Daily Archives: December 21, 2014

Networking (Week 50 + Week 51)

Where do I start?Well I started with assignment 3 last week, which consists of making a 3D game using DirectX. I became so overwhelmed (and still am) by the task that I basically did nothing for two weeks! Sure I read about programming patterns and networking and I did dibble in some network programming.
So that’s why I have no blog post from last week. I didn’t do anything worth blogging about.  So a few days ago I finally started working […]

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Program: Programming

Networking (Week 50 + Week 51)

Where do I start?Well I started with assignment 3 last week, which consists of making a 3D game using DirectX. I became so overwhelmed (and still am) by the task that I basically did nothing for two weeks! Sure I read about programming patterns and networking and I did dibble in some network programming.
So that’s why I have no blog post from last week. I didn’t do anything worth blogging about.  So a few days ago I finally started working […]

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Program: Programming

Guide through Cortex and Motion Builder

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Program: Graphics

Guide through Cortex and Motion Builder

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Program: Graphics

Pacman begins

Due to me going home over the holidays and internet problems this post is a bit late.
The pacman project is coming starting to take ground. I can not say that i understand everything that im writing over from the arkanoid exercise, but hell, as long as it works im happy.
It took me 20 mins to find a missing letter in the code and it almost made me punch the screen. Really  jolly.
more confusion friday.

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Program: Programming

Pacman begins

Due to me going home over the holidays and internet problems this post is a bit late.
The pacman project is coming starting to take ground. I can not say that i understand everything that im writing over from the arkanoid exercise, but hell, as long as it works im happy.
It took me 20 mins to find a missing letter in the code and it almost made me punch the screen. Really  jolly.
more confusion friday.

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Program: Programming

Nothing much

Actually started work properly today, sort of.
I got a updated version of the project from Martin which included the game object class and the player class which inherits from the game object class. With this I was able to add the preliminary variables and functionality to the player class.
We had to send the entire project in a zip file rather than use SourceTree due to issues with committing, our list of commits and branches is a complete mess right now.
Tomorrow […]

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Program: Programming

Nothing much

Actually started work properly today, sort of.
I got a updated version of the project from Martin which included the game object class and the player class which inherits from the game object class. With this I was able to add the preliminary variables and functionality to the player class.
We had to send the entire project in a zip file rather than use SourceTree due to issues with committing, our list of commits and branches is a complete mess right now.
Tomorrow […]

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Program: Programming

Game programming I – Week 6


 
This week, progress has been made on adding in pellets with a functioning collision system. Problem however is that Pac-man eats everything, even walls that we tried to add.
We felt that we met a lot of resistance this week and I personally felt like I wasn’t completely keeping up. We had a lot of LNK errors that were unspecific with their complaints which lead to many hours of frustrated code searching. We also met the classical “IsVisible()” vs “IsVisable()” […]

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Program: Programming

Game programming I – Week 6


 
This week, progress has been made on adding in pellets with a functioning collision system. Problem however is that Pac-man eats everything, even walls that we tried to add.
We felt that we met a lot of resistance this week and I personally felt like I wasn’t completely keeping up. We had a lot of LNK errors that were unspecific with their complaints which lead to many hours of frustrated code searching. We also met the classical “IsVisible()” vs “IsVisable()” […]

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Program: Programming

Implementing XInput

We have now officially started the final assignment of Game Programming 3! In short, it’s to create a simple 3D game using what we learned during the lectures. There are some things that are required (such as GUI, music, and (obviously) a fully functional game), and also various “advanced” features. The advanced features give varying amounts of points, of which you need 30 to receive a VG grade on the assignment as well as the course.
I’m working with

December 21, 2014 / Comments Off on Implementing XInput
Program: Programming

Implementing XInput

We have now officially started the final assignment of Game Programming 3! In short, it’s to create a simple 3D game using what we learned during the lectures. There are some things that are required (such as GUI, music, and (obviously) a fully functional game), and also various “advanced” features. The advanced features give varying amounts of points, of which you need 30 to receive a VG grade on the assignment as well as the course.
I’m working with

December 21, 2014 / Comments Off on Implementing XInput
Program: Programming

Advanced Game design II – First Game

The theme for the first week games were “Every finger in the room is pointing at you” and we were asked to make a game based on this theme.  We had 20 hours/person for this assignment.
The game we made in my group was a board game inspired by the classic mix & match games, where you have different parts of characters and you try to match them together to create a complete character.
My thoughts about this theme was that either the […]

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Program: Graphics

Advanced Game design II – First Game

The theme for the first week games were “Every finger in the room is pointing at you” and we were asked to make a game based on this theme.  We had 20 hours/person for this assignment.
The game we made in my group was a board game inspired by the classic mix & match games, where you have different parts of characters and you try to match them together to create a complete character.
My thoughts about this theme was that either the […]

/ Comments Off on Advanced Game design II – First Game
Program: Graphics

Advanced Game design II – First Game

The theme for the first week games were “Every finger in the room is pointing at you” and we were asked to make a game based on this theme.  We had 20 hours/person for this assignment.
The game we made in my group was a board game inspired by the classic mix & match games, where you have different parts of characters and you try to match them together to create a complete character.
My thoughts about this theme was that either the […]

/ Comments Off on Advanced Game design II – First Game
Program: Graphics

Advanced Game design II – First Game

The theme for the first week games were “Every finger in the room is pointing at you” and we were asked to make a game based on this theme.  We had 20 hours/person for this assignment.
The game we made in my group was a board game inspired by the classic mix & match games, where you have different parts of characters and you try to match them together to create a complete character.
My thoughts about this theme was that either the […]

/ Comments Off on Advanced Game design II – First Game
Program: Graphics