Daily Archives: April 17, 2015

Scrap Pirates – Big Game Project – Blog Post #1

Introduction – The Course & the Game Concept
Big Game Project is a course for the second year game design students’ at Uppsala University – Campus Gotland.  There are three requirements for to get a passing grade in the course; weekly blog posts, a game project and a post mortem report in the end of the course. The game project will be designed and developed in teams of various sizes. In the weekly blog posts I will share some of the work […]

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Program: Programming

Scrap Pirates – Big Game Project – Blog Post #1

Introduction – The Course & the Game Concept
Big Game Project is a course for the second year game design students’ at Uppsala University – Campus Gotland.  There are three requirements for to get a passing grade in the course; weekly blog posts, a game project and a post mortem report in the end of the course. The game project will be designed and developed in teams of various sizes. In the weekly blog posts I will share some of the work […]

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Program: Programming

BGP Week 3: Ghouls

We are progressing steadily, jump animations and spells has been implemented, and placeholder enemies have been given functional AI. The boss unit has been given it’s first set of animations, along with some planned recoloring, that I’ll get into later. The cave has also begun to take shape, with several assets being modeled by our 3D artists this week.
Personally, I’ve been been working on animations and concept art, as usually. I Made the concept art for the ghoul, an undead […]

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Program: Graphics

BGP Week 3: Ghouls

We are progressing steadily, jump animations and spells has been implemented, and placeholder enemies have been given functional AI. The boss unit has been given it’s first set of animations, along with some planned recoloring, that I’ll get into later. The cave has also begun to take shape, with several assets being modeled by our 3D artists this week.
Personally, I’ve been been working on animations and concept art, as usually. I Made the concept art for the ghoul, an undead […]

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Program: Graphics

Logical gymnastics

No blog post yesterday since i didn’t have any noticeable success so it didn’t feel worth it to write one.
Today i finished the input system for the spells, the idea behind the system is fairly simple; check if the stick is in* one of 9 specified positions*, return that position’s assigned number and place it into an array of Integers*. Then compare the array with the arrays included in the spells available to the player*, if they match then the player […]

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Program: Programming

Logical gymnastics

No blog post yesterday since i didn’t have any noticeable success so it didn’t feel worth it to write one.
Today i finished the input system for the spells, the idea behind the system is fairly simple; check if the stick is in* one of 9 specified positions*, return that position’s assigned number and place it into an array of Integers*. Then compare the array with the arrays included in the spells available to the player*, if they match then the player […]

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Program: Programming

BGP#2 – A Week of Iteration

Greetings!
As the title reads, this week has been a week where the assets has gone through some changes. There has also been some discussions about light and atmosphere related to texture work. Here’s an example of a lighting test we did just to see what color the textures should lean towards.

The ambiance light as well as the torch lighting you can see has a teal color. The textures will mostly also have a very small teal tint but will be shifting […]

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Program: Graphics

BGP#2 – A Week of Iteration

Greetings!
As the title reads, this week has been a week where the assets has gone through some changes. There has also been some discussions about light and atmosphere related to texture work. Here’s an example of a lighting test we did just to see what color the textures should lean towards.

The ambiance light as well as the torch lighting you can see has a teal color. The textures will mostly also have a very small teal tint but will be shifting […]

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Program: Graphics

Big Game Project Week 3

This week I have focused on giving the boss a lot of more polygons and smoothing him out and giving him more shape. Next week I will work on adding his beard and jewelery.
Here is some screenshots on how his mesh looks like right now.

The one in the last blog post was at about 4.500 in polycount and this one is closer to 15.000. It also need some more work on the back wich I […]

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Program: Graphics

Big Game Project Week 3

This week I have focused on giving the boss a lot of more polygons and smoothing him out and giving him more shape. Next week I will work on adding his beard and jewelery.
Here is some screenshots on how his mesh looks like right now.

The one in the last blog post was at about 4.500 in polycount and this one is closer to 15.000. It also need some more work on the back wich I […]

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Program: Graphics

Weeks 2 and 3 of Big game project

I’m mashing these two weeks into one post since the first official two weeks that I’ve been with the group are coming to a close.
Week 2
This was the first week that I spent with the group, during this time there was a lot of writing/documenting with the game design document and some trouble with offices.
The office troubles consisted of us getting placed in a ”common area”, the group saw problems with this since we would not be able to discuss […]

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Program: Graphics

Weeks 2 and 3 of Big game project

I’m mashing these two weeks into one post since the first official two weeks that I’ve been with the group are coming to a close.
Week 2
This was the first week that I spent with the group, during this time there was a lot of writing/documenting with the game design document and some trouble with offices.
The office troubles consisted of us getting placed in a ”common area”, the group saw problems with this since we would not be able to discuss […]

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Program: Graphics

Blogpost no.7 : Extra

Tjenare!
Som extra blogginlägg så ska jag berätta om en mindre artefakt som jag arbetade med under tiden jag satt och funderade på hur jag ska skulle lösa problem på andra artefakter jag arbetade med. Den här artefakten är inte svår eller jobbig att arbeta med och därför passade den perfekt för att öka självförtroendet och för att inte fastna i samma tankemönster som man lätt kan hamna i när man funderar på att lösa ett problem.
Det jag då arbetade med […]

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Program: Programming

Blogpost no.7 : Extra

Tjenare!
Som extra blogginlägg så ska jag berätta om en mindre artefakt som jag arbetade med under tiden jag satt och funderade på hur jag ska skulle lösa problem på andra artefakter jag arbetade med. Den här artefakten är inte svår eller jobbig att arbeta med och därför passade den perfekt för att öka självförtroendet och för att inte fastna i samma tankemönster som man lätt kan hamna i när man funderar på att lösa ett problem.
Det jag då arbetade med […]

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Program: Programming

Snow Day Mayhem – this week’s progress

I’ve gotten a lot done this week! My main focus has been the powerups, both art and sound, and the victory screen.
So for the powerups we have things like hot chocolate, which gives you a speed boost, freeze, which freezes a player, ice skates, which makes a player swirl around uncontrollably, mistletoe, which makes two players stick together, salt, which makes a player’s snowball smaller, and marshmallows, which slows down players. In total we have 12 powerups planned, but we’re […]

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Program: Graphics

Snow Day Mayhem – this week’s progress

I’ve gotten a lot done this week! My main focus has been the powerups, both art and sound, and the victory screen.
So for the powerups we have things like hot chocolate, which gives you a speed boost, freeze, which freezes a player, ice skates, which makes a player swirl around uncontrollably, mistletoe, which makes two players stick together, salt, which makes a player’s snowball smaller, and marshmallows, which slows down players. In total we have 12 powerups planned, but we’re […]

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Program: Graphics

Big Game Project: Scrap Pirates. Week 1-3

Hellooo…
It has been almost half a year since my last post but now it is time to start posting again and a new course begun three weeks ago, Big Game Project. It is just as it sounds, we are to create a game during this course and eventually show it off at Gotland Game Conference in late May this year.
The joined the group Sprocket with the game Scrap Pirates. Scrap Pirates is a Metroidvania style exploration/platformer with a focus on […]

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Program: Programming

Big Game Project: Scrap Pirates. Week 1-3

Hellooo…
It has been almost half a year since my last post but now it is time to start posting again and a new course begun three weeks ago, Big Game Project. It is just as it sounds, we are to create a game during this course and eventually show it off at Gotland Game Conference in late May this year.
The joined the group Sprocket with the game Scrap Pirates. Scrap Pirates is a Metroidvania style exploration/platformer with a focus on […]

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Program: Programming

Tamarrion – Learning game engine functionality (Unity 4.6 Graphical User Interface)

In the current game project that I’m involved with I am constructing menus and other Graphical User Interface (GUI) using Unity version 5.0.
In this post I will describe my initial process of learning the User Interface (UI). I will suggest adjustments to my process since I do not believe that it was efficient.
I started out by trying to find directions on how to create GUI-elements in code by searching the web. I found help and created healthbars.
When showing the healthbar code to my fellow […]

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Program: Programming

Tamarrion – Learning game engine functionality (Unity 4.6 Graphical User Interface)

In the current game project that I’m involved with I am constructing menus and other Graphical User Interface (GUI) using Unity version 5.0.
In this post I will describe my initial process of learning the User Interface (UI). I will suggest adjustments to my process since I do not believe that it was efficient.
I started out by trying to find directions on how to create GUI-elements in code by searching the web. I found help and created healthbars.
When showing the healthbar code to my fellow […]

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Program: Programming

BGP – Base Tileset

Howdy ho!
A new game project for school means more blogging. This time it’s a futuristic metroidvania style 2D game that focuses on 2 player co-op. With magnets!
It’s called Scrap Pirates and is, obviously, super awesome.
During the course of the project I will post about things that I am working on for the project, and a bit about the process and reasoning behind them.
For this post we can take a look at the base tileset for one of the areas in […]

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Program: Graphics

BGP – Base Tileset

Howdy ho!
A new game project for school means more blogging. This time it’s a futuristic metroidvania style 2D game that focuses on 2 player co-op. With magnets!
It’s called Scrap Pirates and is, obviously, super awesome.
During the course of the project I will post about things that I am working on for the project, and a bit about the process and reasoning behind them.
For this post we can take a look at the base tileset for one of the areas in […]

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Program: Graphics

Week 2/3 – Tamarrion – God Powers!


Hi again!
I’m back to talk a bit about the progress of our new game, Tamarrion.
I missed last weeks progress update, so I’ll try to be a bit more thorough this week!
These last two weeks has been all about creating a functioning prototype where we, the development team, is able to test out features and functionality. Examples of this would be the characters abilities/spells and the bosses abilities.
We’ve been focusing on making sure that all base functionality is implemented before […]

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Program: Programming

Week 2/3 – Tamarrion – God Powers!


Hi again!
I’m back to talk a bit about the progress of our new game, Tamarrion.
I missed last weeks progress update, so I’ll try to be a bit more thorough this week!
These last two weeks has been all about creating a functioning prototype where we, the development team, is able to test out features and functionality. Examples of this would be the characters abilities/spells and the bosses abilities.
We’ve been focusing on making sure that all base functionality is implemented before […]

/ Comments Off on Week 2/3 – Tamarrion – God Powers!
Program: Programming