Daily Archives: January 14, 2015
Mario Clone Update 3
This week I’ve added enemies and powerups. I’ve also implemented animations for the enemies and the player. I have some bugs regarding how the animation changes when you hit an enemy or when you pick up a powerup, hpoefully i can fix it.
Next on my list of things to implement are states, a menustate and a deadstate.
Mario Clone Update 3
This week I’ve added enemies and powerups. I’ve also implemented animations for the enemies and the player. I have some bugs regarding how the animation changes when you hit an enemy or when you pick up a powerup, hpoefully i can fix it.
Next on my list of things to implement are states, a menustate and a deadstate.
Space Invaders – Making the enemies shoot
One of my task was to make the space invaders shot at the player. We used block code in the Arcanoid engine as our enemies and the ball code for the projectiles the player can shoot. I thought the code in the ball could be reused for the enemy’s projectile so I created Bullet.cpp and Bullet.h using largely the same structure as the Ball.cpp and Ball.h.
I then used the code in the GameState for making the ball (or projectile) follow […]
Space Invaders – Making the enemies shoot
One of my task was to make the space invaders shot at the player. We used block code in the Arcanoid engine as our enemies and the ball code for the projectiles the player can shoot. I thought the code in the ball could be reused for the enemy’s projectile so I created Bullet.cpp and Bullet.h using largely the same structure as the Ball.cpp and Ball.h.
I then used the code in the GameState for making the ball (or projectile) follow […]
Helping programmers
During the winter break, I didn’t get much drawing done. I did some small work on the assignment we were given, but didn’t finish it until I got back to the island. However, I did help some programmers with their art in the game they are making; to program a game is their final assignment. I was asked to draw two different blocks; one solid and one that could be destroyed, a background, two players, an enemy, a bomb and an explosion. […]
Helping programmers
During the winter break, I didn’t get much drawing done. I did some small work on the assignment we were given, but didn’t finish it until I got back to the island. However, I did help some programmers with their art in the game they are making; to program a game is their final assignment. I was asked to draw two different blocks; one solid and one that could be destroyed, a background, two players, an enemy, a bomb and an explosion. […]