Daily Archives: March 7, 2017

UI Rework

This week, I’m going to write about the two core components of the game UI. The navigation lights and the child status panel. The navigation lights were added because the feedback from the play testing showed that people were getting lost a lot and needed an easier way to navigate the map. The child status panel was added because the old one was long due for a revamp.
So, to start with, the child status panel. This is what the old […]

/ Comments Off on UI Rework
Program: Programming

UI Rework

This week, I’m going to write about the two core components of the game UI. The navigation lights and the child status panel. The navigation lights were added because the feedback from the play testing showed that people were getting lost a lot and needed an easier way to navigate the map. The child status panel was added because the old one was long due for a revamp.
So, to start with, the child status panel. This is what the old […]

/ Comments Off on UI Rework
Program: Programming

3DS Max Tutorial

A programmer friend was trying to make a 3D box and asked me to do a tutorial, so I made a short introduction to 3DS Max for beginners. Hopefully even programmer friendly! 🙂

/ Comments Off on 3DS Max Tutorial
Program: Graphics

3DS Max Tutorial

A programmer friend was trying to make a 3D box and asked me to do a tutorial, so I made a short introduction to 3DS Max for beginners. Hopefully even programmer friendly! 🙂

/ Comments Off on 3DS Max Tutorial
Program: Graphics

Beta Presentation, Week 5

 
So this week has been interesting in several ways.
To start with we have had both good and bad news. The good news is that we are almost done with the project. We think we have done what we originally thought we would do but, here comes the bad news,  we are still missing out on some of the art.
This might have been because of lacing communication but also because our artist is the only artist and he has been […]

/ Comments Off on Beta Presentation, Week 5

Beta Presentation, Week 5

 
So this week has been interesting in several ways.
To start with we have had both good and bad news. The good news is that we are almost done with the project. We think we have done what we originally thought we would do but, here comes the bad news,  we are still missing out on some of the art.
This might have been because of lacing communication but also because our artist is the only artist and he has been […]

/ Comments Off on Beta Presentation, Week 5

Puzzle game Cryptogram uses a real bookshelf to open secret doors

I’ve never in my life had the experience of tilting a book off an old dusty bookshelf and unlocking a secret passageway, but I hope I do before I die. Movies have never sold us a more believable-but-still-magical fantasy than the passage behind the bookshelf, or the revolving bookshelf that turns under your feet and rotates you, speechless, into a hidden laboratory. But I have now gotten to play a game inspired by that fantasy, and it’s one of the […]

/ Comments Off on Puzzle game Cryptogram uses a real bookshelf to open secret doors

Puzzle game Cryptogram uses a real bookshelf to open secret doors

I’ve never in my life had the experience of tilting a book off an old dusty bookshelf and unlocking a secret passageway, but I hope I do before I die. Movies have never sold us a more believable-but-still-magical fantasy than the passage behind the bookshelf, or the revolving bookshelf that turns under your feet and rotates you, speechless, into a hidden laboratory. But I have now gotten to play a game inspired by that fantasy, and it’s one of the […]

/ Comments Off on Puzzle game Cryptogram uses a real bookshelf to open secret doors

5sd064 Designing Map Layout

Hello, Thomas Härdin, Lead Game Design of group Fenrir here.
Today i will be covering something that i have wanted to work on for some time but was unable to due to the status of the game earlier. Namely map layout.
So what do i mean by map layout? Well essentially it is the structure of everything you can move on and interact with in our game, mainly focused on the rooms that the main character spy is moving around in and […]

/ Comments Off on 5sd064 Designing Map Layout
Program: Game Design

5sd064 Designing Map Layout

Hello, Thomas Härdin, Lead Game Design of group Fenrir here.
Today i will be covering something that i have wanted to work on for some time but was unable to due to the status of the game earlier. Namely map layout.
So what do i mean by map layout? Well essentially it is the structure of everything you can move on and interact with in our game, mainly focused on the rooms that the main character spy is moving around in and […]

/ Comments Off on 5sd064 Designing Map Layout
Program: Game Design