there is which you have stolen from your enemies. The enemies are trying to stop you from capturing this spaceship and take it back to your base. They are doing everything they can to stop you and […]

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Program: Game Design

Sprint 3 – Game design

Yo yo blogg,
For this course we were to pick a concept from the previous course and make a game out of that concept document. We chose the game Behemoth and are making a game where the player control a giant spaceship, the biggest there is which you have stolen from your enemies. The enemies are trying to stop you from capturing this spaceship and take it back to your base. They are doing everything they can to stop you and […]

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Program: Game Design

yet another (traditional) roguelike written in c++

My current go-to pet project is dungeon, a roguelike which is currently pretty incomplete and basic, but I think I’ve gotten far enough to start showing it off a bit more.
It’s a roguelike with your usual fantasy-setting (for now, anyway) and mechanically it’s going to be pretty typical as well. Eventually though, I’m planning on implementing some kind of bodypart system where potions, food, traps, enemy attacks and so on can transform your character, giving you both positive and negative […]

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Program: Programming

yet another (traditional) roguelike written in c++

My current go-to pet project is dungeon, a roguelike which is currently pretty incomplete and basic, but I think I’ve gotten far enough to start showing it off a bit more.
It’s a roguelike with your usual fantasy-setting (for now, anyway) and mechanically it’s going to be pretty typical as well. Eventually though, I’m planning on implementing some kind of bodypart system where potions, food, traps, enemy attacks and so on can transform your character, giving you both positive and negative […]

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Program: Programming

Game-design in practice, group post #6

Our game is about 55% complete, the only thing we are missing now is all the art content and sound. Which we are working hard on in order to get a playable game, and can start play testing. The major problem now is that the artists have to much work, we should have needed at least 2 more graphical artists. Meanwhile the artists are working hard, the programmers are adjusting and iterates everything. 

At this moment we got one graphical artist […]

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Program: Programming

Game-design in practice, group post #6

Our game is about 55% complete, the only thing we are missing now is all the art content and sound. Which we are working hard on in order to get a playable game, and can start play testing. The major problem now is that the artists have to much work, we should have needed at least 2 more graphical artists. Meanwhile the artists are working hard, the programmers are adjusting and iterates everything. 

At this moment we got one graphical artist […]

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Program: Programming

Game-design in practice, group post #5

What we have accomplished until now is a platform/arena where the battle will take place. The art for each player have not yet been completed to being implemented into the game, so instead we are using unities own objects. For the time being. Each player can move around and rotate with your aim/weapon. Down below you can see four players, each on have a black spot on them, that is their “weapon/aim”. Where that points, the projectiles will go.

The players […]

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Program: Programming

Game-design in practice, group post #5

What we have accomplished until now is a platform/arena where the battle will take place. The art for each player have not yet been completed to being implemented into the game, so instead we are using unities own objects. For the time being. Each player can move around and rotate with your aim/weapon. Down below you can see four players, each on have a black spot on them, that is their “weapon/aim”. Where that points, the projectiles will go.

The players […]

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Program: Programming

Game-design in practice, group post #4

In this post we will go through each person in the group where we individually go through these points:

Group dynamic
Have the game developed to your expectations, if yes/no – why, what did go so well? / what could had gone better?
What do you think are the risks?
If you manage to finish the game, what will it take to take it out on the market and have a successful marketing.

 
Axel
The group dynamic in our group is good and we trust each […]

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Program: Programming

Game-design in practice, group post #4

In this post we will go through each person in the group where we individually go through these points:

Group dynamic
Have the game developed to your expectations, if yes/no – why, what did go so well? / what could had gone better?
What do you think are the risks?
If you manage to finish the game, what will it take to take it out on the market and have a successful marketing.

 
Axel
The group dynamic in our group is good and we trust each […]

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Program: Programming

Game-design in practice, group post #3

Our group:

Group Leader / Programer : Stam Kruajan
Programmer : Joni Nikander
Programmer : Christoffer Lövdahl
Programmer : Axel Eriksson
Programmer : Robin Berneby
Graphical Artist : Stefan Strandberg

Stam Kruajan is standing for the marketing part, where we decided to go with twitter, facebook, reddit, youtube and indie blogs. Where we explain what our game is about and try to get feedback of what we can do better and if this is going to work as a successful game. We are trying to promote our […]

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Program: Programming

Game-design in practice, group post #3

Our group:

Group Leader / Programer : Stam Kruajan
Programmer : Joni Nikander
Programmer : Christoffer Lövdahl
Programmer : Axel Eriksson
Programmer : Robin Berneby
Graphical Artist : Stefan Strandberg

Stam Kruajan is standing for the marketing part, where we decided to go with twitter, facebook, reddit, youtube and indie blogs. Where we explain what our game is about and try to get feedback of what we can do better and if this is going to work as a successful game. We are trying to promote our […]

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Program: Programming

Game-design in practice, group post #2

The first week of the project we decided to sit down and make a plan on how to create our game, what we should include and exclude from the project. To minimize the risk of letting the project get to big so that we wont have time to finish a MVP(Minimal Viable Product). We chose to work with a tool named “KanBanFlow”, which are a method for visualizing the flow of work, in order to balance demand with available capacity and […]

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Program: Programming

Game-design in practice, group post #2

The first week of the project we decided to sit down and make a plan on how to create our game, what we should include and exclude from the project. To minimize the risk of letting the project get to big so that we wont have time to finish a MVP(Minimal Viable Product). We chose to work with a tool named “KanBanFlow”, which are a method for visualizing the flow of work, in order to balance demand with available capacity and […]

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Program: Programming

Game-design in practice, group post #1

We have gotten an assignment where we have to make a product and have a succeeding marketing so you can sell it to an audience. As a group we decided to make a 2D game with a isometric camera view, a twin stick shooter game in a arena setting with different game modes(capture the flag, battle royal etc.). The genre of the game would be pixel like with a steampunk theme to it. 
Our group contains a total of 6 members, […]

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Program: Programming

Game-design in practice, group post #1

We have gotten an assignment where we have to make a product and have a succeeding marketing so you can sell it to an audience. As a group we decided to make a 2D game with a isometric camera view, a twin stick shooter game in a arena setting with different game modes(capture the flag, battle royal etc.). The genre of the game would be pixel like with a steampunk theme to it. 
Our group contains a total of 6 members, […]

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Program: Programming

The Stream Scheme

At the time of writing this post I am now a third year student, things have gotten a little bit more serious and we have been tasked with developing a product for a specific target audience with a final goal of releasing the product. The idea is that after this course we’ll have learned how to market ourselves as well as our product and of course, the importance of finding an audience that is actually into whatever it is you’re […]

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Program: Graphics

The Stream Scheme

At the time of writing this post I am now a third year student, things have gotten a little bit more serious and we have been tasked with developing a product for a specific target audience with a final goal of releasing the product. The idea is that after this course we’ll have learned how to market ourselves as well as our product and of course, the importance of finding an audience that is actually into whatever it is you’re […]

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Program: Graphics