Daily Archives: February 24, 2017

5sd064 Thomas Härdin Designing Level Progression

I am back for another update. This time covering our take on level progression. 

Since our, Fenrir’s game contain multiple levels in form of hacking doorpads as a spy doing industrial espionage we pretty early in development realised that this means we may very well need to create multiple levels. The follow-up concern for me became the fact that we needed a system for progressing after finishing a level, the player of course would want to move to the next area […]

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Program: Game Design

5sd064 Thomas Härdin Designing Level Progression

I am back for another update. This time covering our take on level progression. 

Since our, Fenrir’s game contain multiple levels in form of hacking doorpads as a spy doing industrial espionage we pretty early in development realised that this means we may very well need to create multiple levels. The follow-up concern for me became the fact that we needed a system for progressing after finishing a level, the player of course would want to move to the next area […]

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Program: Game Design

You spin my head

The project for this week was to implement a second power-up. As the first power-up gave the player a giant meteor to incinerate the enemies, the new power-up will be more defensive. When talking about defense a lot of people will probably think of shields, and that is just what i made. A fire shield. When the player activates the power-up a fire shield will spawn around the player and follow them around for a few seconds. Any enemies that […]

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Program: Programming

You spin my head

The project for this week was to implement a second power-up. As the first power-up gave the player a giant meteor to incinerate the enemies, the new power-up will be more defensive. When talking about defense a lot of people will probably think of shields, and that is just what i made. A fire shield. When the player activates the power-up a fire shield will spawn around the player and follow them around for a few seconds. Any enemies that […]

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Program: Programming

#Artwar Character Contest: Briannon | Part 2 – Sculpting

All right, so last time I wrote about the design process of my character for the #Artwar contest, Briannon, I wanted to follow up with a post on the modeling and sculpting. Well, when I finally had by idea on paper and was ready to get started, I had this brilliant idea that this was a great time to try and learn new things. (Now with a week left of the contest and so much work to do, I am […]

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Program: Graphics

#Artwar Character Contest: Briannon | Part 2 – Sculpting

All right, so last time I wrote about the design process of my character for the #Artwar contest, Briannon, I wanted to follow up with a post on the modeling and sculpting. Well, when I finally had by idea on paper and was ready to get started, I had this brilliant idea that this was a great time to try and learn new things. (Now with a week left of the contest and so much work to do, I am […]

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Program: Graphics

Protected: stuff I’ve done

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Program: Graphics

Protected: stuff I’ve done

This post is password protected. You must visit the website and enter the password to continue reading.

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Program: Graphics

Blog Post 3 – Working with the sick.

This week was an interesting one. I spent quite a lot of time de-bugging my backlog. It was initially created by my Designer, so I had trouble understanding it, therefore it was neglected. It is what I did this Wednesday during our 3 hour group meeting. I was joined by one Graphics, one Programmer, and my Designer, seeing as my other group mates were ill.
This was a pity because I was trying out different music possibilities with the group. They […]

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Blog Post 3 – Working with the sick.

This week was an interesting one. I spent quite a lot of time de-bugging my backlog. It was initially created by my Designer, so I had trouble understanding it, therefore it was neglected. It is what I did this Wednesday during our 3 hour group meeting. I was joined by one Graphics, one Programmer, and my Designer, seeing as my other group mates were ill.
This was a pity because I was trying out different music possibilities with the group. They […]

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Spinning Enemy

This week I worked on adding more enemies to the game, as we previously only had a single one. I made 4 new enemies but the one I want to focus on for this blog post is an enemy that in the concept document was called ”Squirt.” Squirt is an enemy that circles around while spinning around shooting bubbles to the left and right. Here’s what he was depicted as in the concept document:

Spinning and shooting quickly creates waves of […]

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Program: Programming

Spinning Enemy

This week I worked on adding more enemies to the game, as we previously only had a single one. I made 4 new enemies but the one I want to focus on for this blog post is an enemy that in the concept document was called ”Squirt.” Squirt is an enemy that circles around while spinning around shooting bubbles to the left and right. Here’s what he was depicted as in the concept document:

Spinning and shooting quickly creates waves of […]

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Program: Programming

Continuation on drawing a Demon enemy

Time for our game project is running short as we only have three weeks left to implement remaining graphics and polish the gameplay. We have realized that we were very ambitious with our game from the start. This caused a lot of stress in the start of the project, it even rendered me unable to produce much for some periods. This week, however, I’ve had immensely more creative energy. It has resulted in clearly increased productivity. I am seriously hyped.
This […]

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Program: Graphics

Continuation on drawing a Demon enemy

Time for our game project is running short as we only have three weeks left to implement remaining graphics and polish the gameplay. We have realized that we were very ambitious with our game from the start. This caused a lot of stress in the start of the project, it even rendered me unable to produce much for some periods. This week, however, I’ve had immensely more creative energy. It has resulted in clearly increased productivity. I am seriously hyped.
This […]

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Program: Graphics

Anglerfish Movement and Attack Animations

2017-02-23
On their descent into the depths, the player, BLUP and the Helper Robot will meet some friendly fishies, but will also run into some quite unpleasant marine predators. One of the slightly more hostile creatures is the Anglerfish.

The Anglerfish will be one of the three main enemy types that we plan to include in the game. He will lie in wait around certain parts of the level, and will start to follow the player at a creepy pace should […]

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Program: Graphics

Anglerfish Movement and Attack Animations

2017-02-23
On their descent into the depths, the player, BLUP and the Helper Robot will meet some friendly fishies, but will also run into some quite unpleasant marine predators. One of the slightly more hostile creatures is the Anglerfish.

The Anglerfish will be one of the three main enemy types that we plan to include in the game. He will lie in wait around certain parts of the level, and will start to follow the player at a creepy pace should […]

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Program: Graphics

props, optimization, and animation

As the level stretches out to last a minute or two before the first boss it becomes increasingly apparent that there needs to be variety. The creation of the level functionally is as simple as laying out a path for the character to follow and occupying it with enemies, so the time consuming part is filling it with details and making it convincingly fit the theme. This involves adding props, and lots of them. Fences, crates, and carts can be used […]

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Program: Graphics

props, optimization, and animation

As the level stretches out to last a minute or two before the first boss it becomes increasingly apparent that there needs to be variety. The creation of the level functionally is as simple as laying out a path for the character to follow and occupying it with enemies, so the time consuming part is filling it with details and making it convincingly fit the theme. This involves adding props, and lots of them. Fences, crates, and carts can be used […]

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Program: Graphics