Monthly Archives: February 2018

Reasonings behind the character design of the basic enemy
In the original Friendship Down concept document, the envisioned enemy was an ‘alien race with intent to kill’ and is in the document shown as a mix of seemingly organic creatures and mechanical constructs (see image).
These were intended as different enemy types, featuring different movements and mechanics. However, when planning the project to fit the scope of the given assignment, and in particular to compensate for the group having only a single programmer, it was decided in pre-production that alterations […]

Reasonings behind the character design of the basic enemy
In the original Friendship Down concept document, the envisioned enemy was an ‘alien race with intent to kill’ and is in the document shown as a mix of seemingly organic creatures and mechanical constructs (see image).
These were intended as different enemy types, featuring different movements and mechanics. However, when planning the project to fit the scope of the given assignment, and in particular to compensate for the group having only a single programmer, it was decided in pre-production that alterations […]
Onions have layers…
The game Right, since this is my first post relating to this game project I thought y’all might want a quick introduction to what the project actually is.
My team, Hastur, are currently working on a Shoot ‘Em’ Up based on a concept created by another group of students. The concept goes by the name of “You May Kiss The Bride”. Its set in a nightmare that Brad, the protagonist, has on the night before his wedding.
Onions have layers…
The game Right, since this is my first post relating to this game project I thought y’all might want a quick introduction to what the project actually is.
My team, Hastur, are currently working on a Shoot ‘Em’ Up based on a concept created by another group of students. The concept goes by the name of “You May Kiss The Bride”. Its set in a nightmare that Brad, the protagonist, has on the night before his wedding.
Onions have layers…
The game Right, since this is my first post relating to this game project I thought y’all might want a quick introduction to what the project actually is.
My team, Hastur, are currently working on a Shoot ‘Em’ Up based on a concept created by another group of students. The concept goes by the name of “You May Kiss The Bride”. Its set in a nightmare that Brad, the protagonist, has on the night before his wedding.
Onions have layers…
The game Right, since this is my first post relating to this game project I thought y’all might want a quick introduction to what the project actually is.
My team, Hastur, are currently working on a Shoot ‘Em’ Up based on a concept created by another group of students. The concept goes by the name of “You May Kiss The Bride”. Its set in a nightmare that Brad, the protagonist, has on the night before his wedding.

General Ship Design
The avatar of Aetherial is a ship, as was decided in the concept document. I, however, decided to redesign it somewhat, as the original design was perhaps not the most logical. It was very beautiful, but it didn’t really have sails per se, it was more like it had wings. I also knew that I would have to animate it, and animating a character that I had no idea how to draw seemed hard to do as my first attempt […]

General Ship Design
The avatar of Aetherial is a ship, as was decided in the concept document. I, however, decided to redesign it somewhat, as the original design was perhaps not the most logical. It was very beautiful, but it didn’t really have sails per se, it was more like it had wings. I also knew that I would have to animate it, and animating a character that I had no idea how to draw seemed hard to do as my first attempt […]

Blog #1: How does a harpoon missing sound like?
Hello and welcome to my first blog post! I am Léo, project manager and producer of team Wendigo. In our current project, I am also responsible for the sound effects and music of the game. In this post, I will talk about the process of developing a sound asset from ideation to implementation.
The game we are developing, “Umibōzu”, is about a Japanese fisher navigating a boat through a thick fog encountering dangerous sea creatures on his journey to find the […]

Blog #1: How does a harpoon missing sound like?
Hello and welcome to my first blog post! I am Léo, project manager and producer of team Wendigo. In our current project, I am also responsible for the sound effects and music of the game. In this post, I will talk about the process of developing a sound asset from ideation to implementation.
The game we are developing, “Umibōzu”, is about a Japanese fisher navigating a boat through a thick fog encountering dangerous sea creatures on his journey to find the […]

Blog #1: How does a harpoon missing sound like?
Hello and welcome to my first blog post! I am Léo, project manager and producer of team Wendigo. In our current project, I am also responsible for the sound effects and music of the game. In this post, I will talk about the process of developing a sound asset from ideation to implementation.
The game we are developing, “Umibōzu”, is about a Japanese fisher navigating a boat through a thick fog encountering dangerous sea creatures on his journey to find the […]

Blog #1: How does a harpoon missing sound like?
Hello and welcome to my first blog post! I am Léo, project manager and producer of team Wendigo. In our current project, I am also responsible for the sound effects and music of the game. In this post, I will talk about the process of developing a sound asset from ideation to implementation.
The game we are developing, “Umibōzu”, is about a Japanese fisher navigating a boat through a thick fog encountering dangerous sea creatures on his journey to find the […]

Level Design 02/08 -18
This week I have been working on the first basic level of our game. This includes trying to figure out an actual good design for how the map is going to look and learning how Tilemaps works in Unity. The majority of the time has been spent familiarizing myself with Tilemaps in order to get started with the level design, since I am completely new to the system. The level I have been working on is the first 30 seconds […]

Level Design 02/08 -18
This week I have been working on the first basic level of our game. This includes trying to figure out an actual good design for how the map is going to look and learning how Tilemaps works in Unity. The majority of the time has been spent familiarizing myself with Tilemaps in order to get started with the level design, since I am completely new to the system. The level I have been working on is the first 30 seconds […]

Lycanthrope: Spider artifact
Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I have been working on an enemy asset for our game, it is an spider that will hang down from the top part of the screen throwing balls of web towards the player which in our case is represented by a bee.
When first designing the spider I had a conversation […]

Lycanthrope: Spider artifact
Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I have been working on an enemy asset for our game, it is an spider that will hang down from the top part of the screen throwing balls of web towards the player which in our case is represented by a bee.
When first designing the spider I had a conversation […]

Blog #1 Animating the bride
Feature – Bride
In our game “You May Kiss the Bride”, one of our core features is having the bride chase you from below, being a main factor in what causes the player to feel stressed and under constant pressure. The work in this blog will address the animation of the movement of the bride. I tried to make sure that she looked like something you want to run away from. A clear visualization of her trying to reach out for […]

Blog #1 Animating the bride
Feature – Bride
In our game “You May Kiss the Bride”, one of our core features is having the bride chase you from below, being a main factor in what causes the player to feel stressed and under constant pressure. The work in this blog will address the animation of the movement of the bride. I tried to make sure that she looked like something you want to run away from. A clear visualization of her trying to reach out for […]

Spawning Errors
Hello there!
My name is Fredrik Henriksen Lövlie and I am studying Programming and Game Design at Uppsala University, Campus Gotland. During our current course (Game Design 2: Game Development) we are required to write weekly blog posts about our design process and the progress of our 2D Shooter project. The game we decided to make is called Beelonging and is designed to evoke the feeling of belonging to a group.
This week I worked on changing the way our enemy spawner worked, […]

Spawning Errors
Hello there!
My name is Fredrik Henriksen Lövlie and I am studying Programming and Game Design at Uppsala University, Campus Gotland. During our current course (Game Design 2: Game Development) we are required to write weekly blog posts about our design process and the progress of our 2D Shooter project. The game we decided to make is called Beelonging and is designed to evoke the feeling of belonging to a group.
This week I worked on changing the way our enemy spawner worked, […]

Programming a centered bee swarm
Finished version of the centered bee swarm following the player
The bee swarm in “Game of Beelonging” is one of the main parts of the game concept. Whilst playing the game, there is a bee swarm constantly chasing the player, helping you out when enemies come to close and assigning a new player on death of the main bee. The swarm is supposed to always be vertically centered in a compact swarm, even if one of the […]

Programming a centered bee swarm
Finished version of the centered bee swarm following the player
The bee swarm in “Game of Beelonging” is one of the main parts of the game concept. Whilst playing the game, there is a bee swarm constantly chasing the player, helping you out when enemies come to close and assigning a new player on death of the main bee. The swarm is supposed to always be vertically centered in a compact swarm, even if one of the […]