Daily Archives: March 8, 2017

Melee Attack

This is supposed to be the last blog post for this course but I will not stop writing posts since I still have some artifacts that I haven’t talked about.
In this post, I am going to talk about the melee attack for the player in our game and how it changed during the development of the game. For those who don’t know, the melee is basically a close-range attack between a player and an enemy that could be done using a knife, […]

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Program: Programming

Melee Attack

This is supposed to be the last blog post for this course but I will not stop writing posts since I still have some artifacts that I haven’t talked about.
In this post, I am going to talk about the melee attack for the player in our game and how it changed during the development of the game. For those who don’t know, the melee is basically a close-range attack between a player and an enemy that could be done using a knife, […]

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Program: Programming

Blog Post #5 – The Beta Presentation and its content

Hello and welcome to this week’s Blog post! We are now rapidly approaching the final milestone, which is the hand-in for the final version of our game Burning Hunt, which will be on the 16th of March. Therefore, the team and I are focusing on polishing the game as well as fixing all the remaining bugs, in order to have a satisfactory end product.
The topic I am going to talk about this time, is the Beta presentation. More specifically how I prepared the presentation […]

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Blog Post #5 – The Beta Presentation and its content

Hello and welcome to this week’s Blog post! We are now rapidly approaching the final milestone, which is the hand-in for the final version of our game Burning Hunt, which will be on the 16th of March. Therefore, the team and I are focusing on polishing the game as well as fixing all the remaining bugs, in order to have a satisfactory end product.
The topic I am going to talk about this time, is the Beta presentation. More specifically how I prepared the presentation […]

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My Successful Leadership

All has gone according to plan. My seemingly generous yet confident leadership fooled my servants into happily doing my bidding. They never suspected a thing. In this last blog I will reveal how my mastery of manipulation granted me the opportunity to make my own game while pretending to bend down to the will of others. It’s not that I’m out of things to write about or anything.
Throughout the development of this game I have made my team members think […]

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My Successful Leadership

All has gone according to plan. My seemingly generous yet confident leadership fooled my servants into happily doing my bidding. They never suspected a thing. In this last blog I will reveal how my mastery of manipulation granted me the opportunity to make my own game while pretending to bend down to the will of others. It’s not that I’m out of things to write about or anything.
Throughout the development of this game I have made my team members think […]

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GUI making: Heads-up Display

This week we had an assignment on designing GUI in our graphics course. The assignment could be conveniently integrated with our game design project. I shared the assignment with our teams other graphic artist Alexander Linde. My work focused on the heads-up display. Generally I knew that my time was already stretched thin this week since there was still other work left for the game. This was for example animating the demon which would also require some time afterwards to […]

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Program: Graphics

GUI making: Heads-up Display

This week we had an assignment on designing GUI in our graphics course. The assignment could be conveniently integrated with our game design project. I shared the assignment with our teams other graphic artist Alexander Linde. My work focused on the heads-up display. Generally I knew that my time was already stretched thin this week since there was still other work left for the game. This was for example animating the demon which would also require some time afterwards to […]

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Program: Graphics

Stephen- Level transition animation

Today I have made an animation of Stephen swimming into the background for the level transition. This task was my main priority this week.
Here you can see the whole animation.

The first step was to figure out how Stephen is looking from behind, and that part was actually tricky, especially with the fishtail. I had to imagine how my swimming animation of Stephen from the side, would look like behind him. I started with drawing two key frames, first one when the fin […]

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Program: Graphics

Stephen- Level transition animation

Today I have made an animation of Stephen swimming into the background for the level transition. This task was my main priority this week.
Here you can see the whole animation.

The first step was to figure out how Stephen is looking from behind, and that part was actually tricky, especially with the fishtail. I had to imagine how my swimming animation of Stephen from the side, would look like behind him. I started with drawing two key frames, first one when the fin […]

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Program: Graphics

Armed to the teeth

The artifact I want to write about this week is not one single artifact, but a bundle of them that are included in the same category.



 
Last week I focused my attention on creating and finishing the weapons for the main character Stephen in our game. It’s essential that he has weapons so that the player will be able to shoot the fishes that are attacking Stephen. My team and I wanted the focus of our game to […]

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Program: Graphics

Armed to the teeth

The artifact I want to write about this week is not one single artifact, but a bundle of them that are included in the same category.



 
Last week I focused my attention on creating and finishing the weapons for the main character Stephen in our game. It’s essential that he has weapons so that the player will be able to shoot the fishes that are attacking Stephen. My team and I wanted the focus of our game to […]

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Program: Graphics

3DS Max Tutorial – Setting up Reference Planes

So my programmer friend asked me if I could make another tutorial on how I would model something more complex than a box, combining different types of geometry, and sent me a picture of a lamp. So here is part 1 in lamp modeling: setting up reference planes.

Here is the lamp in question:

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Program: Graphics

3DS Max Tutorial – Setting up Reference Planes

So my programmer friend asked me if I could make another tutorial on how I would model something more complex than a box, combining different types of geometry, and sent me a picture of a lamp. So here is part 1 in lamp modeling: setting up reference planes.

Here is the lamp in question:

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Program: Graphics

How we prepared for Beta presentation

Today I am going to talk about how we prepared for the Beta presentation.
 
Until now we had two presentations. For the readers that do not know what kind of presentations we are having, let me elaborate a bit.
During the project of making shoot em up games, there are three presentations we have to give. Those are called Alpha, Beta and Final. For the presentation, we have to show the audience how we worked on our game, what went well, […]

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How we prepared for Beta presentation

Today I am going to talk about how we prepared for the Beta presentation.
 
Until now we had two presentations. For the readers that do not know what kind of presentations we are having, let me elaborate a bit.
During the project of making shoot em up games, there are three presentations we have to give. Those are called Alpha, Beta and Final. For the presentation, we have to show the audience how we worked on our game, what went well, […]

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Animating

As last week came to its end I finished up the scenes that we were going to have as a narrative in the beginning of the game. In my previous post there is a more thorough description of what is going on in the scenes and how I created them. Here is the end result:

(When adding these scenes into the game we will also add a narrative text and possibly some atmospheric music.)
The focus for me this week has been to create animations […]

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Program: Graphics

Animating

As last week came to its end I finished up the scenes that we were going to have as a narrative in the beginning of the game. In my previous post there is a more thorough description of what is going on in the scenes and how I created them. Here is the end result:

(When adding these scenes into the game we will also add a narrative text and possibly some atmospheric music.)
The focus for me this week has been to create animations […]

/ Comments Off on Animating
Program: Graphics