Daily Archives: February 26, 2018

Comment 3 : On Merve’s post about scrum

https://msmonoxide.wordpress.com/2018/02/22/working-with-scrum/comment-page-1/#comment-4

mariecolingotland
February 26, 2018 at 5:16 pm
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Hey,
Interesting blog post. You describe in a good way how you have used Scrum and also why you find it to be beneficial for you and your group. I agree that it prevents procastination and motivates the team to work and put in the 20 hours required. Thats of course if you have your daily stand up meetins, which my […]

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Program: Graphics

Comment 3 : On Merve’s post about scrum

https://msmonoxide.wordpress.com/2018/02/22/working-with-scrum/comment-page-1/#comment-4

mariecolingotland
February 26, 2018 at 5:16 pm
Your comment is awaiting moderation.

Hey,
Interesting blog post. You describe in a good way how you have used Scrum and also why you find it to be beneficial for you and your group. I agree that it prevents procastination and motivates the team to work and put in the 20 hours required. Thats of course if you have your daily stand up meetins, which my […]

/ Comments Off on Comment 3 : On Merve’s post about scrum
Program: Graphics

Blog Comment 2

Hello! I like that you decided to design a level instead of having everything random. I think good level design is very important in games like this. I would argue that having the player learn mechanics the hard way might not be optimal for this game but then again, I do not know the difficulty curve or how much the player gets punished, so I cannot say much about it. I would recommend you pick up a drawing software such […]

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Program: Game Design

Blog Comment 2

Hello! I like that you decided to design a level instead of having everything random. I think good level design is very important in games like this. I would argue that having the player learn mechanics the hard way might not be optimal for this game but then again, I do not know the difficulty curve or how much the player gets punished, so I cannot say much about it. I would recommend you pick up a drawing software such […]

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Program: Game Design

Blog Comment 1

User Stories are very hard to sell sometimes. I really like that you work with the User Stories each week to remind the group that they exist, so your team does not forget about them. This could make your group read them more and understand why User Stories are useful. If your team see how they can be used in a useful way they might appreciate them more in the future. It would also be very interesting to know if […]

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Program: Game Design

Blog Comment 1

User Stories are very hard to sell sometimes. I really like that you work with the User Stories each week to remind the group that they exist, so your team does not forget about them. This could make your group read them more and understand why User Stories are useful. If your team see how they can be used in a useful way they might appreciate them more in the future. It would also be very interesting to know if […]

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Program: Game Design

Comment Juste

Hey!
Interesting post! I think its really good that you are helping out you’re artists with easier tasks within art. That is super efficient and you save a lot of time. I find this good also because I, the same as you, have previous experience with art so I too help my artists out whenever needed and I find this super efficient for the group so I think you should keep doing that!
I would have liked to know a bit more […]

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Program: Game Design

Comment Juste

Hey!
Interesting post! I think its really good that you are helping out you’re artists with easier tasks within art. That is super efficient and you save a lot of time. I find this good also because I, the same as you, have previous experience with art so I too help my artists out whenever needed and I find this super efficient for the group so I think you should keep doing that!
I would have liked to know a bit more […]

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Program: Game Design

Comment 2 : Chen’s blog background tile

mariecolingotland

https://gamedesign431182467.wordpress.com/2018/02/08/background-study-blog-1/

February 21, 2018 at 7:50 am
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Interesting post about the tile for your game. The camera angle you picked for your game made it a bit more difficult on you than if it was a simple top view.
I can see with what intention your first tile was made, the color and the texture fit into the aesthetic goal.
I also agree that it was too detailed and caught the eye of […]

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Program: Graphics

Comment 2 : Chen’s blog background tile

mariecolingotland

https://gamedesign431182467.wordpress.com/2018/02/08/background-study-blog-1/

February 21, 2018 at 7:50 am
Your comment is awaiting moderation.

Interesting post about the tile for your game. The camera angle you picked for your game made it a bit more difficult on you than if it was a simple top view.
I can see with what intention your first tile was made, the color and the texture fit into the aesthetic goal.
I also agree that it was too detailed and caught the eye of […]

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Program: Graphics

Working with Scrum

For any kind of development in general where you need to keep track of things, I think working with scrum is a good idea. Scrum helps you set goals and keep track of what you’ve done so far and how it went.
Regarding my team, I believe that scrum has really improved our development. Why I think this is because earlier during our first semester where we were given tasks to create board games or design documents. We never actually set […]

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Program: Game Design

Working with Scrum

For any kind of development in general where you need to keep track of things, I think working with scrum is a good idea. Scrum helps you set goals and keep track of what you’ve done so far and how it went.
Regarding my team, I believe that scrum has really improved our development. Why I think this is because earlier during our first semester where we were given tasks to create board games or design documents. We never actually set […]

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Program: Game Design

Blog 3 WIP

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Program: Game Design

Blog 3 WIP

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Program: Game Design