Daily Archives: January 9, 2015
Pre-Week 16: Finished Lighting Character
So, the lighting of the character is now finished. Originally I worked on lighting a shiny sphere and the result I achieved can be seen below.
The basic idea to applying light to any object is to first cover the object in a single color. Second you determine where the light source is in relation to the object, then color the area that is closest to the light source in a brighter gradient, while areas farther from or not touched […]
Pre-Week 16: Finished Lighting Character
So, the lighting of the character is now finished. Originally I worked on lighting a shiny sphere and the result I achieved can be seen below.
The basic idea to applying light to any object is to first cover the object in a single color. Second you determine where the light source is in relation to the object, then color the area that is closest to the light source in a brighter gradient, while areas farther from or not touched […]
Collision
So this week I’ve started working on the project for real, a bit late but I think we can manage.
I’ve been working on a HUD-class that so far displays a sprite on top of everything else. The HUD is going to display the score and the a timer.
Today me and Erik have merged our projects by sitting next to each other and copying from one project to the other, not very time efficient, but we had a hard time learning […]
Collision
So this week I’ve started working on the project for real, a bit late but I think we can manage.
I’ve been working on a HUD-class that so far displays a sprite on top of everything else. The HUD is going to display the score and the a timer.
Today me and Erik have merged our projects by sitting next to each other and copying from one project to the other, not very time efficient, but we had a hard time learning […]
Nionde Veckan
Denna vecka har arbete med game states och classer för alla objekt varit fokus.
Genom att få en sprite bild att röra sig på vår bakrund vi har valt så har vi tagit steg framåt mot det färdiga spelet. Mer arbete behövs men vi närmar oss ett fungerande spel.
Framöver blir det att lägga till mer classer för varje objekt som ska in i spelet. Samt flera states för spelet. Vi planerade utöver gamestate ett menue state för en introduktions skärm med […]
Nionde Veckan
Denna vecka har arbete med game states och classer för alla objekt varit fokus.
Genom att få en sprite bild att röra sig på vår bakrund vi har valt så har vi tagit steg framåt mot det färdiga spelet. Mer arbete behövs men vi närmar oss ett fungerande spel.
Framöver blir det att lägga till mer classer för varje objekt som ska in i spelet. Samt flera states för spelet. Vi planerade utöver gamestate ett menue state för en introduktions skärm med […]
Things are starting to look better. I think.
Good day today, Gustav said he got the sound working and took over the HUD which will display a text as a speedometer while i started working on how to build the track. Meanwhile Martin is working hard on actually drawing objects on the screen.
Gustav looked at a way to import models into the game and made the assertion that we did not have the time to implement it before the deadline. Because of this we’re going to have to […]
Things are starting to look better. I think.
Good day today, Gustav said he got the sound working and took over the HUD which will display a text as a speedometer while i started working on how to build the track. Meanwhile Martin is working hard on actually drawing objects on the screen.
Gustav looked at a way to import models into the game and made the assertion that we did not have the time to implement it before the deadline. Because of this we’re going to have to […]
Fienderörelse del 2!
Vi förstod att det skulle behövas en kod i GameState för att få alla fiender att röra sig som vi ville. Jag tog på mig uppgiften för att få det att fungera så min Sebastian och Sigrid kunde göra annat som vi alla tre kunde ha nytta av. Jag började … – Läs hela inlägget här
Fienderörelse del 2!
Vi förstod att det skulle behövas en kod i GameState för att få alla fiender att röra sig som vi ville. Jag tog på mig uppgiften för att få det att fungera så min Sebastian och Sigrid kunde göra annat som vi alla tre kunde ha nytta av. Jag började … – Läs hela inlägget här
Fienderörelser!
Det börjar likna ett spel som liknar Space Invaders, det är ju bra. Nu ska vi fixa rörelsen för våra Invaders. Vi började koden med hjälp från vår klasskamrat Sigrid där hon hade lagt in den enkla raden “m_x++” i fiendernas Update. Detta fick … – Läs hela inlägget här
Fienderörelser!
Det börjar likna ett spel som liknar Space Invaders, det är ju bra. Nu ska vi fixa rörelsen för våra Invaders. Vi började koden med hjälp från vår klasskamrat Sigrid där hon hade lagt in den enkla raden “m_x++” i fiendernas Update. Detta fick … – Läs hela inlägget här
Programming III – Do it again and do it right
This week of programming has been a bit of a rollercoaster. A first we went up with adding objects in the helium engine which we got provided by our teacher early in this course but the thing was, when we tried to alter it it was so incredibly hard to follow a sort of pipeline. We tried for several days to get a grip on it, eventually we gave to code to a friend of the group that is a […]
Programming III – Do it again and do it right
This week of programming has been a bit of a rollercoaster. A first we went up with adding objects in the helium engine which we got provided by our teacher early in this course but the thing was, when we tried to alter it it was so incredibly hard to follow a sort of pipeline. We tried for several days to get a grip on it, eventually we gave to code to a friend of the group that is a […]
Programming III – Do it again and do it right
This week of programming has been a bit of a rollercoaster. A first we went up with adding objects in the helium engine which we got provided by our teacher early in this course but the thing was, when we tried to alter it it was so incredibly hard to follow a sort of pipeline. We tried for several days to get a grip on it, eventually we gave to code to a friend of the group that is a […]
Programming III – Do it again and do it right
This week of programming has been a bit of a rollercoaster. A first we went up with adding objects in the helium engine which we got provided by our teacher early in this course but the thing was, when we tried to alter it it was so incredibly hard to follow a sort of pipeline. We tried for several days to get a grip on it, eventually we gave to code to a friend of the group that is a […]