Daily Archives: February 22, 2018

Dev Blog 3, Working With Scrum

In this week’s blog post I will be writing about my experience working with the agile framework Scrum and how it has affected our development.
The most basic explanation of what Scrum is that I can give would be: divide all work to be done into small work items (artefacts), each week (each sprint) pick the items that you’re going to work on. Having this clear structure to help choose what you’re going to work on made sense to me right […]

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Program: Programming

Dev Blog 3, Working With Scrum

In this week’s blog post I will be writing about my experience working with the agile framework Scrum and how it has affected our development.
The most basic explanation of what Scrum is that I can give would be: divide all work to be done into small work items (artefacts), each week (each sprint) pick the items that you’re going to work on. Having this clear structure to help choose what you’re going to work on made sense to me right […]

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Program: Programming

Oskar Karlsson game dev – Scrum

I am oskar Karlsson lead programmer in the group Archon and we are working on the game Aetherial made by the group Zombie. During this weeks we in the group have been using scrum and it have helped our group a lot. And when you are using scrum in a group you are supposed to have daily stand up meetings. And have scrum meetings where you are planning the scrum board.
We in the group Archon have a project manager that […]

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Program: Programming

Oskar Karlsson game dev – Scrum

I am oskar Karlsson lead programmer in the group Archon and we are working on the game Aetherial made by the group Zombie. During this weeks we in the group have been using scrum and it have helped our group a lot. And when you are using scrum in a group you are supposed to have daily stand up meetings. And have scrum meetings where you are planning the scrum board.
We in the group Archon have a project manager that […]

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Program: Programming

Scrum and Its Effects on Development

It is my experience that Scrum is a great lightweight framework for iterative development but it also comes with certain conditions that greatly affect development.
I have had some experience with Scrum in the past inside of an office environment and as such can make some comparisons between how Scrum has affected development based on the circumstances in which it is used.
Source: https://www.visualstudio.com/learn/what-is-scrum/
Overall, Scrum is perhaps the most competent tool in which to have a cycle of iterative development. It allows a […]

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Program: Graphics

Scrum and Its Effects on Development

It is my experience that Scrum is a great lightweight framework for iterative development but it also comes with certain conditions that greatly affect development.
I have had some experience with Scrum in the past inside of an office environment and as such can make some comparisons between how Scrum has affected development based on the circumstances in which it is used.
Source: https://www.visualstudio.com/learn/what-is-scrum/
Overall, Scrum is perhaps the most competent tool in which to have a cycle of iterative development. It allows a […]

/ Comments Off on Scrum and Its Effects on Development
Program: Graphics

Scrum-ing the project

Hi,
writing about scrum from a perspective of a first year management student, who will learn about scrum in the second year of study, sounds a little awkward. The more funny thing about it is, that a literature for a scrum has been given to us by game design course and not by management with agile methods course. However, we started our shoot ’em up game project in full scrum way.
What is scrum?
It is one of the agile approaches to management, which characterise […]

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Scrum-ing the project

Hi,
writing about scrum from a perspective of a first year management student, who will learn about scrum in the second year of study, sounds a little awkward. The more funny thing about it is, that a literature for a scrum has been given to us by game design course and not by management with agile methods course. However, we started our shoot ’em up game project in full scrum way.
What is scrum?
It is one of the agile approaches to management, which characterise […]

/ Comments Off on Scrum-ing the project

How scrum impacted our development process.

During our time of developing “Aetherial” we barely have any of our regular lectures. For me this poorly structured week can have negative consequences on my productivity. Scrum has made it easier for us to structure our work week and the daily stand up meetings help us to keep our head in the game and focused on what we have to do. It also greatly improves group communications, as problems with different aspects of the game will surface sooner. This […]

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Program: Programming

How scrum impacted our development process.

During our time of developing “Aetherial” we barely have any of our regular lectures. For me this poorly structured week can have negative consequences on my productivity. Scrum has made it easier for us to structure our work week and the daily stand up meetings help us to keep our head in the game and focused on what we have to do. It also greatly improves group communications, as problems with different aspects of the game will surface sooner. This […]

/ Comments Off on How scrum impacted our development process.
Program: Programming

Blog 3: Hello Scrum

Hellu!
In this entry I will talk about how my team is working with scrum and how it affects my work and development.
Structure
For me scrum has meant more structure in my development. I get a clear overview what needs to be done and when. I think it’s really good to have a product backlog where we list all the assets for the game and then plan each sprint what needs to be done to meet up with the goal for […]

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Program: Graphics

Blog 3: Hello Scrum

Hellu!
In this entry I will talk about how my team is working with scrum and how it affects my work and development.
Structure
For me scrum has meant more structure in my development. I get a clear overview what needs to be done and when. I think it’s really good to have a product backlog where we list all the assets for the game and then plan each sprint what needs to be done to meet up with the goal for […]

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Program: Graphics

Blog 3: Scrum in our development

Today’s blog will be about Scrum and how scrum have affected the development of our game. Scrum has had a positive impact on the game as the development has been smooth and we have been able to change things we did not like and adapt to other things we felt were lacking or did not match our expectations. It has also been smooth using the sprints as we got a goal to work towards, and the daily stand-up meetings have […]

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Program: Programming

Blog 3: Scrum in our development

Today’s blog will be about Scrum and how scrum have affected the development of our game. Scrum has had a positive impact on the game as the development has been smooth and we have been able to change things we did not like and adapt to other things we felt were lacking or did not match our expectations. It has also been smooth using the sprints as we got a goal to work towards, and the daily stand-up meetings have […]

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Program: Programming

Scrum in Archon

Working with scrum has been useful to plan out workflow but difficult because the team fails at the execution. While we were all given some prior knowledge of what scrum entails, nobody in the group has had any  practical experience with it before. The team has done a great job of planning and distributing work for each sprint and everyone (almost always) actively attends the daily stand-up meetings. The issues come with gauging work hours needed compared to actual work […]

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Program: Game Design

Scrum in Archon

Working with scrum has been useful to plan out workflow but difficult because the team fails at the execution. While we were all given some prior knowledge of what scrum entails, nobody in the group has had any  practical experience with it before. The team has done a great job of planning and distributing work for each sprint and everyone (almost always) actively attends the daily stand-up meetings. The issues come with gauging work hours needed compared to actual work […]

/ Comments Off on Scrum in Archon
Program: Game Design

Working with Scrum

Hello again, this is Hampus Bergström the game designer in team Wendigo that is currently working on the game Umibōzu. For this course we have been introduced to and are working in Scrum a subset of the agile framework.  Scrum has helped us a lot with communication within the team, it is always clear what someone is working on and what is being worked on thanks to the daily stand-up meetings that are incorporated in Scrum. Without the meeting everyday […]

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Program: Game Design

Working with Scrum

Hello again, this is Hampus Bergström the game designer in team Wendigo that is currently working on the game Umibōzu. For this course we have been introduced to and are working in Scrum a subset of the agile framework.  Scrum has helped us a lot with communication within the team, it is always clear what someone is working on and what is being worked on thanks to the daily stand-up meetings that are incorporated in Scrum. Without the meeting everyday […]

/ Comments Off on Working with Scrum
Program: Game Design

Developing Games with Scrum

Hi all! Today I will talk about Scrum, how it has affected our developing process and what it has done for my group over the period of time we have been using it.
Scrum has been an agile tool/method to use for me and my group, not to the extent that I would hope it would have been, but enough to notice that it has given us a clear structure on how a development process should look like. When I say […]

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Program: Game Design

Developing Games with Scrum

Hi all! Today I will talk about Scrum, how it has affected our developing process and what it has done for my group over the period of time we have been using it.
Scrum has been an agile tool/method to use for me and my group, not to the extent that I would hope it would have been, but enough to notice that it has given us a clear structure on how a development process should look like. When I say […]

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Program: Game Design

Working in scrum – daily sprint meetings

I’m Guy Dimor, lead code for team Wendigo, and today I’ll be writing about scrum, daily sprint meetings, getting used to said meetings and incorporating them into my daily schedule.
Going into this project, I had no idea what scrum is or how it works, nor did I have any particular interest in anything relating to project management. However, once I had scrum explained to me, most of it seemed rather intuitive.
While it wasn’t too challenging, I still needed to put […]

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Program: Programming

Working in scrum – daily sprint meetings

I’m Guy Dimor, lead code for team Wendigo, and today I’ll be writing about scrum, daily sprint meetings, getting used to said meetings and incorporating them into my daily schedule.
Going into this project, I had no idea what scrum is or how it works, nor did I have any particular interest in anything relating to project management. However, once I had scrum explained to me, most of it seemed rather intuitive.
While it wasn’t too challenging, I still needed to put […]

/ Comments Off on Working in scrum – daily sprint meetings
Program: Programming

Dev Blog #3 -How We Work

Hello again!
This week I will be writing about how our team works during the game production, which we do by follow the Scrum framework. Scrum is an agile framework especially tailored for software development, so naturally it works very well for game production as well. When working with Scrum, the goal is to often and continuously produce increments/a shippable product, in this case working versions of the game. To do this, we work in sprints. Under normal conditions a sprint […]

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Dev Blog #3 -How We Work

Hello again!
This week I will be writing about how our team works during the game production, which we do by follow the Scrum framework. Scrum is an agile framework especially tailored for software development, so naturally it works very well for game production as well. When working with Scrum, the goal is to often and continuously produce increments/a shippable product, in this case working versions of the game. To do this, we work in sprints. Under normal conditions a sprint […]

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