Daily Archives: February 13, 2018
Names
How do we name the things We See?
the things We Feel?
the things We Hear?
Who are the people that We Meet?
In foreign lands…
On empty streets…
Is Silence there or is there noise?
Is it just Me or some One else?
Are we On water?
or In land?
Is Winter Now?
Or Summer Still?
So help Us See
help Feel
Hear
ps. and a cup of tea.
Names
How do we name the things We See?
the things We Feel?
the things We Hear?
Who are the people that We Meet?
In foreign lands…
On empty streets…
Is Silence there or is there noise?
Is it just Me or some One else?
Are we On water?
or In land?
Is Winter Now?
Or Summer Still?
So help Us See
help Feel
Hear
ps. and a cup of tea.
More games to San Francisco!
The 2018 Game Developer’s Conference will once again feature the alt.ctrl.GDC exhibition – an area at the GDC dedicated to games that use alternative control schemes and interactions. Last year our students snagged two nominations. This time we’re going to have to ship three of these builds across the Atlantic.
Gamasutra has the complete lineup of games from all around the world, and have also begun interviewing each team.
If you are at the […]
More games to San Francisco!
The 2018 Game Developer’s Conference will once again feature the alt.ctrl.GDC exhibition – an area at the GDC dedicated to games that use alternative control schemes and interactions. Last year our students snagged two nominations. This time we’re going to have to ship three of these builds across the Atlantic.
Gamasutra has the complete lineup of games from all around the world, and have also begun interviewing each team.
If you are at the […]
Feedback 1
Hey Rasa,
Nice work on the article 😀 This seems like a great way to add some spice to the movement pattern of your enemies. I did have some questions though. First off, you mentioned that the enemies take the player’s position into account when following the pattern. How does this work with player movement? Do they recalculate the path continuously or is it set on spawn? And if they do recalculate, I’d love an insight into what happens if the […]
Feedback 1
Hey Rasa,
Nice work on the article 😀 This seems like a great way to add some spice to the movement pattern of your enemies. I did have some questions though. First off, you mentioned that the enemies take the player’s position into account when following the pattern. How does this work with player movement? Do they recalculate the path continuously or is it set on spawn? And if they do recalculate, I’d love an insight into what happens if the […]