Yearly Archives: 2016
Animation Methods Part 2
This is a continuation of last week’s post as well as last week’s task. But let’s do short recap of last week.
Last Week
Last week’s “puppet”
So last week I started on my crawler attack (swipe) animation for my game (why? Because an enemy should be able to attack, right?). What I made was a puppet to help me see what the finished animation would look like. I also wrote shortly about some different methods I like to use when animating. As […]
Animation Methods Part 2
This is a continuation of last week’s post as well as last week’s task. But let’s do short recap of last week.
Last Week
Last week’s “puppet”
So last week I started on my crawler attack (swipe) animation for my game (why? Because an enemy should be able to attack, right?). What I made was a puppet to help me see what the finished animation would look like. I also wrote shortly about some different methods I like to use when animating. As […]
Del Fyra – Rainbow
Det som jag har fokuserat mest på denna veckan är att ändra många små saker i spelet så det känns mer rätt. då nu har vi fler saker i spelet har “jag” ändrat på beteenden mot varann. En av grejerna jag har ändrat på är Power-up:en som “rensar skärmen”. Det blir vad denna blogg posten kommer handla om.
Hur den fungerar är att man plockar upp den så man kan använda den när man vill endast 1 gång (sen hämta en […]
Del Fyra – Rainbow
Det som jag har fokuserat mest på denna veckan är att ändra många små saker i spelet så det känns mer rätt. då nu har vi fler saker i spelet har “jag” ändrat på beteenden mot varann. En av grejerna jag har ändrat på är Power-up:en som “rensar skärmen”. Det blir vad denna blogg posten kommer handla om.
Hur den fungerar är att man plockar upp den så man kan använda den när man vill endast 1 gång (sen hämta en […]
Fixing and Tweaking and… Stuffs!
So, this is a hard one. Since we are suppose to focus on just one thing we’ve worked on during the week I guess I’ll have to talk about what took the longest time since I have worked on a lot of things this week.
I didn’t really implement anything new, just fixed on what was already there. Added to it, removed from it and reworked it. But what took most of my time this week was according to my notes […]
Fixing and Tweaking and… Stuffs!
So, this is a hard one. Since we are suppose to focus on just one thing we’ve worked on during the week I guess I’ll have to talk about what took the longest time since I have worked on a lot of things this week.
I didn’t really implement anything new, just fixed on what was already there. Added to it, removed from it and reworked it. But what took most of my time this week was according to my notes […]
MERMAID RIVER BLOG #4 – Tappar Andan
Hej där i nattmössan,
Förra veckan var jag mitt uppe i att lägga pussel med Grupp fyras sanddynor i vår bakgrund som utspelar sig på havets botten. Jag kan med gott samvete bekräfta att Mermaid River nu börjat likna ett spel, t.o.m ett roligt spel, som nästa måndag ska visas upp i beta-form! Alla har bidragit med stort engagemang till att färdigställa och motivationen är tillbaka igen i laget och eftersom en beta innebär att vi inte kan bekräfta fler tillägg […]
MERMAID RIVER BLOG #4 – Tappar Andan
Hej där i nattmössan,
Förra veckan var jag mitt uppe i att lägga pussel med Grupp fyras sanddynor i vår bakgrund som utspelar sig på havets botten. Jag kan med gott samvete bekräfta att Mermaid River nu börjat likna ett spel, t.o.m ett roligt spel, som nästa måndag ska visas upp i beta-form! Alla har bidragit med stort engagemang till att färdigställa och motivationen är tillbaka igen i laget och eftersom en beta innebär att vi inte kan bekräfta fler tillägg […]
Ljud
I veckan har jag framför allt arbetat med att få ljud att fungera i spelet. Det finns två olika metoder att ladda in och spela ljud i sfml. Jag använde mig av Audio delen av sfml som kommer med. I början hade jag ganska stora problem eftersom att visual studio sa att jag hade externa errors. Jag letade runt på internet efter svar och såklart hade jag inte lagt till lib filen för audio, så jag lade till det i […]
Ljud
I veckan har jag framför allt arbetat med att få ljud att fungera i spelet. Det finns två olika metoder att ladda in och spela ljud i sfml. Jag använde mig av Audio delen av sfml som kommer med. I början hade jag ganska stora problem eftersom att visual studio sa att jag hade externa errors. Jag letade runt på internet efter svar och såklart hade jag inte lagt till lib filen för audio, så jag lade till det i […]
Week 4 – The third enemy
Hey!
Another week has gone by and the Beta day is approaching… For the Beta, we were supposed to have all the challenges and the game itself was supposed to be overall feature complete, so I have been working on the third enemy which is also the last enemy the game is going to have.
It took a while to decide how the third enemy was going to look like because I wanted it to fit our game’s earth theme and maybe […]
Week 4 – The third enemy
Hey!
Another week has gone by and the Beta day is approaching… For the Beta, we were supposed to have all the challenges and the game itself was supposed to be overall feature complete, so I have been working on the third enemy which is also the last enemy the game is going to have.
It took a while to decide how the third enemy was going to look like because I wanted it to fit our game’s earth theme and maybe […]
Tiling the asteroid!
Flight of the Giraffa – Update 4
Hello!
This will be the fourth blog post about our space shooter project. If you want more information about previous updates, please check out some earlier blog posts!
This time I will talk about one of the obstacles I’ve been working on for the game, the asteroid. Since the gameplay in our game is pretty straightforward, we thought that the game would be more interesting if the player needed to navigate through the level in some […]
Tiling the asteroid!
Flight of the Giraffa – Update 4
Hello!
This will be the fourth blog post about our space shooter project. If you want more information about previous updates, please check out some earlier blog posts!
This time I will talk about one of the obstacles I’ve been working on for the game, the asteroid. Since the gameplay in our game is pretty straightforward, we thought that the game would be more interesting if the player needed to navigate through the level in some […]
[5SD033] Natural Disasters; Hurricane
Since last week I have started working on implementing one of three natural disasters we will have in our game, Datepocalypse. The first one is a hurricane disaster, like in real life, don’t quote me on this since I have never seen one in real life, the hurricane will in a predetermined pattern around the view-able playing area and in case of either of the avatars gets to close to the hurricane she will be sucked into the hurricane for […]
[5SD033] Natural Disasters; Hurricane
Since last week I have started working on implementing one of three natural disasters we will have in our game, Datepocalypse. The first one is a hurricane disaster, like in real life, don’t quote me on this since I have never seen one in real life, the hurricane will in a predetermined pattern around the view-able playing area and in case of either of the avatars gets to close to the hurricane she will be sucked into the hurricane for […]
Ljud och mera Ljud
(Bildad ovan: cirka 18 ljudredigerings filer)
Nu är det dags för Beta och med Beta innebär det att allting ska vara implementerad. Inte riktigt helt klar, men implementerad. Jag då tog mig an ansvaret att implementera, och eventuellt redigera, all ljud eftersom vi hade bara en ljudeffekt implementerad sen tidigare. Det första som jag då gjorde var att skaffa fram alla ljudeffekter som behövdes.
Eftersom jag hade bara en vecka på mig att skaffa alla dessa ljudeffekter valde jag att hämta de […]
Ljud och mera Ljud
(Bildad ovan: cirka 18 ljudredigerings filer)
Nu är det dags för Beta och med Beta innebär det att allting ska vara implementerad. Inte riktigt helt klar, men implementerad. Jag då tog mig an ansvaret att implementera, och eventuellt redigera, all ljud eftersom vi hade bara en ljudeffekt implementerad sen tidigare. Det första som jag då gjorde var att skaffa fram alla ljudeffekter som behövdes.
Eftersom jag hade bara en vecka på mig att skaffa alla dessa ljudeffekter valde jag att hämta de […]
Code optimization
Welcome dear readers!
This week I’m going to talk about optimization which is highly necessary but is usually overlooked by us unschooled programmers. I will optimize our code structure by removing unnecessary code strips, moving code for more efficient reading from our program as well as reading and understanding from the coder.
Our group have only inexperienced programmers so even though we have tried to make an efficient engine we ended up with several hiccups and since we had time pressure to […]
Code optimization
Welcome dear readers!
This week I’m going to talk about optimization which is highly necessary but is usually overlooked by us unschooled programmers. I will optimize our code structure by removing unnecessary code strips, moving code for more efficient reading from our program as well as reading and understanding from the coder.
Our group have only inexperienced programmers so even though we have tried to make an efficient engine we ended up with several hiccups and since we had time pressure to […]
Level design continuation
Hello dear readers
This week i worked on level design and balancing which was a lot more challenging and more fun than i expected. So as i talked about last week we had a meeting where we decided how each level would look so this week i went about implementing them in the game. So we wanted a system that was easy to manage and easy to change things around so another member of the group implemented a system that allowed […]
Level design continuation
Hello dear readers
This week i worked on level design and balancing which was a lot more challenging and more fun than i expected. So as i talked about last week we had a meeting where we decided how each level would look so this week i went about implementing them in the game. So we wanted a system that was easy to manage and easy to change things around so another member of the group implemented a system that allowed […]
Blog week #4
Hey and welcome to the fourth week of my blog.
Another week started with some really good playtesting. It’s always really good to get some feedback on the current state of the game, especially from people outside the team who can look at it with different eyes. Even though we had a version that was kind of buggy, which we were well aware of, the feedback that we received made it really clear what the players want. Thank you for your […]
Blog week #4
Hey and welcome to the fourth week of my blog.
Another week started with some really good playtesting. It’s always really good to get some feedback on the current state of the game, especially from people outside the team who can look at it with different eyes. Even though we had a version that was kind of buggy, which we were well aware of, the feedback that we received made it really clear what the players want. Thank you for your […]