Author Archives: Anna Lindholm

About Anna Lindholm

2016 Graphics

Armed to the teeth

The artifact I want to write about this week is not one single artifact, but a bundle of them that are included in the same category.



 
Last week I focused my attention on creating and finishing the weapons for the main character Stephen in our game. It’s essential that he has weapons so that the player will be able to shoot the fishes that are attacking Stephen. My team and I wanted the focus of our game to […]

/ Comments Off on Armed to the teeth
Program: Graphics

Armed to the teeth

The artifact I want to write about this week is not one single artifact, but a bundle of them that are included in the same category.



 
Last week I focused my attention on creating and finishing the weapons for the main character Stephen in our game. It’s essential that he has weapons so that the player will be able to shoot the fishes that are attacking Stephen. My team and I wanted the focus of our game to […]

/ Comments Off on Armed to the teeth
Program: Graphics

Animating Stephen

I am going to write about an artifact I made last week. This artifact is a swimming animation I made for the main character Stephen.
I started out with the placeholder, looking at it and I thinking about how the fin should move to make it look like the player character is swimming. I thought the frame by frame method (which is drawing one frame at a time, to make an animation) would be most suitable for the character considering the […]

/ Comments Off on Animating Stephen
Program: Graphics

Animating Stephen

I am going to write about an artifact I made last week. This artifact is a swimming animation I made for the main character Stephen.
I started out with the placeholder, looking at it and I thinking about how the fin should move to make it look like the player character is swimming. I thought the frame by frame method (which is drawing one frame at a time, to make an animation) would be most suitable for the character considering the […]

/ Comments Off on Animating Stephen
Program: Graphics

Enemy Squid Design and Animation

This week has been dedicated to final design of- and the beginning of animating the new enemy my team created for our game.
This new enemy is a squid that we feel complement the other enemies (piranhas, swordfish and blowfish) in the aquarium rather well, as this enemy has its own projectile based attack. It will, when in range of Stephen (the player character), let out a cloud of ink to blur the vision of Stephen (the player) and thus make […]

/ Comments Off on Enemy Squid Design and Animation
Program: Graphics

Enemy Squid Design and Animation

This week has been dedicated to final design of- and the beginning of animating the new enemy my team created for our game.
This new enemy is a squid that we feel complement the other enemies (piranhas, swordfish and blowfish) in the aquarium rather well, as this enemy has its own projectile based attack. It will, when in range of Stephen (the player character), let out a cloud of ink to blur the vision of Stephen (the player) and thus make […]

/ Comments Off on Enemy Squid Design and Animation
Program: Graphics

The Moray Eel boss

This past week me and my team have been discussing the possible implementation of a boss in our game (SelFish). As of yet, it’s not final that we will have this boss in our finished product. However, we felt that it is important to include a designed concept with the core mechanics needed before the feature freeze coming up next week. So therefore, I’ve mainly been focusing on this boss this sprint.
The team decided on a moray eel as the […]

/ Comments Off on The Moray Eel boss
Program: Graphics

The Moray Eel boss

This past week me and my team have been discussing the possible implementation of a boss in our game (SelFish). As of yet, it’s not final that we will have this boss in our finished product. However, we felt that it is important to include a designed concept with the core mechanics needed before the feature freeze coming up next week. So therefore, I’ve mainly been focusing on this boss this sprint.
The team decided on a moray eel as the […]

/ Comments Off on The Moray Eel boss
Program: Graphics

Meet Stephen 1.0

This is Stephen. He is the main character of the game SelFish, which is a game about this little fish who gets picked on by the other fishes in the aquarium where they all reside. Eventually he’s had enough, snaps and tries to kill everyone.

As one of the graphic designers in the Team Unicorn, I designed and drew Stephen. What I wanted to convey in the design was the feeling of Stephen as the underdog, slowly traversing the boundaries of […]

/ Comments Off on Meet Stephen 1.0
Program: Graphics

Meet Stephen 1.0

This is Stephen. He is the main character of the game SelFish, which is a game about this little fish who gets picked on by the other fishes in the aquarium where they all reside. Eventually he’s had enough, snaps and tries to kill everyone.

As one of the graphic designers in the Team Unicorn, I designed and drew Stephen. What I wanted to convey in the design was the feeling of Stephen as the underdog, slowly traversing the boundaries of […]

/ Comments Off on Meet Stephen 1.0
Program: Graphics