Daily Archives: March 9, 2017
Reanimating a dead fish
With my sword fish swimming animation taken care of, I had to produce a second animation which would serve as its death animation. I had the luxury of using the already created concept art by Evelina Paulsson from which to animate. This time I had to create my own drawing and animate that.
With this basic line art done I could sample the original color of the swimming sword fish and then fill in this version. With some clean up and […]
Reanimating a dead fish
With my sword fish swimming animation taken care of, I had to produce a second animation which would serve as its death animation. I had the luxury of using the already created concept art by Evelina Paulsson from which to animate. This time I had to create my own drawing and animate that.
With this basic line art done I could sample the original color of the swimming sword fish and then fill in this version. With some clean up and […]
Helping out the group
During these last weeks me and some other people from my group have had problems to reach 20 hours of working time. Not like we havent had that before, but this time it’s more than usual. We were nearly basically finished with our game and the two pogrammers barely had anything left to do but to fix some minor buggs or try to improve things that already work.
The only thing left to be implemented was the boss. Basically, everything […]
Helping out the group
During these last weeks me and some other people from my group have had problems to reach 20 hours of working time. Not like we havent had that before, but this time it’s more than usual. We were nearly basically finished with our game and the two pogrammers barely had anything left to do but to fix some minor buggs or try to improve things that already work.
The only thing left to be implemented was the boss. Basically, everything […]
WEEK 5 – THE LOW POINT
WHAT
This week I was tasked with continuing to create the sounds for the game, while also making them less annoying to hear on repeat by making the volume and pitch fluctuate on every play of the sound. The tasks I had consisted of:
Code the pitch script
Create the orb pickup sound
Create the Getting Hit sound
Continue working on the Death Sound
Continue working on the Enemy hit sound
Create sounds for the main menu
HOW
This is where I usually write how I went about doing […]
WEEK 5 – THE LOW POINT
WHAT
This week I was tasked with continuing to create the sounds for the game, while also making them less annoying to hear on repeat by making the volume and pitch fluctuate on every play of the sound. The tasks I had consisted of:
Code the pitch script
Create the orb pickup sound
Create the Getting Hit sound
Continue working on the Death Sound
Continue working on the Enemy hit sound
Create sounds for the main menu
HOW
This is where I usually write how I went about doing […]
WEEK 4 – STARTING WITH SOUNDS
WHAT
During the forth week I was tasked with starting to make some sounds for our game. The main focus was put on creating a good sound for when the player character shoots. Other sounds I wanted to make during this sprint included:
Shooting Sound
Pick Up Sound
Power-Up Shooting Sound
Weapon Pick Up sound
Getting Hit Sound
Death Sound
The direction I got for the shooting sound was ”Make it sound like his inner energy”. It was pretty vague but I had an idea of what I […]
WEEK 4 – STARTING WITH SOUNDS
WHAT
During the forth week I was tasked with starting to make some sounds for our game. The main focus was put on creating a good sound for when the player character shoots. Other sounds I wanted to make during this sprint included:
Shooting Sound
Pick Up Sound
Power-Up Shooting Sound
Weapon Pick Up sound
Getting Hit Sound
Death Sound
The direction I got for the shooting sound was ”Make it sound like his inner energy”. It was pretty vague but I had an idea of what I […]