Daily Archives: January 25, 2015
Green Warden – week one
So this week we begun working on the space shooter project again. Our team chose the concept for a game called Green Warden. This is their one page design:
The first thing we did was to read the concept document and take notes on everything we liked and the things we’d like to change. Some of the changes we’ve discussed is to change the ye olden English forest to more of a jungle, to represent the types of flowers/units the player […]
Green Warden – week one
So this week we begun working on the space shooter project again. Our team chose the concept for a game called Green Warden. This is their one page design:
The first thing we did was to read the concept document and take notes on everything we liked and the things we’d like to change. Some of the changes we’ve discussed is to change the ye olden English forest to more of a jungle, to represent the types of flowers/units the player […]
Another Luger Update
Our new design and 3D courses have started now, which meant that I couldn’t spend too much time on my mad mod plan. I have also joined forces with Oscar Mohlin and entered a contest organized by Polycount.com and Allegorithmic where artist are tasked with creating a “Throne Room” and a matching throne using PBR and Substance Designer and Painter. Our WIP blog can be found here!
Since I joined this contest I decided to use Allegorithmic’s apps to create […]
Another Luger Update
Our new design and 3D courses have started now, which meant that I couldn’t spend too much time on my mad mod plan. I have also joined forces with Oscar Mohlin and entered a contest organized by Polycount.com and Allegorithmic where artist are tasked with creating a “Throne Room” and a matching throne using PBR and Substance Designer and Painter. Our WIP blog can be found here!
Since I joined this contest I decided to use Allegorithmic’s apps to create […]
Game Development, Meeting 1 and 2.
During week 3 of January, we started a new course titled “Introduction to Game Development.” During the 11 weeks of this course, we were told we would be re-creating another teams game that they designed during the course “Introduction to Game Analysis and Game Design.” We were to remain in our teams, choose another teams game, and set to work developing it using Scrum, an agile workflow to help us along.
We, team 4-est, chose a game previously labeled as Fancy […]
Game Development, Meeting 1 and 2.
During week 3 of January, we started a new course titled “Introduction to Game Development.” During the 11 weeks of this course, we were told we would be re-creating another teams game that they designed during the course “Introduction to Game Analysis and Game Design.” We were to remain in our teams, choose another teams game, and set to work developing it using Scrum, an agile workflow to help us along.
We, team 4-est, chose a game previously labeled as Fancy […]
2D-Graphics, Theory and Application I – Final Assignment
Our final assignment for this course was to render this picture of this city:
And to make a solid construction out of this sketch:
With the city it kind of worked pretty much like the values-assignment – laying out the flats based on atmosphere and light, in this case, early morning light:
Then putting in the basic light based on the direction of the surfaces:
Then shadows, shadows falling of buildings and some more detail:
For the second one I went with a quick sketch […]
2D-Graphics, Theory and Application I – Final Assignment
Our final assignment for this course was to render this picture of this city:
And to make a solid construction out of this sketch:
With the city it kind of worked pretty much like the values-assignment – laying out the flats based on atmosphere and light, in this case, early morning light:
Then putting in the basic light based on the direction of the surfaces:
Then shadows, shadows falling of buildings and some more detail:
For the second one I went with a quick sketch […]