Browsing 'Spelutveckling Intro. del 2':

Sixth Update; Potato Pirates

Hello!
It is time for the sixth blogpost!The final stages of this assignment is coming to a close and i can say that I am happy with how our game turned up. For you who don’t exactly know what the game is about, a quick recap. The game is called potato pirates and is a top down, space shooter game. The player takes the place as the pilot Nelly, the Dot. She is a smuggler during the time of the prohibition. […]

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Program: Graphics

Sixth Update; Potato Pirates

Hello!
It is time for the sixth blogpost!The final stages of this assignment is coming to a close and i can say that I am happy with how our game turned up. For you who don’t exactly know what the game is about, a quick recap. The game is called potato pirates and is a top down, space shooter game. The player takes the place as the pilot Nelly, the Dot. She is a smuggler during the time of the prohibition. […]

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Program: Graphics

Potato Pirates, Fifth Update

Hello!
It is time for the fifth blogpost! Last week, as i mentioned in the last post, and the post before that,  I have spent a lot of time redesigning the map because it did not fit the overall art of the game.
Another big complain we got during the playtesting session was that there were little to no feedback from the game in several areas. It was also lacking a clear goal. The player does not know what his mission is […]

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Program: Graphics

Potato Pirates, Fifth Update

Hello!
It is time for the fifth blogpost! Last week, as i mentioned in the last post, and the post before that,  I have spent a lot of time redesigning the map because it did not fit the overall art of the game.
Another big complain we got during the playtesting session was that there were little to no feedback from the game in several areas. It was also lacking a clear goal. The player does not know what his mission is […]

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Program: Graphics

Potato pirates; Forth Update

It is time for the fourth blogpost! Last week, i wrote that we had to redesign the map, the game level because it did not fit our design for the enemies and the avatar plane. They didn’t look like they came from the same world which was a major flaw.  In addition, i explained the problems i encountered and what my goal was with the map. My main goal with the map was to make sure it looked like a […]

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Program: Graphics

Potato pirates; Forth Update

It is time for the fourth blogpost! Last week, i wrote that we had to redesign the map, the game level because it did not fit our design for the enemies and the avatar plane. They didn’t look like they came from the same world which was a major flaw.  In addition, i explained the problems i encountered and what my goal was with the map. My main goal with the map was to make sure it looked like a […]

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Program: Graphics

Group 7, Update Potato Pirates

As this is my first real post in this blog I want to begin with a quick summary of our assignment. Our game and my responsibilities in the group. Our assignment is to create a working game from a concept document that another group has done. ANd a milestone so to speak is to create a design document for this game. The concept we chose where Potato Pirates. It is set in the year of 1920, during the time of […]

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Program: Graphics

Group 7, Update Potato Pirates

As this is my first real post in this blog I want to begin with a quick summary of our assignment. Our game and my responsibilities in the group. Our assignment is to create a working game from a concept document that another group has done. ANd a milestone so to speak is to create a design document for this game. The concept we chose where Potato Pirates. It is set in the year of 1920, during the time of […]

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Program: Graphics