Monthly Archives: March 2017
Blog Post #5 – The Beta Presentation and its content
Hello and welcome to this week’s Blog post! We are now rapidly approaching the final milestone, which is the hand-in for the final version of our game Burning Hunt, which will be on the 16th of March. Therefore, the team and I are focusing on polishing the game as well as fixing all the remaining bugs, in order to have a satisfactory end product.
The topic I am going to talk about this time, is the Beta presentation. More specifically how I prepared the presentation […]
Blog Post #5 – The Beta Presentation and its content
Hello and welcome to this week’s Blog post! We are now rapidly approaching the final milestone, which is the hand-in for the final version of our game Burning Hunt, which will be on the 16th of March. Therefore, the team and I are focusing on polishing the game as well as fixing all the remaining bugs, in order to have a satisfactory end product.
The topic I am going to talk about this time, is the Beta presentation. More specifically how I prepared the presentation […]
My Successful Leadership
All has gone according to plan. My seemingly generous yet confident leadership fooled my servants into happily doing my bidding. They never suspected a thing. In this last blog I will reveal how my mastery of manipulation granted me the opportunity to make my own game while pretending to bend down to the will of others. It’s not that I’m out of things to write about or anything.
Throughout the development of this game I have made my team members think […]
My Successful Leadership
All has gone according to plan. My seemingly generous yet confident leadership fooled my servants into happily doing my bidding. They never suspected a thing. In this last blog I will reveal how my mastery of manipulation granted me the opportunity to make my own game while pretending to bend down to the will of others. It’s not that I’m out of things to write about or anything.
Throughout the development of this game I have made my team members think […]
GUI making: Heads-up Display
This week we had an assignment on designing GUI in our graphics course. The assignment could be conveniently integrated with our game design project. I shared the assignment with our teams other graphic artist Alexander Linde. My work focused on the heads-up display. Generally I knew that my time was already stretched thin this week since there was still other work left for the game. This was for example animating the demon which would also require some time afterwards to […]
GUI making: Heads-up Display
This week we had an assignment on designing GUI in our graphics course. The assignment could be conveniently integrated with our game design project. I shared the assignment with our teams other graphic artist Alexander Linde. My work focused on the heads-up display. Generally I knew that my time was already stretched thin this week since there was still other work left for the game. This was for example animating the demon which would also require some time afterwards to […]
Stephen- Level transition animation
Today I have made an animation of Stephen swimming into the background for the level transition. This task was my main priority this week.
Here you can see the whole animation.
The first step was to figure out how Stephen is looking from behind, and that part was actually tricky, especially with the fishtail. I had to imagine how my swimming animation of Stephen from the side, would look like behind him. I started with drawing two key frames, first one when the fin […]
Stephen- Level transition animation
Today I have made an animation of Stephen swimming into the background for the level transition. This task was my main priority this week.
Here you can see the whole animation.
The first step was to figure out how Stephen is looking from behind, and that part was actually tricky, especially with the fishtail. I had to imagine how my swimming animation of Stephen from the side, would look like behind him. I started with drawing two key frames, first one when the fin […]
Armed to the teeth
The artifact I want to write about this week is not one single artifact, but a bundle of them that are included in the same category.
Last week I focused my attention on creating and finishing the weapons for the main character Stephen in our game. It’s essential that he has weapons so that the player will be able to shoot the fishes that are attacking Stephen. My team and I wanted the focus of our game to […]
Armed to the teeth
The artifact I want to write about this week is not one single artifact, but a bundle of them that are included in the same category.
Last week I focused my attention on creating and finishing the weapons for the main character Stephen in our game. It’s essential that he has weapons so that the player will be able to shoot the fishes that are attacking Stephen. My team and I wanted the focus of our game to […]
3DS Max Tutorial – Setting up Reference Planes
So my programmer friend asked me if I could make another tutorial on how I would model something more complex than a box, combining different types of geometry, and sent me a picture of a lamp. So here is part 1 in lamp modeling: setting up reference planes.
3DS Max Tutorial – Setting up Reference Planes
So my programmer friend asked me if I could make another tutorial on how I would model something more complex than a box, combining different types of geometry, and sent me a picture of a lamp. So here is part 1 in lamp modeling: setting up reference planes.
How we prepared for Beta presentation
Today I am going to talk about how we prepared for the Beta presentation.
Until now we had two presentations. For the readers that do not know what kind of presentations we are having, let me elaborate a bit.
During the project of making shoot em up games, there are three presentations we have to give. Those are called Alpha, Beta and Final. For the presentation, we have to show the audience how we worked on our game, what went well, […]
How we prepared for Beta presentation
Today I am going to talk about how we prepared for the Beta presentation.
Until now we had two presentations. For the readers that do not know what kind of presentations we are having, let me elaborate a bit.
During the project of making shoot em up games, there are three presentations we have to give. Those are called Alpha, Beta and Final. For the presentation, we have to show the audience how we worked on our game, what went well, […]
Animating
As last week came to its end I finished up the scenes that we were going to have as a narrative in the beginning of the game. In my previous post there is a more thorough description of what is going on in the scenes and how I created them. Here is the end result:
(When adding these scenes into the game we will also add a narrative text and possibly some atmospheric music.)
The focus for me this week has been to create animations […]
Animating
As last week came to its end I finished up the scenes that we were going to have as a narrative in the beginning of the game. In my previous post there is a more thorough description of what is going on in the scenes and how I created them. Here is the end result:
(When adding these scenes into the game we will also add a narrative text and possibly some atmospheric music.)
The focus for me this week has been to create animations […]
UI Rework
This week, I’m going to write about the two core components of the game UI. The navigation lights and the child status panel. The navigation lights were added because the feedback from the play testing showed that people were getting lost a lot and needed an easier way to navigate the map. The child status panel was added because the old one was long due for a revamp.
So, to start with, the child status panel. This is what the old […]
UI Rework
This week, I’m going to write about the two core components of the game UI. The navigation lights and the child status panel. The navigation lights were added because the feedback from the play testing showed that people were getting lost a lot and needed an easier way to navigate the map. The child status panel was added because the old one was long due for a revamp.
So, to start with, the child status panel. This is what the old […]
3DS Max Tutorial
A programmer friend was trying to make a 3D box and asked me to do a tutorial, so I made a short introduction to 3DS Max for beginners. Hopefully even programmer friendly! 🙂
3DS Max Tutorial
A programmer friend was trying to make a 3D box and asked me to do a tutorial, so I made a short introduction to 3DS Max for beginners. Hopefully even programmer friendly! 🙂
Beta Presentation, Week 5
So this week has been interesting in several ways.
To start with we have had both good and bad news. The good news is that we are almost done with the project. We think we have done what we originally thought we would do but, here comes the bad news, we are still missing out on some of the art.
This might have been because of lacing communication but also because our artist is the only artist and he has been […]
Beta Presentation, Week 5
So this week has been interesting in several ways.
To start with we have had both good and bad news. The good news is that we are almost done with the project. We think we have done what we originally thought we would do but, here comes the bad news, we are still missing out on some of the art.
This might have been because of lacing communication but also because our artist is the only artist and he has been […]
Puzzle game Cryptogram uses a real bookshelf to open secret doors
I’ve never in my life had the experience of tilting a book off an old dusty bookshelf and unlocking a secret passageway, but I hope I do before I die. Movies have never sold us a more believable-but-still-magical fantasy than the passage behind the bookshelf, or the revolving bookshelf that turns under your feet and rotates you, speechless, into a hidden laboratory. But I have now gotten to play a game inspired by that fantasy, and it’s one of the […]
Puzzle game Cryptogram uses a real bookshelf to open secret doors
I’ve never in my life had the experience of tilting a book off an old dusty bookshelf and unlocking a secret passageway, but I hope I do before I die. Movies have never sold us a more believable-but-still-magical fantasy than the passage behind the bookshelf, or the revolving bookshelf that turns under your feet and rotates you, speechless, into a hidden laboratory. But I have now gotten to play a game inspired by that fantasy, and it’s one of the […]