Daily Archives: March 4, 2016

Code Review

This is a code review of Potato Pirates made by group 18. Most of the design changes I’m going to suggest that could have been made are things that could be good to keep in mind for future projects, but some of these might just add unnecessary workload to implement right now for their project, as it’s relatively near the end. Some of these changes would mean a bit more code that would be put in managers in the beginning, […]

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Program: Programming

Code Review

This is a code review of Potato Pirates made by group 18. Most of the design changes I’m going to suggest that could have been made are things that could be good to keep in mind for future projects, but some of these might just add unnecessary workload to implement right now for their project, as it’s relatively near the end. Some of these changes would mean a bit more code that would be put in managers in the beginning, […]

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Program: Programming

Spelutveckling 06

Jag vet inte om jag ska säga att denna är en fortsättning på förra veckan eller om det istället är ny artefakt som jag har börjat med. Förra veckan skrev jag om hindret i vårt spel Trowl som heter ”Hard Winds”. Den veckan bestod mycket av research och själva spelgrafiken. Denna vecka började, eller snarare sent i veckan, med att jag fick höra av gruppen att animationen skulle vara klar samma dag. Det stora problemet var bara att jag aldrig […]

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Program: Graphics

Spelutveckling 06

Jag vet inte om jag ska säga att denna är en fortsättning på förra veckan eller om det istället är ny artefakt som jag har börjat med. Förra veckan skrev jag om hindret i vårt spel Trowl som heter ”Hard Winds”. Den veckan bestod mycket av research och själva spelgrafiken. Denna vecka började, eller snarare sent i veckan, med att jag fick höra av gruppen att animationen skulle vara klar samma dag. Det stora problemet var bara att jag aldrig […]

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Program: Graphics

Code Review of team 18

First off I’d like to compliment the programmers of Team 18 for a thorough file distribution of their header and source files. It’s easy to navigate through the files for a person who sees the code for the first time.
Looking at the player class, I noticed that it has over 600 lines of code. Browsing through I noticed that several functions that are related to the player, like the powerups, are included in the player class. To me it seems that […]

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Program: Programming

Code Review of team 18

First off I’d like to compliment the programmers of Team 18 for a thorough file distribution of their header and source files. It’s easy to navigate through the files for a person who sees the code for the first time.
Looking at the player class, I noticed that it has over 600 lines of code. Browsing through I noticed that several functions that are related to the player, like the powerups, are included in the player class. To me it seems that […]

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Program: Programming

Code Review on Group 15’s game “Geneva Lost”

This is a code review on group 15’s project “Geneva Lost”. In this report I am going to look into how their player class is implemented in their game and the types of connections it has with other classes. Simply put; what makes the player do stuff.
Their player needs a few things to make it work:
It inherits from a base class called GameObject.
A Entity class which is derived from GameObject.
It also needs a DrawManager which renders the players texture onto […]

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Program: Programming

Code Review on Group 15’s game “Geneva Lost”

This is a code review on group 15’s project “Geneva Lost”. In this report I am going to look into how their player class is implemented in their game and the types of connections it has with other classes. Simply put; what makes the player do stuff.
Their player needs a few things to make it work:
It inherits from a base class called GameObject.
A Entity class which is derived from GameObject.
It also needs a DrawManager which renders the players texture onto […]

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Program: Programming

Code Review of team 5s Player

I have to say that i’m impressed with how simple the player class is and that it has pretty much no coupling  other than the functions that are in SFML. Our player class has a lot of coupling going on which makes me even more amazed and i’ll have to take some note on how this is done. I don’t really don’t know if i can say anything more since it’s hard to recommend how to decouple something that already […]

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Program: Programming

Code Review of team 5s Player

I have to say that i’m impressed with how simple the player class is and that it has pretty much no coupling  other than the functions that are in SFML. Our player class has a lot of coupling going on which makes me even more amazed and i’ll have to take some note on how this is done. I don’t really don’t know if i can say anything more since it’s hard to recommend how to decouple something that already […]

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Program: Programming

Code review, Team 19 – Mermaid River

Hello Team 19!
First of all looking at your commit-history at bitbucket, you do not seem to be very active at all with your game…
Moving on to your player class, I assume that to be the one called PlayerEntity, first of all it is completely without comments, that is a bad coding habit. Comments on what your functions do makes code much easier to read and navigate.
Secondly you have a bunch of pointers to different managers in your .h file, half […]

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Program: Programming

Code review, Team 19 – Mermaid River

Hello Team 19!
First of all looking at your commit-history at bitbucket, you do not seem to be very active at all with your game…
Moving on to your player class, I assume that to be the one called PlayerEntity, first of all it is completely without comments, that is a bad coding habit. Comments on what your functions do makes code much easier to read and navigate.
Secondly you have a bunch of pointers to different managers in your .h file, half […]

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Program: Programming

Code Review for Team 19 – Mermaid River

Hello team 19, I have been going through your player class and trying to figure everything out, so here is some my conclusion and some tips.
First it seems you don’t really use source tree to its full potential, currently now as this post is being written the last update on your repositories was 4 days ago and the one before that was a week ago. I would firstly recommend you to actually use source tree and commit your code to it. […]

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Program: Programming

Code Review for Team 19 – Mermaid River

Hello team 19, I have been going through your player class and trying to figure everything out, so here is some my conclusion and some tips.
First it seems you don’t really use source tree to its full potential, currently now as this post is being written the last update on your repositories was 4 days ago and the one before that was a week ago. I would firstly recommend you to actually use source tree and commit your code to it. […]

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Program: Programming

Individual uppgift

Om inte titeln redan har sagt det så är denna post inte en del av spelutveckling intruduktion. Denna post är en del av en uppgift som vi fick i programmering 2 kursen.
Hej mitt namn är Emil och jag har läst igenom eran kod för att försöka analysera och hitta möjliga förbättringar till den klass som representerar spelaren. Det var ganska lätt att hitta klassen men mycket svårare att hitta vart den inte används någonstans.
Men låt mig börja med att förklara […]

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Program: Programming

Individual uppgift

Om inte titeln redan har sagt det så är denna post inte en del av spelutveckling intruduktion. Denna post är en del av en uppgift som vi fick i programmering 2 kursen.
Hej mitt namn är Emil och jag har läst igenom eran kod för att försöka analysera och hitta möjliga förbättringar till den klass som representerar spelaren. Det var ganska lätt att hitta klassen men mycket svårare att hitta vart den inte används någonstans.
Men låt mig börja med att förklara […]

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Program: Programming

[5SD023]Project report och review of a player class

This week we were tasked to write a report on our project and an review on anothers group player class. The latter having focus on coupling and decoupling, which I am still not sure if I have fully grasped, resulting in a rather short review.  The rest of the post will be in swedish.
 
Projektstatus
När projektet började var vi mer engagerade i att skapa en motor istället för att börja prototypa de olika delarna av spelet såsom stealth, flygande och fiender. Hade […]

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Program: Programming

[5SD023]Project report och review of a player class

This week we were tasked to write a report on our project and an review on anothers group player class. The latter having focus on coupling and decoupling, which I am still not sure if I have fully grasped, resulting in a rather short review.  The rest of the post will be in swedish.
 
Projektstatus
När projektet började var vi mer engagerade i att skapa en motor istället för att börja prototypa de olika delarna av spelet såsom stealth, flygande och fiender. Hade […]

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Program: Programming

[5SD023] Projektrapport och kodrecension – Programmeringsuppgift – Grupp 7

Projektrapport
Projektstatus
När projektet började var vi mer engagerade i att skapa en motor istället för att börja prototypa de olika delarna av spelet såsom stealth, flygande och fiender. Hade vi börjat med att prototypa istället för att försöka skapa en motor så kan projektet sett annorlunda ut nu. Det är möjligt att vi hade vetat mer om de olika funktionerna vi planerat, men trots allt är vi relativt nöjda med hur vårt arbete med spelet skett under de senaste veckorna.
 
Det kan […]

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Program: Programming

[5SD023] Projektrapport och kodrecension – Programmeringsuppgift – Grupp 7

Projektrapport
Projektstatus
När projektet började var vi mer engagerade i att skapa en motor istället för att börja prototypa de olika delarna av spelet såsom stealth, flygande och fiender. Hade vi börjat med att prototypa istället för att försöka skapa en motor så kan projektet sett annorlunda ut nu. Det är möjligt att vi hade vetat mer om de olika funktionerna vi planerat, men trots allt är vi relativt nöjda med hur vårt arbete med spelet skett under de senaste veckorna.
 
Det kan […]

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Program: Programming

5SD023 Code Review of Team 9 Player(Giraffe) class

Code Review of 5SD023 Team 9’s player Class
by Karl Malm (Team 8)
This post will mainly detail the code of the Player (Giraffe) Class of Team 9’s space shooter project, found here:
https://bitbucket.org/AdLaDCLXVI/gameprogramming2_wow
General Project Status
The code at the time of writing had an error which kept me from opening it without altering the project files, most likely a merge error introduced at 2016-03-02’s update. These can be found under the #include lists in the .vcxproj and .filter files. There are more […]

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Program: Programming

5SD023 Code Review of Team 9 Player(Giraffe) class

Code Review of 5SD023 Team 9’s player Class
by Karl Malm (Team 8)
This post will mainly detail the code of the Player (Giraffe) Class of Team 9’s space shooter project, found here:
https://bitbucket.org/AdLaDCLXVI/gameprogramming2_wow
General Project Status
The code at the time of writing had an error which kept me from opening it without altering the project files, most likely a merge error introduced at 2016-03-02’s update. These can be found under the #include lists in the .vcxproj and .filter files. There are more […]

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Program: Programming

Code Review – Group 11

So looking at your code, you have a Ginny class… but you don’t actually use it. Instead everything is handled in your main function. Due to this it’s really hard to follow what’s going on.
As for your Ginny class, its bindings are screen dimensions, a sprite and a pointer to a sf::Keyboard.
You probably don’t need to have a sf::Keyboard pointer. Since sf::Keyboard has a static function sf::Keyboard::IsKeyDown which returns the current state of a key, you could call that instead […]

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Program: Programming

Code Review – Group 11

So looking at your code, you have a Ginny class… but you don’t actually use it. Instead everything is handled in your main function. Due to this it’s really hard to follow what’s going on.
As for your Ginny class, its bindings are screen dimensions, a sprite and a pointer to a sf::Keyboard.
You probably don’t need to have a sf::Keyboard pointer. Since sf::Keyboard has a static function sf::Keyboard::IsKeyDown which returns the current state of a key, you could call that instead […]

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Program: Programming