Daily Archives: January 6, 2015
Post Mortem: Motion Capture Soldier Shoot
Here is another Post Mortem covering my reflections of the shoot we did in class before Christmas.
Post Mortem: Motion Capture Soldier Shoot
Here is another Post Mortem covering my reflections of the shoot we did in class before Christmas.
week 7: Boomberman Game movement
This week we started by finishing the map it printed out every thing and it looked good! The problem we had was minor. We had said that it should print out blocks solidblocks and background in the wrong order. This was fixxed easy by changing up in what order they was printed out in.
We also started working on movement. We managed to print out the player on screen and got him to walk. But we wanted our movement to be […]
week 7: Boomberman Game movement
This week we started by finishing the map it printed out every thing and it looked good! The problem we had was minor. We had said that it should print out blocks solidblocks and background in the wrong order. This was fixxed easy by changing up in what order they was printed out in.
We also started working on movement. We managed to print out the player on screen and got him to walk. But we wanted our movement to be […]
week 7: Boomberman Game movement
This week we started by finishing the map it printed out every thing and it looked good! The problem we had was minor. We had said that it should print out blocks solidblocks and background in the wrong order. This was fixxed easy by changing up in what order they was printed out in.
We also started working on movement. We managed to print out the player on screen and got him to walk. But we wanted our movement to be […]
week 7: Boomberman Game movement
This week we started by finishing the map it printed out every thing and it looked good! The problem we had was minor. We had said that it should print out blocks solidblocks and background in the wrong order. This was fixxed easy by changing up in what order they was printed out in.
We also started working on movement. We managed to print out the player on screen and got him to walk. But we wanted our movement to be […]