Daily Archives: February 10, 2016

Animating for our Space Shooter

Flight of the Giraffa – Update 1
We are now a couple of weeks into our space shooter projects. My team and I over took the concept document for this game from another team, and our task is now to simply create the game in all of its intended beauty.
In Flight of the Giraffa you play as Ginny, a heroic giraffe who’s been abducted by aliens together with her brother. After being subjected to all kinds of alien experiments, she gains the ability […]

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Program: Graphics

Animating for our Space Shooter

Flight of the Giraffa – Update 1
We are now a couple of weeks into our space shooter projects. My team and I over took the concept document for this game from another team, and our task is now to simply create the game in all of its intended beauty.
In Flight of the Giraffa you play as Ginny, a heroic giraffe who’s been abducted by aliens together with her brother. After being subjected to all kinds of alien experiments, she gains the ability […]

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Program: Graphics

Blog 1 Torsdag 11/02

-Blog 1, Enemies Dying-
David Isaksson Grp.9 Kurs 5SD033
Animations for ”flight of the giraffa”, a side scrolling space shooter that we are working on.
This week I have been working on animating death animations for the enemies in our game. This week I have been working on animating the death animations for enemy 1, enemy 2, enemy 3 and a death animation for our mini boss at the end of our mid game level.
At the moment we are about a week away from where […]

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Program: Graphics

Blog 1 Torsdag 11/02

-Blog 1, Enemies Dying-
David Isaksson Grp.9 Kurs 5SD033
Animations for ”flight of the giraffa”, a side scrolling space shooter that we are working on.
This week I have been working on animating death animations for the enemies in our game. This week I have been working on animating the death animations for enemy 1, enemy 2, enemy 3 and a death animation for our mini boss at the end of our mid game level.
At the moment we are about a week away from where […]

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Program: Graphics

Group 7, Update Potato Pirates

As this is my first real post in this blog I want to begin with a quick summary of our assignment. Our game and my responsibilities in the group. Our assignment is to create a working game from a concept document that another group has done. ANd a milestone so to speak is to create a design document for this game. The concept we chose where Potato Pirates. It is set in the year of 1920, during the time of […]

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Program: Graphics

Group 7, Update Potato Pirates

As this is my first real post in this blog I want to begin with a quick summary of our assignment. Our game and my responsibilities in the group. Our assignment is to create a working game from a concept document that another group has done. ANd a milestone so to speak is to create a design document for this game. The concept we chose where Potato Pirates. It is set in the year of 1920, during the time of […]

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Program: Graphics

Hello World

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Program: Programming

Hello World

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Program: Programming

HELLO WORLD

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Program: Programming

HELLO WORLD

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Program: Programming

5SD033 Art Direction Alterations

As this week was set aside for finishing up our game’s design document, updates on programming will come next week. This post however will focus on the decision of changing game art themes against initial suggestions by me  as a programmer and designer, and some of our artists alike, to better fit the placement techniques and spawning of enemies within our game.
Enemy design in the initial concept document we had inherited was sparse, in that the only examples of actual […]

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Program: Programming

5SD033 Art Direction Alterations

As this week was set aside for finishing up our game’s design document, updates on programming will come next week. This post however will focus on the decision of changing game art themes against initial suggestions by me  as a programmer and designer, and some of our artists alike, to better fit the placement techniques and spawning of enemies within our game.
Enemy design in the initial concept document we had inherited was sparse, in that the only examples of actual […]

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Program: Programming