Daily Archives: January 20, 2015
Week 10 | Red Plane1942
This is the last week of project Red Plane 1942. I started to implement an object-pool as discussed in previous posts. The object pools purpose is to instantiate a few objects of each necessary class and then later on in the game use the instantiated ones instead of instantiating new ones. The objects would have a visible/active boolean and they would not be drawn or updated when not visible/active. When wanting to use a certain object there would be a loop that […]
Week 10 | Red Plane1942
This is the last week of project Red Plane 1942. I started to implement an object-pool as discussed in previous posts. The object pools purpose is to instantiate a few objects of each necessary class and then later on in the game use the instantiated ones instead of instantiating new ones. The objects would have a visible/active boolean and they would not be drawn or updated when not visible/active. When wanting to use a certain object there would be a loop that […]
Week 16: Final 2D1 Assignments
This was the last week of the 2D1 course, where we were given two final assignments. One was to take a line art of a town and render it with lighting, and the second to create a line art of a sketch. I was also forced to redo two previous assignments in order to finish the course, so there is quite a bit of work to be done.
Week 16: Final 2D1 Assignments
This was the last week of the 2D1 course, where we were given two final assignments. One was to take a line art of a town and render it with lighting, and the second to create a line art of a sketch. I was also forced to redo two previous assignments in order to finish the course, so there is quite a bit of work to be done.