Author Archives: Felix Wahlström

About Felix Wahlström

2016 Graphics

Bits and Pieces: Logo design, Gate animation, Sonar Projectile

2017-03-12
This blog post will detail some of the past weeks work. It will be less focused on a single asset compared to earlier posts, instead I will go over some bits and pieces that I’ve chewed through leading up to the final week of this project.
Logo Design
Throughout the project Team Rukh has always been a very close-knit group, both cohesive and productive. However, something has always been amiss… A symbol to rally around. A mark of some kind, to inspire […]

/ Comments Off on Bits and Pieces: Logo design, Gate animation, Sonar Projectile
Program: Graphics

Bits and Pieces: Logo design, Gate animation, Sonar Projectile

2017-03-12
This blog post will detail some of the past weeks work. It will be less focused on a single asset compared to earlier posts, instead I will go over some bits and pieces that I’ve chewed through leading up to the final week of this project.
Logo Design
Throughout the project Team Rukh has always been a very close-knit group, both cohesive and productive. However, something has always been amiss… A symbol to rally around. A mark of some kind, to inspire […]

/ Comments Off on Bits and Pieces: Logo design, Gate animation, Sonar Projectile
Program: Graphics

Environment Textures and Vegetation

2017-03-02
The spaces that the player will travel through in the deep will sometimes be lush, comfy areas and sometimes rougher, more hostile environments. This is meant to communicate to the player what they can expect to find, if they should be more cautious or if they can feel safe.
This week I’ve focused on the sprites for the more lush and friendly environment. We are using the tool Ferr2d to let us edit the level quickly and easily. This allows us […]

/ Comments Off on Environment Textures and Vegetation
Program: Graphics

Environment Textures and Vegetation

2017-03-02
The spaces that the player will travel through in the deep will sometimes be lush, comfy areas and sometimes rougher, more hostile environments. This is meant to communicate to the player what they can expect to find, if they should be more cautious or if they can feel safe.
This week I’ve focused on the sprites for the more lush and friendly environment. We are using the tool Ferr2d to let us edit the level quickly and easily. This allows us […]

/ Comments Off on Environment Textures and Vegetation
Program: Graphics

Anglerfish Movement and Attack Animations

2017-02-23
On their descent into the depths, the player, BLUP and the Helper Robot will meet some friendly fishies, but will also run into some quite unpleasant marine predators. One of the slightly more hostile creatures is the Anglerfish.

The Anglerfish will be one of the three main enemy types that we plan to include in the game. He will lie in wait around certain parts of the level, and will start to follow the player at a creepy pace should […]

/ Comments Off on Anglerfish Movement and Attack Animations
Program: Graphics

Anglerfish Movement and Attack Animations

2017-02-23
On their descent into the depths, the player, BLUP and the Helper Robot will meet some friendly fishies, but will also run into some quite unpleasant marine predators. One of the slightly more hostile creatures is the Anglerfish.

The Anglerfish will be one of the three main enemy types that we plan to include in the game. He will lie in wait around certain parts of the level, and will start to follow the player at a creepy pace should […]

/ Comments Off on Anglerfish Movement and Attack Animations
Program: Graphics

Helper Bot Movement and Eye Animations

2017-02-16
On their journey into the deep the player and BLUP will end up gaining a small helper-robot as a follower. Its origins are mysterious, and it looks ancient, almost arcane in its design.
The robot will basically function as a warning alarm that lets out a noise, and blinks red with its single eye whenever the player enters the proximity of a hostile creature. So apart from the basic movement animations it also needed separate animations for the eye. When assembling […]

/ Comments Off on Helper Bot Movement and Eye Animations
Program: Graphics

Helper Bot Movement and Eye Animations

2017-02-16
On their journey into the deep the player and BLUP will end up gaining a small helper-robot as a follower. Its origins are mysterious, and it looks ancient, almost arcane in its design.
The robot will basically function as a warning alarm that lets out a noise, and blinks red with its single eye whenever the player enters the proximity of a hostile creature. So apart from the basic movement animations it also needed separate animations for the eye. When assembling […]

/ Comments Off on Helper Bot Movement and Eye Animations
Program: Graphics

BLUP, Main Character, Basic Animations

2017-02-09
BLUP, the main character of which the player will take control in our game based on the Echo concept document, is a small explorer-robot-submarine whose sole purpose is the exploration of deep and dark waters where no one else has ever been. What follows is an insight into the creative process leading up to four finished animations for the player movement.
Creative Process
In the conceptual stages of development, it was decided that the character would benefit from being cute and appealing […]

/ Comments Off on BLUP, Main Character, Basic Animations
Program: Graphics

BLUP, Main Character, Basic Animations

2017-02-09
BLUP, the main character of which the player will take control in our game based on the Echo concept document, is a small explorer-robot-submarine whose sole purpose is the exploration of deep and dark waters where no one else has ever been. What follows is an insight into the creative process leading up to four finished animations for the player movement.
Creative Process
In the conceptual stages of development, it was decided that the character would benefit from being cute and appealing […]

/ Comments Off on BLUP, Main Character, Basic Animations
Program: Graphics